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A sumptuous picture book of style and design inspiration from award-winning Australian stylist Sibella Court. Imaginarium is a glorious large-format book of images that reflect the things that inspire and motivate interior stylist, historian and globetrotter Sibella Court. Immersing you in a world of travel, nature, interiors, art, oddities and curiosities, Imaginarium will open your eyes to the world around you and fuel your imagination for your own creativity, design and adventures. Themed by colour and featuring more than 300 beautifully shot and curated photographs, Imaginarium is the ultimate picture book for lovers of design and interior styling, and anyone looking for fresh ideas or inspiring daydreams.
Paul Kidby, Sir Terry Pratchett's artist of choice, provided the illustrations for The Last Hero, designed the covers for the Discworld novels since 2002 and is the author of the bestseller The Art Of Discworld. Now, Paul Kidby has collected the very best of his Discworld illustrations in this definitive volume, including 40 pieces never before seen, 30 pieces that have only appeared in foreign editions, limited editions and BCA editions, and 17 book cover illustrations since 2004 that have never been seen without cover text. If Terry Pratchett's pen gave his characters life, Paul Kidby's brush allowed them to live it, and nowhere is that better illustrated than in this magnificent book.
Restoring the Archipelago of Dreams comes with a precious price in this final volume of the critically acclaimed Chronicles of the Imaginarium Geographica series. To save the world, Charles, the Grail Child Rose Dyson, and Edmund McGee must travel deep into the past to discover the identity of the mythical Architect of the Keep of Time. However, even if that tower can be restored, the Archipelago of Dreams is still missing. Somehow, the first Dragon must be found to restore the lands to what they once were. But fulfilling their mission may be giving the Echthroi exactly what they wanted all along… In this chilling conclusion to the critically acclaimed Chronicles of the Imaginarium Geographica series, the Caretakers will have to trust those who were once enemies, defeat the worst within themselves, and discover what may be the most important truth of all: where there is hope, and will, and courage, redemption is always possible.
Imagination Knows No Boundaries: Journey into a World of Magic and Mystery! Attention: Have you ever yearned for an epic journey that merges ancient magic with futuristic marvels? Look no further. Step into the realm where imagination is reality and legends come to life. Interest: Meet Amelia, a young, curious girl whose love for comics and stories leads her to a hidden courtyard where she discovers an ancient relic. This ordinary girl is chosen by the relic to become the creator of the Imaginarium, a realm born from the fusion of her limitless creativity and the wisdom of long-forgotten legends. Desire: As Amelia dons the amulet, her characters gain vivid life and powerful abilities. Enter Damien, tormented by the power to manipulate time; Loran, summoning majestic beasts driven by justice; and Sophia, an invisible heroine haunted by a tragic past. They'll need to band together to confront menacing villains like the labyrinthine-minded Ethan, the relentless elemental master Kai, and the mind-controlling Liam. These adversaries form pacts and wreak havoc, pushing the Guardians of Imaginarium to their limits. Amelia is joined by the ethereal Monicique and the fierce Guardians, including Zephyr, master of winds, and Gaia, controller of the earth. They venture through mythic realms filled with titans, deities, and ancient curses. Their goal isn't just to fight villains but to uncover deeper truths about their powers and heritage. Are you ready to dive into epic battles, uncover hidden legacies, and witness the transformative power of imagination? Action: Join Amelia and her guardians on this mesmerizing journey. Imaginarium: Secrets of the Ancients isn't just a book; it's a portal to a world where your imagination reigns supreme. Grab your copy today and unleash the legends hiding within you!
On a September evening in 1931, John and Jack, two of the Caretakers of the Imaginarium Geographica, discover a plea for help on an ancient medieval parchment. It seems to have been written by their friend, Hugo Dyson! But when they rush to warn him, they find that Hugo has already been abducted by fierce creatures called the Un-Men, who have mistaken him for the third Caretaker, Charles. And in that moment, the world begins to change… The Frontier which separates our world from the Archipelago of Dreams has fallen. Dark and terrible beasts roam throughout England. No one can be summoned from the Archipelago. And worse, their mentor and ally Bert seems to have forgotten them entirely! The only hope of restoring order from the chaos lies on a forgotten island - where a time travel device left by Jules Verne must be used to race through history itself - from the Bronze Age, to the fall of Troy and the founding of the Silver Throne. And in that single night, John and Jack discover that the only way to save their friend and stop the chaos destroying the world is to solve a two-thousand year-old mystery: Who is the Cartographer?
The year is 1917. Following the sudden death of his Professor, a young man and his two companions are approached by a strange man who gives them a book to safeguard. This book, the Imaginarium Geographica, is the reason the Professor was killed, and now, they too are in mortal danger. Chased by the ferocious Wendigo, half-man half-werewolf creatures, the three companions seek refuge on a ship - a ship that leads them to the extraordinary lands of myth and legend mapped in the precious book they carry. As their adventure unfolds we learn that the friends are in fact C.S Lewis, J.R.R Tolkien and Charles Williams - and as they discover that events in the known world mirror those in the imaginary realm, they come to realise the importance of the Imaginarium Geographica , and if not protected, there will be no peace from the war that rages in our world.
The third highly-anticipated follow-up in the smash hit series: THE ANTIQUARIAN STICKER BOOK: IMAGINARIUM!
Five years have passed since the world was brainwashed by the Imaginarium Machine. It’s a video game console that lets you play in your mind instead of the television which opens the possibility of all five senses to be used. Mike Thompson is an FBI agent that is trying to save his family from the clutches of the man responsible, Kevin Young. Along with his partner Becks, Mike sets off to capture or kill Kevin only to find that they walked into a trap. Kevin let them loose to let the world torture them into submission, but Mike still has hope that he can save his family and the world.
John, Jack, and Charles (who met nine years ago when they became Caretakers of the Imaginarium Geographica, an atlas of all the lands we think of as imaginary) have come together again. Someone is kidnapping the children of the Archipelago of Dreams - and the legendary Dragonships, which can cross between the two worlds, have disappeared. Their search takes them from Sir James Barrie and Peter Pan, to Jason and the Argonauts, Medea, the Pied Piper of Hamelin, and much more! An inventive, magical adventure that will keep readers riveted.