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As technology continues to become more sophisticated, a computer’s ability to understand, interpret, and manipulate natural language is also accelerating. Persistent research in the field of natural language processing enables an understanding of the world around us, in addition to opportunities for manmade computing to mirror natural language processes that have existed for centuries. Natural Language Processing: Concepts, Methodologies, Tools, and Applications is a vital reference source on the latest concepts, processes, and techniques for communication between computers and humans. Highlighting a range of topics such as machine learning, computational linguistics, and semantic analysis, this multi-volume book is ideally designed for computer engineers, computer and software developers, IT professionals, academicians, researchers, and upper-level students seeking current research on the latest trends in the field of natural language processing.
This book constitutes the thoroughly refereed proceedings of the Researcher Links Workshop: Higher Education for All, held in Maceió, Brazil, in March 2017. The 12 full papers presented were carefully reviewed and selected from 31 submissions. The papers deal with a large spectrum of topics, including higher education, technology-enhanced solutions, user modelling, user grouping, gamification, educational games, MOOCs, e-learning, open educational resources, collaborative learning, student modelling, serious games, language analysis.
This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning.
This book presents a peer reviewed selection of extended versions of ten original papers that were presented at the 15th International Symposium on Computers in Education (SIIE 2013) held in Viseu, Portugal. The book provide a representative view of current Information and Communications Technology (ICT) educational research approaches in the Ibero-American context as well as internationally. It includes studies that range from elementary to higher education, from traditional to distance learning settings. It considers special needs and other inclusive issues, across a range of disciplines, using multiple and diverse perspectives and technologies to furnish detailed information on the latest trends in ICT and education globally. Design, development and evaluation of educational software; ICT use and evaluation methodologies; social web and collaborative systems; and learning communities are some of the topics covered.
Annotation Proceedings from a conference held in 2000 in Puertollano, Spain. Thirty-one contributions are organized into sections of plenary lectures and papers, exploring a variety of issues ranging from human- computer interaction applied to education to teacher training in communication and information technologies. A sampling of topics: design issues in artificial intelligence in the HyperClass, learning communities in the Web, evaluation criteria for hypermedia educational systems, development of didactic resources for distance learning based on simulation, Simurob and Java Robot Factory (JRF), AulaNet, ED68K, HCI curricula in Spain, and creation of a multimedia system for learning about oscillations. For teachers, lecturers, researchers, advanced students and application designers of computers in education. Annotation c. Book News, Inc., Portland, OR (booknews.com).
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
This book describes how different nations have defined the core competencies and skills that young people will need in order to thrive in the twenty-first-century, and how those nations have fashioned educational policies and curricula meant to promote those skills. The book examines six countries—Chile, China, India, Mexico, Singapore, and the United States—exploring how each one defines, supports, and cultivates those competencies that students will need in order to succeed in the current century. Teaching and Learning for the Twenty-First Century appears at a time of heightened attention to comparative studies of national education systems, and to international student assessments such as those that have come out of PISA (the Program for International Student Assessment), led by the Organisation for Economic Co-operation and Development. This book’s crucial contribution to the burgeoning field of international education arises out of its special attention to first principles—and thus to first questions: As Reimers and Chung explain, “much can be gained by an explicit investigation of the intended purposes of education, in what they attempt to teach students, and in the related questions of why those purposes and how they are achieved.” These questions are crucial to education practice and reform at a time when educators (and the students they serve) face unique, pressing challenges. The book’s detailed attention to such questions signals its indispensable value for policy makers, scholars, and education leaders today.