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As Death Period is settling into their new home in Gideon, City of Duels, the Tournaments are about to begin. Many powerful Masters, Ray Starling included, have gathered from all over to fight for the right to challenge a special UBM—but in a strange twist of fate, Ray finds himself matched against an opponent that even Altar’s Superiors would hesitate to fight. Meanwhile, Sechs and his Illegal Frontier finally commence their plan to break out of the gaol, setting off a cascade of consequences that will echo throughout the world of Infinite Dendrogram. Will Ray emerge victorious from his unexpected challenge? Will Sechs succeed in his plot to do the unthinkable? Or will the answers to these questions be swallowed up by another storm brewing on the horizon, as this escalating chain of events threatens to stir the Overlord of Dreams from a restless slumber?
Death Period settles into their new home in Gideon, the City of Duels, as the Tournaments are about to begin. Many powerful Masters have gathered from all over for the right to challenge a special UBM...but in a strange twist of fate, Ray Starling finds himself up against an opponent that even Altar's Superiors would hesitate to fight! Meanwhile, Sechs and his Illegal Frontier begin their plan to break out of the gaol, setting off a cascade of consequences that will ripple throughout the world. Will Ray emerge victorious? Will Sechs's unthinkable plot succeed? Or might this escalating chain of events cause something even worse, as the Overlord of Dreams' slumber becomes uncomfortably restless...?
In a world of infinite possibilities, how would you choose to live?
An AI looks into the past, at an event long before Ray Starling set foot in the world of Infinite Dendrogram. The unstoppable Tri-Zenith Dragon emerges from the mountains. It is a bringer of death, wielding a miasma of desolation in its wake. The citizens of Altar can do nothing but watch as doom descends upon them. However... There are three who may be up to the challenge. Three Masters who, if they managed to work as one, could stop the imminent desolation of the land they call home. But with so much glory to gain, what could they stand to lose?
As conflict rages at the peace conference between Altar and Dryfe, another battle entirely breaks out on the city streets. Ideologies intersect as those seeking the truth clash with each other, while a treasure-seeker makes her own desperate play. A grand battle, one that may well begin to unravel the mysteries weaved into the world, is about to unfold... What exactly are the Control AIs? What is the nature of the Arch Sage? And, perhaps most urgent of all... How might the people within Infinite Dendrogram avoid the ultimate Game Over?
After an unexpectedly challenging journey, Ray and his party finally arrive at Gideon, The City of Duels. The mere sight of the towering arenas and thriving fantasy townscapes is enough to instantly awe and enchant him. However -- like anything that stands tall and proud -- the city cast a great, dark shadow. The name of this shadow is the Gouz-Maise gang -- a loathsome band of cutthroats who turn their profit kidnapping children and demanding ransom. Ray, wide-eyed and innocent, was blissfully unaware of just how cruel the hyper-realistic world of Infinite Dendrogram would become.
Ray finds himself kidnapped by The Lunar Society, and is approached by their spiritual leader and the last Superior of the kingdom -- High Priestess, Tsukuyo Fuso, who begins to unfurl her nefarious scheme.
"First published in Japan in 2018 by Hobby Japan, Tokyo."--Colophon.
Ray and his newly-formed alliance, Death Period, are readying themselves for a major dueling event when they're suddenly met with some surprising new recruits. The clan grows ever larger — large enough for them consider finding a home of their own. Luckily for them, Count Gideon seems to have a most unexpected offer in mind... Not all is well, however. In the gaol, Sechs and his collaborators begin putting the final touches on a heinous plan unlike any before... Past and present converge, revealing the long-held secret known only to the King of Destruction...and the King of Crime!
Who needs peace and quiet when you have games to play? Ray's climb towards becoming a super paladin continues, but it's never as easy as anyone hopes. Ultimate Boss Monsters, cursed costume pieces, and positively mad penguin are just some of the grinds in his way ⁠— and that's not even including the dread specter of gacha mechanics. Can Ray keep his in-game life ⁠— and dignity ⁠— intact, or is he just another cog in the machine of Infinite Dendrogram?