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"The objectives of the ICSS program were to: insert the individual combatant into the Distributed Interactive Simulation (DIS) compliant virtual environment; develop a more accurate representation of hostile combatants, neutrals, and friendlies in a dynamic synthetic environment; and develop a more realistic human interface. This report describes the assessment plan for the ICSS. Included are descriptions of the objectives of the ICSS program, its components, the objectives of the ICSS assessment, and the scope of the assessment (in terms of the ICSS tasks that are included). Time constraints and assessment approaches are presented. The approach for the development of lessons learned, which applies to all ICSS tasks, is then described. Each ICSS task (and where appropriate, subtasks) is described along with the assessment issues, general assessment approach, type of approach, scenario, performance measures, and tasks necessary to conduct the assessment. The computer resources and requirements and resources of the participating organizations are then presented. Finally, a labor and cost estimate is provided for each task."--DTIC.
"This research describes the results of an independent assesment of the functional capabilities of four virtual individual combatant (VIC) simulators. Infantry soldiers were given the opportunity to operate each VIC in a series of squad-based scenarios requiring the performance of both individual and collective tasks in a desert or urban setting. The results indicated that the more realistic the action or equipment used and the more reliable the VIC, the more the soldiers liked that system. An important consideration in the development of future generation VICS is the specific purpose (s) to be served by these systems, e.g., mission planning and rehearsal versus training individual soldier skills. The data collected from this research provide an important first step in the development of a set of dismounted infantry requirements for manned simulators that will support the integration of the individual soldier into the virtual battlefield."--DTIC.
"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.