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There’s no rest for the weary treasure hunter, but that’s how Indiana Jones likes it. Fresh from spying for the Allies in the thick of World War II Germany, the globe-trotting archaeologist doesn’t need much persuading to join his cohort “Mac” McHale in searching for one of the most coveted of artifacts: the fabled black pearl known as the Heart of Darkness. But the partners in adventure are not alone on their foray into the mysterious jungles of Haiti. German and Japanese agents are in hot pursuit, determined to possess the ebony artifact–and its secrets–for their own sinister purposes. And shadowing them all is an infamous voodoo priest, with powers of both diabolical science and black magic at his command. On a treacherous odyssey across the Island of the Dead, where the legend of the zombi looms large, spiders, snakes, and booby traps will prove the least of Indy’s challenges. And capturing the prize will be child’s play compared to confronting an enemy unlike any other, whose numbers are legion and nearly impossible to kill–because they’re already dead. . . .
Eternal Life or instant death? It all depends on whether you and Indiana Jones can find the priceless goblet in Dracula's grave. The reader makes the decisions.
By the author of "Goosebumps" and "99 Fear Street." When two priceless mummies are stolen from the National Museum, it is your job to get them back. You travel with the intrepid Indiana Jones to Cairo, where an ancient cult has come back to life after a thousand years, but with a modern twist: laboratory cats trained as vicious killers. The mysterious pyramids hold other terrors. Deep within the maze of secret chambers and underground chasms, scorpions and snakes abound. And something else lurks in the shadows -- mummies that emerge from age-old tombs to walk the earth, hungry for human brains . . .
Millionaire Waldo Shyster-Haven hires Indiana Jones to lead an expedition into the South American jungles to locate his lost collection of priceless Incan artifacts in this reader participation adventure.
Deep in the mysterious Himalayan mountains of Tibet, a journalist and his daughter, Lilah, are separated during a snowstorm. He vanishes without a trace, but she makes it back to civilization with a tale of a Silver Tower that marks the entrance to a village inhabited by giants. Now you and the intrepid Indiana Jones must find Lilah's missing father somewhere beyond the snow-capped peaks where hideous monsters dwell, bent on destroying anyone who dares enter their sacred lands . . .
As young Indiana Jones, the reader travels to Egypt and faces many dangers.
Survival is the only currency... For centuries, the vast Ironship Trading Syndicate relied on drake blood—and the extraordinary powers it confers to those known as the Blood-blessed—to fuel and protect its empire. But when the drake blood lines began to fail, a perilous expedition was mounted to secure them. Claydon Torcreek survived the fraught mission through uncharted lands in pursuit of a myth that might have secured his people’s future. Instead he found a nightmare. The legendary White Drake was awoken from a millennia-long slumber, with a thirst to reduce the world of men to ashes, and the power to compel an army of Spoiled slaves to do it. Spurred on by a vision he desperately hopes he can trust, Clay and rebel naval officer Corrick Hilemore hijack a warship and head towards the icy southern seas, searching for an ancient secret that may give them and their allies a fighting chance. They are aided on another front by Blood-blessed agent Lizanne Lethridge. The spy and assassin will use her diplomatic status to infiltrate deep into enemy territory on a quest for a device to save them all. As the world burns around them, and the fires of revolution are ignited, these few Blood-blessed are the last hope for all of civilisation.
Off the coast of Eastern China, archaeologist Billie Simpson is leading a dig for Malaysian artifacts on Howling Island when her expedition is raided by a crazed scientist vowing to kill them all. Barely escaping, Billie now desperately wants to return to the island to find her brother. Together, you and Indiana Jones must navigate strange noises, vicious dogs, brainwashed gorillas and a demonic man with wicked ideas for some very hideous experiments . . .
Charles A. Coulombe's The Pope's Legion tells the amazing adventures of the remarkable multinational force that rallied in defense of the Vatican during the ten-year war of Italian reunification. With Arthurian grandeur the Papal Zouaves marched into Italy in the mid-nineteenth century, summoned by the Pope under siege as the Wars of the Risorgimento raged. Motivated by wanderlust, a sense of duty and the call of faith, some 20,000 Catholic men from around the world rallied to Vatican City to defend her gates against Sardinian marauders. Volunteers came from France, Belgium, Spain, Ireland, Austria, and many other countries, including the United States. The battles that ensued lasted over 10 years, among a shifting array of allies and enemies and are among history's most fascinating yet largely overlooked episodes. Napoleon, Pius IX, and Bismarck all make appearances in the story, but at the center were the Zouaves--steeped in a knightly code of honor, and unflinching in battle as any modern warrior--as the Church they vowed to defend to the death teetered at the brink of destruction.
Collects comic books featuring archaeologist Indiana Jones and his adventures around the world.