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Adventurer’s Handbook – As you might expect, Indy’s all-new adventure on the Wii and PS2 brims with white-knuckle excitement, surprise twists, and grave danger. But fear not, true adventurer: Prima’s guide truly is the “holy grail” of Indiana Jones and the Staff of Kings strategy, providing over 70 pages of detailed, step-by-step walkthrough (pg. 12-83). Rely on us to help you thwart every trap, solve every puzzle, and steer Dr. Jones toward Fortune and Glory. Secret Revelations – The Wii and PS2 versions of Indiana Jones and the Staff of Kings hold many special extras for the bold to discover (that’s you!), and Prima’s guide devotes nearly 20 pages to these special extras (pg. 84-101), providing handy Fortune and Glory checklists, multiplayer strategies, and complete co-op walkthroughs. One look at this info and you’ll find unlocking these extras to be academic. Classic Game, Modern Guide – Adventurers who explore Indy’s quest on the Wii are in for a special treat: After clearing just one Glory move in the main game, the whole of Indiana Jones and the Fate of Atlantis becomes unlocked and available to play. This classic PC title from the early 90’s may be an oldie, but you’ll find its puzzles and challenges are still stumpers. Fortunately, Prima’s guide provides over 30 pages of step-by-step walkthrough (pg. 102-135), leading you through not one, but all three unique paths you may take through the game. Just promise us you’ll at least try to solve the puzzles on your own first! Handheld Heroics – Plenty of pint-sized adventuring awaits Indy in the handheld version of Indiana Jones and the Staff of Kings, and Prima hasn’t downsized any of the strategy. Flip our Wii/PS2 guide over to discover another complete guide – one that’s been specially crafted for the Nintendo DS! After a bit of good-ol’ adventuring know-how, the DS guide quickly opens into a thorough step-by-step walkthrough (pg. 6-45) filled with tips, puzzle solutions, and score-boosting artifact locations. Cipher Solutions – Intricate puzzle boxes known as ciphers abound in the DS version of Indiana Jones and the Staff of Kings, and many of these unique brainteasers can be quite tricky. You won’t have any trouble cracking them in record time with our solutions though, which are conveniently placed in the walkthrough as the puzzles are encountered, and also in a separate section (pg. 46-57) at the end of the guide that’s easy to reference when replaying the puzzles in Cipher Mode!
For centuries the lust for wealth and immortality has driven men mad. Now Indiana Jones is called to London to recover an ancient alchemist's manuscript rumored to contain the formula both for turning lead into gold and granting its owner eternal life. Certain that a missing British alchemist and an insane Renaissance scholar are involved in the theft, Indy--along with the alchemist's beautiful sister--travels to Rome, and straight into the hands of Mussolini's fascists. The mad scholar Sarducci has stolen the Voynich Manuscript, all right. But that's only half the story. The manuscript is really a map, leading into the desert and the most ancient and magnificent crypt in the world, where Indiana Jones will either witness an astounding miracle of alchemy--or become the tomb's next inhabitant.
Having barely survived a hair-raising archaeological dig in Tikal, Guatemala, Indiana Jones has returned to New York just in time to get caught up in a controversy. The mysterious writings of Colonel Percy Fawcett, a missing British explorer, have turned up, and what they describe could revolutionize history--and make or break several scientific reputations. For Percy paints a tantalizing picture of a lost city in the Brazilian jungle, and a mythical redheaded race who may be the descendants of ancient Celtic Druids. No one loves mystery or adventure more than Indiana Jones. So with his trusty bullwhip in hand and the lovely Deirdre Campbell firmly in tow, he sets out for the wilds of the Amazon. But Indy has more enemies than he knows, including a bunch of hard-nosed thugs and a cannibalistic Indian tribe that is out to make him instant history. And if he survives what they throw in his path, there's still the fabled city itself . . . where the inhabitants practice the magic of the "seven veils" and no one leaves alive!
Collects comic books featuring archaeologist Indiana Jones and his adventures around the world.
Indiana Jones has landed his first teaching post, in the archaeology department at London University. His brightest--and prettiest--student is a twenty-year-old Scottish girl, Deirdre Campbell, who claims she's uncovered a golden scroll, proof of the true existence of Merlin, sorcerer of myth and legend. Indy's intrigued by the thesis . . . and by Deirdre. So, too, is member of Parliament Adrian Powell. He's seeking to resurrect the ancient order of the Druids, whose secrets of power could pave his way to world conquest. But first he needs the scroll . . . and he's willing to kill to get it. Where there's magic, mystery, and murder, Indy goes to the head of the class. Dropping his books and picking up his bullwhip, he joins Deirdre on an action-packed chase across Britain, from the peril-filled caves of Scotland to the savage dance of the giants at Stonehenge--where Merlin's secret will finally be revealed. But not before Indy gets a lesson in love from Deirdre . . . and a lesson in hate from a maniac who means to rule the world.
From the scorching sands of Cairo to the Canyon of the Crescent Moon, this personal journal of Dr Henry 'Indiana' Jones, Jr chronicles every thrilling adventure, from the original Raiders of the Lost Arkto the eagerly anticipated fourth feature film. Filled with sketches, notes and jottings in the great man's own hand, and accompanied by rare archive photos and much material never published before, the journal records the artefacts and discoveries, the folklore and the characters -- not to mention the narrow escapes and heroic escapades -- encountered on each of his globetrotting travels. For Indiana Jones fans old and new who wish to recapture the excitement of these legendary films in book form, The Lost Journal of Indiana Jonesprovides a uniquely vivid inside view of the swashbuckling world of cinema's most popular adventurer.
There’s no rest for the weary treasure hunter, but that’s how Indiana Jones likes it. Fresh from spying for the Allies in the thick of World War II Germany, the globe-trotting archaeologist doesn’t need much persuading to join his cohort “Mac” McHale in searching for one of the most coveted of artifacts: the fabled black pearl known as the Heart of Darkness. But the partners in adventure are not alone on their foray into the mysterious jungles of Haiti. German and Japanese agents are in hot pursuit, determined to possess the ebony artifact–and its secrets–for their own sinister purposes. And shadowing them all is an infamous voodoo priest, with powers of both diabolical science and black magic at his command. On a treacherous odyssey across the Island of the Dead, where the legend of the zombi looms large, spiders, snakes, and booby traps will prove the least of Indy’s challenges. And capturing the prize will be child’s play compared to confronting an enemy unlike any other, whose numbers are legion and nearly impossible to kill–because they’re already dead. . . .
Early July, 1941.Indiana Jones's luck has finally run out. He's stuck in jail in PuertoBolivar, Ecuador, with one failed escape already under his belt. Andwhen Colonel Musgrove of the US Army comes knocking with anofficial release, Indy's not sure his situation has improved.After all, he's been burned by Musgrove before. The Ark of theCovenant never did find its way into any museum--or anywhere else,as far as Indy can tell. And when Indy finds out that the Colonel wasbehind his bogus arrest to begin with, he trusts him even less.But Indy doesn't exactly have much of a choice. So he strikes adeal with Musgrove and sets out on the trail of the fabled Hall ofRecords. But he's not the only one. Indy will have to outsmart andoutmaneuver his enemies--but first, he'll have to figure out exactlywho his enemies are....
This is a prop replica of Dr. Henry Jones personal dairy filled with notes and sketches from his many years of searching for the Holy Grail. There are 180 screen accurate pages for fans of Indiana Jones to enjoy. PLEASE NOTE: NO additional inserts included with this version and the cover is printed softcover paper, no leather.