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The current study highlights the influence of watching animated cartoon on school students. The study was based on Noida, within the National Capital Region of Delhi. School students between age group of 10 to 15 studying in classes from Vth to XIth grades in secondary schools were studied. The researcher was able to collect data of 300 students aged 10-15 years studying in public and private schools, belonging to different social strata. The researcher has also collected the data of 200 parents to substantiate and enrich the research findings and get their perspective of cartoon watching on students. Several parameters were considered for analysing the data such as gender, time spent on watching, watching behaviour, buying behaviour. Different parameters were taken into consideration while analysing the influence of watching animated cartoon on school students on such as physical, social and emotional development, gender, age, level of education. Previous studies had been done on negative effect of watching television and cartoon. The current study focus on positive effect of watching animated cartoon on school students. The current study indicate that there is significant influence of cartoon networks on school students of specific age groups.
A landmark comparative study (U.S. and Brazil) of television's social and cultural effects on human behavior; updated edition has a new introduction bringing the study up to the present.
One of the consequences of the digital revolution is the availability and pervasiveness of media and technology. They became an integral part of many people’s lives, including children, who are often exposed to media and technology at an early age. Due to this early exposure, children have become targeted consumers for businesses and other organizations that seek to utilize the data they generate. The Handbook of Research on Children's Consumption of Digital Media is a scholarly research publication that examines how children have become consumers as well as how their consumption habits have changed in the age of digital and media technologies. Featuring current research on cyber bullying, social media, and digital advertising, this book is geared toward marketing and advertising professionals, consumer researchers, international business strategists, academicians, and upper-level graduate students seeking current research on the transformation of child to consumer.
p="" style="" This highly informative and carefully presented book focuses on the fields of ergonomics/human factors and discusses the future of the community vis-à-vis health problems, productivity, aging, etc. Ergonomic intercession must be seen in light of its effect on productivity because ergonomic solutions will improve productivity as the reduction of environmental stressors, awkward postures and efforts lead to a reduction in task execution time. The book provides promising evidence that the field of ergonomics continues to thrive and develop deeper insights into how work environments, products and systems can be developed to meet needs, demands and limitations of humans and how they can support productivity improvements. Some of the themes covered are anthropometry and workplace design, biomechanics and modelling in ergonomics, cognitive and environmental ergonomics, ergonomic intervention and productivity, ergonomics in transport, mining, agriculture and forestry, health systems, work physiology and sports ergonomics, etc. This book is beneficial to academicians, policymakers and the industry alike. ^
Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
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