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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Over 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.
"Whether you're planning a party, gathered as a family, confined by a rainy day or organizing a team-building exercise, Great Games is the perfect source for exciting, free games for every age and play situation. Comprised of new games and exciting twists on time-tested favorites, this book celebrates fun while promoting a wholesome spirit of competition. From two players to the largest groups, interactive play expands friendships, motivates and inspires. Once you delve into this exciting, new creative resource, you can finally remove the word bored from your vocabulary."--Publisher marketing.
Rich collection of 150 authentic American Indian games for boys and girls of all ages: running, relay, kicking, throwing and rolling, tossing and catching, guessing, group-challenge and many other games. 74 black-and-white illustrations.
A new edition of this best-selling games book for kids of all ages.
A popular encyclopædia for boys with over 700 illustrations. Compared to other editions of this book, great care has been taken to preserve the illustrations. Learn how to do gymnastics, create mechanical puzzles, play chess or juggle, do magic tricks, build a boat, a musical instrument, a caleidoscope, a hammock, various models and much much much more. Sections: (1) Gymnastics, Indian Clubs, Dumbells, and Juggling with Balls (2) Model-Making - Moving and Otherwise (3) Games of Skill (4) The Magic-Lantern, and all about it (5) How to Build Boats, Punts, Canoes, etc. (6) Pleasant and Profitable Occupations for Spare Hours (7) The Boy's Own Workshop (8) Music and Musical Instruments and Toys - How to Make Them and How to Play Them (9) Electricity, and How to Use It in Play and Earnest (10) Conjurers and Conjuring - Ventriloquism and Spiritualism, etc. (11) Diversified Diversions. This is a black-and-white facsimile reprint of the 1920 edition. Although it has been checked manually, it may contain imperfections such as marks, notations, marginalia and flawed pages.
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Volume numbers determined from Scope of the guidelines, p. 12-13.