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Despite being the eldest daughter of a Baron, Chelsea has spent her life enduring endless torment at the hands of her mother and younger twin sister Margaret. But that all changed on her twelfth birthday, when she is discovered to have the never-before-seen skill — [Seed Creation]! Brought to the Royal Research Institute by her appraiser, Glen, for further study of her ability, she is greeted with open arms, a big room with personal maids, a soft warm bed, and all the delicious food she could want. Her life couldn't have done more of a complete 180! But of course, Margaret won’t sit by quietly as Chelsea is now pampered like a princess...
Chelsea lives at the abusive hands of her mother and younger twin sister’s daily torment. But on her twelfth birthday, the Appraiser Glen visits her father’s barony and tells her she has a never-before-seen Skill—[Seed Creation]! Desiring to study this newfound special ability, Chelsea is whisked away to the Royal Research Institute. Her life then drastically improves, from being treated worse than dirt to being presented with her own living quarters and even personal maids! But her sister Margaret isn’t happy with this sudden change at all...
In order to meet with the Spirit King Element’s old comrade “The Proxy,” Chelsea and Glen set off across the continent to plant cuttings of the Spirit Tree in different countries. Stopping in the Radzuel Empire along their travels, Micah gets to visit her home, while Chelsea and Glen get the grand reception they’d missed on their first visit. For Chelsea’s part in saving the Empire with her [Seed Creation] Skill, she’s awarded a commendation, and presented a special book detailing plants of various types. She and Glen are also welcomed as friends by the Beastmen, and after eating their fill of delicious food, the group heads for the Martec Republic! Once there, they see the Republic is suffering from an unnatural mana drought. Upon hearing the pleas of the citizens, Chelsea and Glen quickly move to attempt planting the cutting. However, the Proxy’s worshippers appear, and make another attempt on Chelsea’s life...only for the Republic’s sacred bird to swoop in and save her!
After becoming a research fellow at the Royal Research Institute, Chelsea spends her days studying her [Seed Creation] Skill with Glen and Tris. But one day, she gets a top-secret request from the former emperor of the neighboring Radzuel Empire for a cutting of the Spirit Tree to save his people suffering from the miasma. As the contractor to the King of Spirits, Ele, Chelsea alone would be able to plant the cutting to call for Spirits to cleanse the miasma. With Glen, the King of Chronowize’s younger brother, Roize, the former emperor of Radzuel, and the fox-person chef Mika, she sets out for the Empire to help its citizens!
Eight months after using her [Seed Creation] Skill to reverse the Martec Republic’s mana drought, it’s time for a special occasion: Chelsea’s fifteenth birthday! Experiencing her birthday with others for the first time, Chelsea’s huge coming-of-age celebration also marks a turning point in her life—being officially recognized as an adult in Chronowize. And as luck would have it, she receives an important request the very next day: visiting the Holy Country of Celesark as the foreign observer for the trial to choose their next Grand Saintess! Chelsea heads north to the Holy Country with her maids and Micah, for tea parties and adventure!
Go back to where it all began! Before the Krewe of Hunters, there was Harrison Investigations. Available for the first time in a value box set, the first three stories in the series—thrilling paranormal romantic suspense from New York Times bestselling author Heather Graham. HAUNTED Matt Stone doesn’t believe in ghosts. Although his home, a historic Virginia estate that dates back to the Revolutionary War, has seen some strange happenings lately. Pressured to get at the truth, he agrees to let Harrison Investigations explore. But he isn’t ready for beautiful, intriguing Darcy Tremayne, or the skeletons she’s about to discover. Because it’s much more than a simple mystery from the distant past—Melody House holds a very real and lethal danger, one that will cast Darcy into a struggle against the worlds of both the living and the dead. GHOST WALK As manager of a successful New Orleans haunted-tour company, Nikki DuMonde doesn’t scare easily. So a visit frin one of her employees in the middle of the night doesn’t faze her, until she learns the woman brutally murdered—at the exact time Nikki swears she was in her room. No one believes her except for Brent Blackhawk, a paranormal investigator desperately trying to forget his tragic past. When he realizes ghosts are trying to reach out to Nikki, he knows that she, too, must listen to the dead…if she wants to keep living. THE VISION It seems like any other salvage dive—until Genevieve Wallace sees a vision of a dead woman in the water. A dead woman who opens her eyes and looks directly at her… But no one, including her diving partner Thor Thompson, believes her. Then a body washes up on shore, and everyone assumes this is what Genevieve saw. But she knows it’s definitely not the ghost she encountered, but another victim of the same brutal killer. With the threat of death is coming closer, she and Thor somehow have to link a violent past with a present-day mystery…because if they don’t, the power of death will possess them, too.
A rich and multi-faceted aspect of the Italian Renaissance, the comedy has been largely overlooked as a cultural force during the period. In Renaissance Comedy, editor Donald Beecher corrects this oversight with a collection of eleven comedies representative of the principal styles of writing that define the genre. Proceeding from early, ‘erudite’ imitations of Plautus and Terence to satires, sentimental plays of the middle years, and later, more experimental works, the development of Italian Renaissance comedy is here dissected in a fascinating and vivid light. This first of two volumes boasts five of the best-known plays of the period, each with its own historical and critical introduction. Also included is a general introduction by the editor, which discusses the features of Italian Renaissance comedy, as well as examines the stage histories of the plays and what little is known, in many cases, of the circumstances surrounding their original performances. The introduction raises questions concerning the nature of audiences, the festival occasions during which the plays were performed, and the academies which sponsored many of their creations. As a much-needed reappraisal of these comedic plays, Renaissance Comedy is an invaluable look at the performance history of the Renaissance and Italian culture in general.
Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.