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A brilliant novel by the Norwegian master Dag Solstad Bjorn Hansen, a respectable town treasurer, has just turned fifty and is horrified by the thought that chance has ruled his life. Eighteen years ago he left his wife and their two-year-old son for his mistress, who persuaded him to start afresh in a small, provincial town and to devote himself to an amateur theater.In time that relationship also faded, and after four years of living alone Bjorn contemplates an extraordinary course of action that will change his life forever. He finds a fellow conspirator in Dr. Schiotz, who has a secret of his own and offers to help Bjorn carry his preposterous plan through to its logical conclusion. But the sudden reappearance of his son both fills Bjorn with new hope and complicates matters. The desire to gamble with his comfortable existence proves irresistible, however, taking him to Vilnius in Lithuania, where very soon he cannot tell whether he’s tangled up in a game or reality. Dag Solstad won the Norwegian Critics Prize for Literature for Novel 11, Book 18, a concentrated uncompromising existential novel that puts on full display the author’s remarkable gifts and wit.
The classic text that covers practical image processing methods and theory for image texture analysis, updated second edition The revised second edition of Image Processing: Dealing with Textures updates the classic work on texture analysis theory and methods without abandoning the foundational essentials of this landmark work. Like the first, the new edition offers an analysis of texture in digital images that are essential to a diverse range of applications such as: robotics, defense, medicine and the geo-sciences. Designed to easily locate information on specific problems, the text is structured around a series of helpful questions and answers. Updated to include the most recent developments in the field, many chapters have been completely revised including: Fractals and Multifractals, Image Statistics, Texture Repair, Local Phase Features, Dual Tree Complex Wavelet Transform, Ridgelets and Curvelets and Deep Texture Features. The book takes a two-level mathematical approach: light math is covered in the main level of the book, with harder math identified in separate boxes. This important text: Contains an update of the classic advanced text that reviews practical image processing methods and theory for image texture analysis Puts the focus exclusively on an in-depth exploration of texture Contains a companion website with exercises and algorithms Includes examples that are fully worked to enhance the learning experience Written for students and researchers of image processing, the second edition of Image Processing has been revised and updated to incorporate the foundational information on the topic and information on the latest advances.
The Genius is in. You don't have to be a genius to switch from a PC to a Mac. But if you want to make the move with less hassle, put this savvy Portable Genius guide to work. Want to share data between your Mac and your PC? Understand the differences between Mac OS®X and Windows®? Learn how to perform everyday Mac tasks? Transfer important stuff like calendars, contact lists, and music? You'll find cool and useful Genius tips, full-color screenshots, and pages of easy-to-access shortcuts and tools that will save you loads of time and let you enjoy your Mac to the max. Paul McFedries is the president of Logophilia Limited, a technical writing company. He has written more than four dozen books that have sold more than two million copies worldwide. These books include Macs Portable Genius, Teach Yourself VISUALLY Macs, and Teach Yourself VISUALLY Windows Vista. Paul encourages all readers to drop by his Web site, www.mcfedries.com. Portable GENIUS Fun, hip, and straightforward, the new Portable Genius series gives forward-thinking Apple users useful information in handy, compact books that are easy to navigate and don't skimp on the essentials. Collect the whole series and make the most of your Apple digital lifestyle.
This volume contains the proceedings of two recent conferences in the ?eld of electronic publishing and digital documents: – DDEP 2000, the 8th International Conference on Digital Documents and Electronic Publishing, the successor conference to the EP conference series; and – PODDP 2000, the 5th International Workshop on the Principles of Digital Document Processing. Both conferences were held at the Technische Universit ̈ at Munc ̈ hen, Munich, Germany in September 2000. DDEP 2000 was the eighth in a biennial series of international conferences organized to promote the exchange of novel ideas concerning the computer p- duction, manipulation and dissemination of documents. This conference series has attempted to re?ect the evolving nature and usage of documents by treating digital documents and electronic publishing as a broad topic covering many - pects. These aspects have included document models, document representation and document dissemination, dynamic and hyper-documents, document ana- sis and management, and wide-ranging applications. The papers presented at DDEP 2000 and in this volume re?ect this broad view, and cover such diverse topicsashypermediastructureanddesign,multimediaauthoringtechniquesand systems, document structure inference, typography, document management and adaptation, document collections and Petri nets. All papers were refereed by an international program committee.
String art is a well-known and popular activity that uses string, a board, and nails to produce artistic images (although there are variations that use different modalities). This activity is beloved because simple counting rules are used to create beautiful images that can both adorn walls and excite young minds. The downside of this highly tactile activity is that it is quite time-consuming and rigid. By contrast, electronic string art offers much more flexibility to set up or change nail locations and counting rules, and the images created from those changes change instantaneously. Electronic String Art: Rhythmic Mathematics invites readers to use the author’s digital resources available on the ESA website to play with the parameters inherent in string art models while offering concise, accessible explanations of the underlying mathematical principles regarding how the images were created and how they change. Readers will have the opportunity to create visually beautiful works of art while learning concepts from geometry, number theory, and modular arithmetic from approximately 200 short-interdependent sections. Features Readers are able to drill-down on images in order to understand why they work using short (1 to 2 page) stand-alone sections Sections are lessons that were created so that they could be digested in a single sitting These sections are stand-alone in the sense that they need not be read sequentially but can be referred to based on images that the reader finds interesting An open-ended, inherently flexible teaching resource for elementary, middle, and high school-level mathematics The most mathematically challenging sections (or portions of a section) are designated MA and may not be accessible to elementary and middle school readers Will be appreciated by anyone interested in recreational mathematics or mathematical artworks even if the users are not interested in the underlying mathematics Includes exercises, solutions, and many online digital resources These QR codes take you to these digital resources. One takes you directly to the web version of the string art model (used as a starting point for teaching the parameters of the model in Section 25.5). The other takes you to the ESA web page with additional links to a variety of resources.
Image Restoration: Fundamentals and Advances responds to the need to update most existing references on the subject, many of which were published decades ago. Providing a broad overview of image restoration, this book explores breakthroughs in related algorithm development and their role in supporting real-world applications associated with various scientific and engineering fields. These include astronomical imaging, photo editing, and medical imaging, to name just a few. The book examines how such advances can also lead to novel insights into the fundamental properties of image sources. Addressing the many advances in imaging, computing, and communications technologies, this reference strikes just the right balance of coverage between core fundamental principles and the latest developments in this area. Its content was designed based on the idea that the reproducibility of published works on algorithms makes it easier for researchers to build on each other’s work, which often benefits the vitality of the technical community as a whole. For that reason, this book is as experimentally reproducible as possible. Topics covered include: Image denoising and deblurring Different image restoration methods and recent advances such as nonlocality and sparsity Blind restoration under space-varying blur Super-resolution restoration Learning-based methods Multi-spectral and color image restoration New possibilities using hybrid imaging systems Many existing references are scattered throughout the literature, and there is a significant gap between the cutting edge in image restoration and what we can learn from standard image processing textbooks. To fill that need but avoid a rehash of the many fine existing books on this subject, this reference focuses on algorithms rather than theories or applications. Giving readers access to a large amount of downloadable source code, the book illustrates fundamental techniques, key ideas developed over the years, and the state of the art in image restoration. It is a valuable resource for readers at all levels of understanding.