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If you were an odd number, you could not be evenly divided by two. You could be one bright sun or seven colors in a rainbow. What else could you be if you were an odd number?
Hello Reader! Math Level 3.
If you were an even number, you could be evenly divided by two. You could be 88 keys on a piano or two drumsticks. What else could you be if you were an even number?
An introduction to the symbiotic relationships between various animals and plants includes profiles of such pairs as the plover bird and crocodile, and explains how one or both creatures benefit from their unusual partnerships.
You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.
Three friends in search of a place to belong find that home is truly where the heart is in this new tale of enchantment from master storyteller Alice Hoffman. 13 year-old Martha Glimmer is convinced this is the worst time of her life. Her mother died, she grew 7 inches, and she has to put up with a woman who plys Martha's lonely father with food and opinions about how 13 year-old girls should behave. Martha longs to leave Oak Grove and travel. Martha's best friend Trevor and his brother Eli also want to leave Oak Grove. Nicknamed Trout and Eel because of the thin webbing between their fingers and toes, they long to see the ocean.
A basic introduction to the concept of fractions.
"Perfect for reading aloud, this counting book not only contains bright bold illustrations but also has lots of . . . sound effects that children will love to replicate." -- BOOKLIST Down by the marsh, by the sleepy, slimy marsh, one duck gets stuck in the muck . . . Can two fish, tails going swish, help? What about three moose, munching on spruce? Bright, spirited illustrations by Jane Chapman enhance this one-of-a-kind counting tale by Phyllis Root - a feast of sounds and numbers that will have listeners scrambling to join in the slippy, sloppy fun.
One of our most iconic childhood games receives a creepy twist as it becomes the gateway to a nightmare world. Don't let the Seeker find you!Twelve-year-old Zee is back now. He disappeared for a year and nobody knows where he went or what happened to him. Not even his best friends Justin, Nia, and Lyric. But ever since Zee has been back, he's been... different. After Zee freaks out at his friends playing hide-and-seek at an odd party in his backyard -- the first time his friends are back together since his reappearance -- strange things begin to occur. Everyone who played in the game has a mark on their wrist. And then they disappear.The kids are pulled into a shadow world -- the Nowhere -- ruled by the monstrous, shape-shifting Seeker. Justin and his friends will have to band together and face their worst nightmares to defeat the Seeker or lose themselves to the Nowhere forever.