Download Free Immersive Battle Atlas Book in PDF and EPUB Free Download. You can read online Immersive Battle Atlas and write the review.

Dungeon maps for TTRPGs
Set in a world of goblin wars, stag-sized battle ravens, and assassins who kill with deadly tattoos, Christopher Buehlman's The Blacktongue Thief begins a 'dazzling' (Robin Hobb) fantasy adventure unlike any other. Kinch Na Shannack owes the Takers Guild a small fortune for his education as a thief, which includes (but is not limited to) lock-picking, knife-fighting, wall-scaling, fall-breaking, lie-weaving, trap-making, plus a few small magics. His debt has driven him to lie in wait by the old forest road, planning to rob the next traveler that crosses his path. But today, Kinch Na Shannack has picked the wrong mark. Galva is a knight, a survivor of the brutal goblin wars, and handmaiden of the goddess of death. She is searching for her queen, missing since a distant northern city fell to giants. Unsuccessful in his robbery and lucky to escape with his life, Kinch now finds his fate entangled with Galva's. Common enemies and uncommon dangers force thief and knight on an epic journey where goblins hunger for human flesh, krakens hunt in dark waters, and honor is a luxury few can afford. “The Blacktongue Thief is fast and fun and filled with crazy magic. I can't wait to see what Christopher Buehlman does next." - Brent Weeks, New York Times bestselling author of the Lightbringer series At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The official prequel novelization to the highly anticipated science fiction movie, Alita: Battle Angel. The official prequel novel to the highly anticipated film. A long time ago there was the Great War. The reasons for the war have been lost to time. On the shattered surface of the Earth, there is a metropolis that lives amidst the garbage thrown down from the inhabitants of a sky city floating above it. Welcome to Iron City. A lonely doctor specialising in cyborg repair, Ido, is doing his best to help the citizens of Iron City. But Ido has a double life, another persona born from the pieces of his broken heart. Hugo, a young man surviving on a life of crime, spots the ultimate steal: an object that will unearth secrets from his own past. And Vector, the most powerful businessman in the city, has his sights set on a new technology that will change the future of Iron City forever...
The Freedom Race, Lucinda Roy’s explosive first foray into speculative fiction, is a poignant blend of subjugation, resistance, and hope. In the aftermath of a cataclysmic civil war known as the Sequel, ideological divisions among the states have hardened. In the Homestead Territories, an alliance of plantation-inspired holdings, Black labor is imported from the Cradle, and Biracial “Muleseeds” are bred. Raised in captivity on Planting 437, kitchen-seed Jellybean “Ji-ji” Lottermule knows there is only one way to escape. She must enter the annual Freedom Race as a runner. Ji-ji and her friends must exhume a survival story rooted in the collective memory of a kidnapped people and conjure the voices of the dead to light their way home. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A Publishers Weekly Best Book of 2019! “Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
Modern computer technology meets the history of warfare in this book, the Great Battles of WWII. A stunning new look at the most spectacular campaigns of World War II, this book uses incredible computer graphics to recreate every detail of the most significant battles and strategies. Topography and troop strength, illustrations and maps of actions carried out are presented with the latest technology down to the smallest detail.
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
A riveting history of the epic orbital flight that put America back into the space race. If the United States couldn’t catch up to the Soviets in space, how could it compete with them on Earth? That was the question facing John F. Kennedy at the height of the Cold War—a perilous time when the Soviet Union built the wall in Berlin, tested nuclear bombs more destructive than any in history, and beat the United States to every major milestone in space. The race to the heavens seemed a race for survival—and America was losing. On February 20, 1962, when John Glenn blasted into orbit aboard Friendship 7, his mission was not only to circle the planet; it was to calm the fears of the free world and renew America’s sense of self-belief. Mercury Rising re-creates the tension and excitement of a flight that shifted the momentum of the space race and put the United States on the path to the moon. Drawing on new archival sources, personal interviews, and previously unpublished notes by Glenn himself, Mercury Rising reveals how the astronaut’s heroics lifted the nation’s hopes in what Kennedy called the "hour of maximum danger."
Welcome to Batuu, a trading post at the edge of the galaxy where smugglers, bounty hunters, and rogue adventurers swap stories, food, and goods. Like any good tourist, you’re going to need a guide book to lead you through your visit. Here is your official guide. In 2019, Disney opened a new Star Wars addition to their parks: The planet Batuu. Star Wars fans now have access to an authentic, in-world experience unlike anything they have ever seen before! This official guide to Batuu is written completely in-world, as if you are a visitor from another part of the galaxy, looking for recommendations on where to eat, sleep, and what to do during your trip to this planet. The guide also provides itineraries and descriptions of weekend trips “Beyond Batuu”; getaways to nearby planets and environs. The guide features: Full-color illustrations and maps Original content from Lucasfilm An in-world experience like no other Whether strolling in The Galaxy’s Edge 15-acre park or simply being an armchair traveler, this immersive guide will delight any Star Wars fan.
An addictive fantasy romance from TikTok sensation Piper CJ, now newly revised and edited. Two orphans grow into powerful young women as they face countless threats to find their way back to each other. Farleigh is just an orphanage. At least, that's what the church would have the people believe, but beautiful orphans Nox and fae-touched Amaris know better. They are commodities for sale, available for purchase by the highest bidder. So when the madame of a notorious brothel in a far-off city offers a king's ransom to purchase Amaris, Nox ends up taking her place — while Amaris is drawn away to the mountains, home of mysterious assassins. Even as they take up new lives and identities, Nox and Amaris never forget one thing: they will stop at nothing to reunite. But the threat of war looms overhead, and the two are inevitably swept into a conflict between human and fae, magic and mundane. With strange new alliances, untested powers, and a bond that neither time nor distance could possibly break, the fate of the realms lies in the hands of two orphans — and the love they hold for each other.