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In the aftermath of a deadly bombing, fugitive lovers Pencil and Nickel are suddenly separated and left to their own devices in an increasingly hostile new world. Embarking on a desperate search for his lost companion, Pencil encounters a sculptor and her garden of earthly delights, while Nickel finds herself in an institution where the injured and insane aren't easily differentiated.
Transatlantic approach: This project explores British and American texts in conversation together. Use of archival materials, which is relatively unusual within Gothic studies, and even in literary studies more generally. A focus on poetry, drama, and periodical writing, genres that are often ignored in the study of the Gothic. A focus on women’s work (both on the labor of women and on texts by women). A focus on local Gothic (especially in Lowell and Manchester), with a connection to larger international trends of the genre.
Emerging from the wreckage of the outside world, Pencil and Nickel at last stand before the symbol of their desperate search-the fabled "Aluminum Tower."
Having escaped the oppressive confines of their prison, Uncle Pencil and Nickel Pepper venture out into a world that proves to be as cold and cruel as their old home. Navigating a harrowing landscape of gutted, skeletal factories, the bloated carcasses of cruise ships, and hostile beer-swilling rednecks, the pair continues the search for the legendary Aluminum Tower.
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Since it first emerged from Britain’s punk-rock scene in the late 1970s, goth subculture has haunted postmodern culture and society, reinventing itself inside and against the mainstream. Goth: Undead Subculture is the first collection of scholarly essays devoted to this enduring yet little examined cultural phenomenon. Twenty-three essays from various disciplines explore the music, cinema, television, fashion, literature, aesthetics, and fandoms associated with the subculture. They examine goth’s many dimensions—including its melancholy, androgyny, spirituality, and perversity—and take readers inside locations in Los Angeles, Austin, Leeds, London, Buffalo, New York City, and Sydney. A number of the contributors are or have been participants in the subculture, and several draw on their own experiences. The volume’s editors provide a rich history of goth, describing its play of resistance and consumerism; its impact on class, race, and gender; and its distinctive features as an “undead” subculture in light of post-subculture studies and other critical approaches. The essays include an interview with the distinguished fashion historian Valerie Steele; analyses of novels by Anne Rice, Poppy Z. Brite, and Nick Cave; discussions of goths on the Internet; and readings of iconic goth texts from Bram Stoker’s Dracula to James O’Barr’s graphic novel The Crow. Other essays focus on gothic music, including seminal precursors such as Joy Division and David Bowie, and goth-influenced performers such as the Cure, Nine Inch Nails, and Marilyn Manson. Gothic sexuality is explored in multiple ways, the subjects ranging from the San Francisco queercore scene of the 1980s to the increasing influence of fetishism and fetish play. Together these essays demonstrate that while its participants are often middle-class suburbanites, goth blurs normalizing boundaries even as it appears as an everlasting shadow of late capitalism. Contributors: Heather Arnet, Michael Bibby, Jessica Burstein, Angel M. Butts, Michael du Plessis, Jason Friedman, Nancy Gagnier, Ken Gelder, Lauren M. E. Goodlad, Joshua Gunn, Trevor Holmes, Paul Hodkinson, David Lenson, Robert Markley, Mark Nowak, Anna Powell, Kristen Schilt, Rebecca Schraffenberger, David Shumway, Carol Siegel, Catherine Spooner, Lauren Stasiak, Jeffrey Andrew Weinstock
No other guide on the market covers the volume of comic book listings and range of eras as Comic Book Checklist & Price Guide does, in an easy-to-use checklist format. Readers can access listings for 130,000 comics, issued since 1961, complete with names, cover date, creator information and near-mint pricing. With super-hero art on the cover and collecting details from the experts as America's longest-running magazine about comics in this book, there is nothing that compares.
Gothic fiction's focus on the irrational and supernatural would seem to conflict with science fiction's rational foundations. However, as this novel collection demonstrates, the two categories often intersect in rich and revealing ways. Analyzing a range of works—including literature, film, graphic novels, and trading card games—from the past three decades through the lens of this hybrid genre, this volume examines their engagement with the era's dramatic changes in communication technology, medical science, and personal and global politics.