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HTML and CSS can be a little daunting at first but fear not. This book, based on Shay Howe's popular workshop covers the basics and breaks down the barrier to entry, showing readers how they can start using HTML and CSS through practical techniques today. They'll find accompanying code examples online, while they explore topics such as the different structures of HTML and CSS, and common terms. After establishing a basic understanding of HTML and CSS a deeper dive is taken into the box model and how to work with floats. The book includes an exercise focused on cleaning up a web page by improving the user interface and design, solely using HTML and CSS. With a few quick changes the web page changes shape and comes to life. Interactive, technically up-to-the-minute and easy-to-understand, this book will advance a student's skills to a professional level.
Explore the mathematical computations and algorithms for image processing using popular Python tools and frameworks. Key FeaturesPractical coverage of every image processing task with popular Python librariesIncludes topics such as pseudo-coloring, noise smoothing, computing image descriptorsCovers popular machine learning and deep learning techniques for complex image processing tasksBook Description Image processing plays an important role in our daily lives with various applications such as in social media (face detection), medical imaging (X-ray, CT-scan), security (fingerprint recognition) to robotics & space. This book will touch the core of image processing, from concepts to code using Python. The book will start from the classical image processing techniques and explore the evolution of image processing algorithms up to the recent advances in image processing or computer vision with deep learning. We will learn how to use image processing libraries such as PIL, scikit-mage, and scipy ndimage in Python. This book will enable us to write code snippets in Python 3 and quickly implement complex image processing algorithms such as image enhancement, filtering, segmentation, object detection, and classification. We will be able to use machine learning models using the scikit-learn library and later explore deep CNN, such as VGG-19 with Keras, and we will also use an end-to-end deep learning model called YOLO for object detection. We will also cover a few advanced problems, such as image inpainting, gradient blending, variational denoising, seam carving, quilting, and morphing. By the end of this book, we will have learned to implement various algorithms for efficient image processing. What you will learnPerform basic data pre-processing tasks such as image denoising and spatial filtering in PythonImplement Fast Fourier Transform (FFT) and Frequency domain filters (e.g., Weiner) in PythonDo morphological image processing and segment images with different algorithmsLearn techniques to extract features from images and match imagesWrite Python code to implement supervised / unsupervised machine learning algorithms for image processingUse deep learning models for image classification, segmentation, object detection and style transferWho this book is for This book is for Computer Vision Engineers, and machine learning developers who are good with Python programming and want to explore details and complexities of image processing. No prior knowledge of the image processing techniques is expected.
Implement various state-of-the-art architectures, such as GANs and autoencoders, for image generation using TensorFlow 2.x from scratch Key FeaturesUnderstand the different architectures for image generation, including autoencoders and GANsBuild models that can edit an image of your face, turn photos into paintings, and generate photorealistic imagesDiscover how you can build deep neural networks with advanced TensorFlow 2.x featuresBook Description The emerging field of Generative Adversarial Networks (GANs) has made it possible to generate indistinguishable images from existing datasets. With this hands-on book, you’ll not only develop image generation skills but also gain a solid understanding of the underlying principles. Starting with an introduction to the fundamentals of image generation using TensorFlow, this book covers Variational Autoencoders (VAEs) and GANs. You’ll discover how to build models for different applications as you get to grips with performing face swaps using deepfakes, neural style transfer, image-to-image translation, turning simple images into photorealistic images, and much more. You’ll also understand how and why to construct state-of-the-art deep neural networks using advanced techniques such as spectral normalization and self-attention layer before working with advanced models for face generation and editing. You'll also be introduced to photo restoration, text-to-image synthesis, video retargeting, and neural rendering. Throughout the book, you’ll learn to implement models from scratch in TensorFlow 2.x, including PixelCNN, VAE, DCGAN, WGAN, pix2pix, CycleGAN, StyleGAN, GauGAN, and BigGAN. By the end of this book, you'll be well versed in TensorFlow and be able to implement image generative technologies confidently. What you will learnTrain on face datasets and use them to explore latent spaces for editing new facesGet to grips with swapping faces with deepfakesPerform style transfer to convert a photo into a paintingBuild and train pix2pix, CycleGAN, and BicycleGAN for image-to-image translationUse iGAN to understand manifold interpolation and GauGAN to turn simple images into photorealistic imagesBecome well versed in attention generative models such as SAGAN and BigGANGenerate high-resolution photos with Progressive GAN and StyleGANWho this book is for The Hands-On Image Generation with TensorFlow book is for deep learning engineers, practitioners, and researchers who have basic knowledge of convolutional neural networks and want to learn various image generation techniques using TensorFlow 2.x. You’ll also find this book useful if you are an image processing professional or computer vision engineer looking to explore state-of-the-art architectures to improve and enhance images and videos. Knowledge of Python and TensorFlow will help you to get the best out of this book.
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
Consistently rated as the best overall introduction to computer-based image processing, The Image Processing Handbook covers two-dimensional (2D) and three-dimensional (3D) imaging techniques, image printing and storage methods, image processing algorithms, image and feature measurement, quantitative image measurement analysis, and more. Incorporating image processing and analysis examples at all scales, from nano- to astro-, this Seventh Edition: Features a greater range of computationally intensive algorithms than previous versions Provides better organization, more quantitative results, and new material on recent developments Includes completely rewritten chapters on 3D imaging and a thoroughly revamped chapter on statistical analysis Contains more than 1700 references to theory, methods, and applications in a wide variety of disciplines Presents 500+ entirely new figures and images, with more than two-thirds appearing in color The Image Processing Handbook, Seventh Edition delivers an accessible and up-to-date treatment of image processing, offering broad coverage and comparison of algorithms, approaches, and outcomes.
Advancements in wireless devices and mobile technology have enabled the acquisition of a tremendous amount of graphics, pictures, and videos. Through cutting edge recipes, this book provides coverage on tools, algorithms, and analysis for image processing. This book provides solutions addressing the challenges and complex tasks of image processing.
Start building powerful programs with Java 6—fast! Get an overview of Java 6 and begin building your own programs Even if you're new to Java programming—or to programming in general—you can get up and running on this wildly popular language in a hurry. This book makes it easy! From how to install and run Java to understanding classes and objects and juggling values with arrays and collections, you will get up to speed on the new features of Java 6 in no time. Discover how to Use object-oriented programming Work with the changes in Java 6 and JDK 6 Save time by reusing code Mix Java and Javascript with the new scripting tools Troubleshoot code problems and fix bugs All on the bonus CD-ROM Custom build of JCreator and all the code files used in the book Bonus chapters not included in the book Trial version of Jindent, WinOne, and NetCaptor freeware System Requirements: For details and complete system requirements, see the CD-ROM appendix. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The go-to guide for learning coding from the ground-up Adding some coding know-how to your skills can help launch a new career or bolster an old one. Coding All-in-One For Dummies offers an ideal starting place for learning the languages that make technology go. This edition gets you started with a helpful explanation of how coding works and how it’s applied in the real-world before setting you on a path toward writing code for web building, mobile application development, and data analysis. Add coding to your skillset for your existing career, or begin the exciting transition into life as a professional developer—Dummies makes it easy. Learn coding basics and how to apply them Analyze data and automate routine tasks on the job Get the foundation you need to launch a career as a coder Add HTML, JavaScript, and Python know-how to your resume This book serves up insight on the basics of coding, designed to be easy to follow, even if you’ve never written a line of code in your life. You can do this.
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications