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The search for the Treasurebeast Orbs scattered across Caldina leads Hugo and AR-I-CA to the great city of Cortana. This cosmopolitan center of commerce is no doubt a jewel of the desert, but few things in this city have as much value as the Orb said to have arrived here—one said to bestow the coveted power of immortality. With such rumors spreading far and wide, it would be foolish to think that Hugo and AR-I-CA would be the only ones in pursuit of this boon. A knight of ice, a soaring songstress, a bloodstained child, and a Master of death converge upon the poisoned oasis, heralding the coming of a brand new possibility.
As conflict rages at the peace conference between Altar and Dryfe, another battle entirely breaks out on the city streets. Ideologies intersect as those seeking the truth clash with each other, while a treasure-seeker makes her own desperate play. A grand battle, one that may well begin to unravel the mysteries weaved into the world, is about to unfold... What exactly are the Control AIs? What is the nature of the Arch Sage? And, perhaps most urgent of all... How might the people within Infinite Dendrogram avoid the ultimate Game Over?
In a world of infinite possibilities, how would you choose to live?
An AI looks into the past, at an event long before Ray Starling set foot in the world of Infinite Dendrogram. The unstoppable Tri-Zenith Dragon emerges from the mountains. It is a bringer of death, wielding a miasma of desolation in its wake. The citizens of Altar can do nothing but watch as doom descends upon them. However... There are three who may be up to the challenge. Three Masters who, if they managed to work as one, could stop the imminent desolation of the land they call home. But with so much glory to gain, what could they stand to lose?
Who needs peace and quiet when you have games to play? Ray's climb towards becoming a super paladin continues, but it's never as easy as anyone hopes. Ultimate Boss Monsters, cursed costume pieces, and positively mad penguin are just some of the grinds in his way ⁠— and that's not even including the dread specter of gacha mechanics. Can Ray keep his in-game life ⁠— and dignity ⁠— intact, or is he just another cog in the machine of Infinite Dendrogram?
The city of duels is suddenly besieged by one of the Dryfe Imperium's Superiors. Mr. Franklin, the Giga Professor. Both admirably cunning and incorrigibly heinous, the sadistic scientist sets his sights on throwing Gideon into utter Pandemonium. As luck would have it, Ray, Marie, and Rook are caught right in the middle of his malicious machinations. Though outmatched, outnumbered and outsmarted, the knights and Masters of The Kingdom of Altar don't hesitate to retaliate. They have the spirit, no doubt, but will it be enough to defeat the mastermind of Franklin's Game?
"First published in Japan in 2018 by Hobby Japan, Tokyo."--Colophon.
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While walking the streets of Gideon, Ray encounters a band of hoodlums harassing a young woman. During the conflict he meets a flamboyant new ally named Hugo, and the two decide to co-operate in order to take down a nefarious criminal group known as the Gouz-Maise gang. But little did Ray know that this seemingly simple rescue mission would cement just how gruesome a reality the world of Infinite Dendrogram could become.