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This book is perfect "€" jam-packed with games and lists, it's also the most user-friendly book we've ever seen! Who knows what you'll love more? Maybe it will be the clean layout that specifies space prep minutes, player prep minutes, performance minutes, and number of players for every single game. Or maybe it will be the appendices, where each of the 71 games is cross-referenced by not only these details just mentioned, but also dramatic skills and National Theatre Standards by grade! Perhaps you'll best love the CD-Rom which includes printable PDF files of every list in the book. You can even print these lists directly onto labels or pages for student use. Besides directions and examples, every single game also has tips on side coaching and evaluation and critique. It just doesn't get better than this! This mother lode of rich activities will be mined by drama teachers in search of memory jogs and new inspirations for years to come!
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
THE definitive collection of over 500 performance-based games that should be in every improviser's collection! Clear, easy-to-follow descriptions, examples, tips, and game variations make The Big Book of Improv Games an invaluable reference tool for every improviser from beginner to expert The Big Book of Improv Games gives you complete, practical descriptions of: Scene Games Quirky Games Non-Scene Games Guessing Games Singing Games Step-Out Games An excellent resource for individual improvisers and improv companies, The Big Book of Improv Games gives you everything you need to create season after season of unique, entertaining shows sure to please audiences and improvisers alike! Looking for something to spice up your improv jams and practices? This book is made for you, too. Also makes a great improv-nerd gift! Karen & Andy, authors of The 5 Elements of Improv and The One Minute Improviser, bring over 40 years of improvisational teaching and performing expertise to their writing.
The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
A resource book with over seventy games and lists for using improvisation games to teach drama skills. Classroom tested and proven to be intellectually stimulating and creatively successful.
"Improvisation Games, formats and instruction. This book is perfect for improv groups who want to expand their collection of performance games and for students who want to play new games. Teachers will love the variety of drama games for their classes. The games are categorized and indexed by type of game. Quotes, performance tips, recommended reading and a few long form formats are also included." --
Keith Johnstone's involvement with the theatre began when George Devine and Tony Richardson, artistic directors of the Royal Court Theatre, commissioned a play from him. This was in 1956. A few years later he was himself Associate Artistic Director, working as a play-reader and director, in particular helping to run the Writers' Group. The improvisatory techniques and exercises evolved there to foster spontaneity and narrative skills were developed further in the actors' studio then in demonstrations to schools and colleges and ultimately in the founding of a company of performers, called The Theatre Machine. Divided into four sections, 'Status', 'Spontaneity', 'Narrative Skills', and 'Masks and Trance', arranged more or less in the order a group might approach them, the book sets out the specific techniques and exercises which Johnstone has himself found most useful and most stimulating. The result is both an ideas book and a fascinating exploration of the nature of spontaneous creativity.
Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you’ve been feeling lost lately, you’re not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it’s safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including “Killing Debbie Downer” and “Thou Shalt Not Be Judgy,” the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you’re looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.
What is the big deal about improv? It's fun. It strengthens our imagination, promotes self-confidence, increases spontaneity, promotes teamwork, and it's magic: it creates something out of nothing. 101 IMPROV GAMES FOR CHILDREN AND ADULTS contains the basics: what improv is all about and how to do it, special instructions for how to teach improv to children, plus more advanced training on how to use your voice and body in ways you haven't thought of before. It has helpful hints for creating scenes and environments out of thin air. All this plus 101 games with simple instructions, from easy warm-up games to over-the-top crowd pleasers such as Fairy Tales, Bizarre Games, On Your Toes and Narrative Games. This is the tenth in the Hunter House SmartFun activity books series, and the first one for adults as well as children. The book is a great resource for educators as well as for the professional actor or the layperson working with improv for fun. The book contains lively illustrations and is easy to use. Improv is about creating something out of nothing, but a really good improviser can create something great out of nothing. This book shows you how.