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ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
DREAMS OF GLORY... On the planet Epsilon Eridani, young Tybalt Kelly dreams of one day becoming a MechWarrior—no matter how much his father hates the idea. When the local County Shu Militia starts recruiting for warrior training, Tybalt finally gets his wish. But he might not live to regret it. SHATTERED BY REALITY. Because the raw, untested forces of the Shu are about to meet their baptism by fire. Unidentified 'Mech raiders have been hitting cities and supply depots, destroying and plundering at will. And the newly fitted MechWarriors are going after them. Now Tybalt is about to discover the hard truth that some battles have no winner—and in war, glory may be fleeting, but death is forever...
Days after the death of legendary warrior Grayson Carlyle, the Gray Death Legion is called on a mission to protect Hesperus II from rebels. But soon they realize they are pawns in the continuing war between Victor Davion-Steiner and his sister Katrina, and that they are about to enter a battle that they are meant to lose.
With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.
’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…
A BATTLE FOR SURVIVAL... The Federated Suns have long been held as the pinnacle of military professionalism and skill in the Inner Sphere, a reputation earned across centuries of combat on hundreds of worlds. But when the Word of Blake launches their Jihad and attacks the Suns capital world, New Avalon, even that reputation will be put to the test. Marshal of the Armies Jackson Davion is the heir to a centuries-old tradition of martial excellence, but even he may not be enough to stem the tide of invasion. Precentor Geoffrey Zucker is an idealist of the Word of Blake, a man who fights not for flag but for ideas. Forced to attack his homeworld, he chafes beneath the conflict between duty and family. Avitue is one of the Word of Blake elite, a Manei Domini—a hand of the Master. Blessed by the Word of Blake’s leaders, imbued with cybernetic enhancements, and driven by a fanatical zeal to succeed, she will go to any length to capture New Avalon. Among such icons, can the everyday soldiers and citizens of New Avalon survive? This edition includes the entire novel originally published serially on the BattleCorps fiction website, as well as companion in-character journal entries, and a new foreword from the author.
In late 1997, world order has been destabilized by recession and extreme nationalism. France and Germany unite to form the "European Confederation." EurCon's attempt to place Eastern Europe under its control meets with resistance, particularly from Poland, and soon the U.S. and Britain are pulled into the struggle. The war and its build-up are reported by various observers: the senior CIA field man in Moscow, the private advisor to the U.S. president, a French intelligence agent, a Hungarian police commander, a Russian intelligence man, a CIA economist and officers of the American, German and Polish armed forces. The nonstop action includes massive air, naval and land battles with first-line equipment. “The techno-thriller has a new ace, and his name is Larry Bond.” —Tom Clancy “A superb storyteller. Bond seems to know everything about warfare, from the grunt in a foxhole to the fighter pilots far above the earth.” —New York Times Book Review “Bond clearly knows what he’s doing. Submarine warfare, dogfights in the air, and combat in the trenches are handled with authority and accuracy.” —San Francisco Chronicle “Techno-thriller fans rejoice! Larry Bond is good – very, very good. I started sweating on the first page.” —Stephen Coonts “Bond’s storytelling is superb.” —Cleveland Plain Dealer “Bond displays a firm grasp of how the national security bureaucracy in Washington goes into action and how the military deploys. —Navy Times “Bond does a good Job of conveying the strange exhilaration of combat.” —Newsday “Bond sets a new standard for the techno-thriller.” —Orlando Sentinel
BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…
The civil war between Prince Victor-Steiner-Davion and his sister Katrina is heating up to the boiling point.