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Even the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! Not enough controllers for the whole crew? No problem! Bring adventure and teamwork games to life with these activities.
In this sweeping adventure story, Stephen E. Ambrose, the bestselling author of D-Day, presents the definitive account of one of the most momentous journeys in American history. Ambrose follows the Lewis and Clark Expedition from Thomas Jefferson's hope of finding a waterway to the Pacific, through the heart-stopping moments of the actual trip, to Lewis' lonely demise on the Natchez Trace. Along the way, Ambrose shows us the American West as Lewis saw it -- wild, awsome, and pristinely beautiful. Undaunted Courage is a stunningly told action tale that will delight readers for generations. In 1803 President Thomas Jefferson selected his personal secretary, Captain Meriwether Lewis, to lead a voyage up the Missouri River to the Rockies, over the mountains, down the Columbia River to the Pacific Ocean, and back. Lewis was the perfect choice. He endured incredible hardships and saw incredible sights, including vast herds of buffalo and Indian tribes that had had no previous contact with white men. He and his partner, Captain William Clark, made the first map of the trans-Mississippi West, provided invaluable scientific data on the flora and fauna of the Louisiana Purchase territory, and established the American claim to Oregon, Washington, and Idaho. Ambrose has pieced together previously unknown information about weather, terrain, and medical knowledge at the time to provide a colorful and realistic backdrop for the expedition. Lewis saw the North American continent before any other white man; Ambrose describes in detail native peoples, weather, landscape, science, everything the expedition encountered along the way, through Lewis's eyes. Lewis is supported by a rich variety of colorful characters, first of all Jefferson himself, whose interest in exploring and acquiring the American West went back thirty years. Next comes Clark, a rugged frontiersman whose love for Lewis matched Jefferson's. There are numerous Indian chiefs, and Sacagawea, the Indian girl who accompanied the expedition, along with the French-Indian hunter Drouillard, the great naturalists of Philadelphia, the French and Spanish fur traders of St. Louis, John Quincy Adams, and many more leading political, scientific, and military figures of the turn of the century. This is a book about a hero. This is a book about national unity. But it is also a tragedy. When Lewis returned to Washington in the fall of 1806, he was a national hero. But for Lewis, the expedition was a failure. Jefferson had hoped to find an all-water route to the Pacific with a short hop over the Rockies-Lewis discovered there was no such passage. Jefferson hoped the Louisiana Purchase would provide endless land to support farming-but Lewis discovered that the Great Plains were too dry. Jefferson hoped there was a river flowing from Canada into the Missouri-but Lewis reported there was no such river, and thus no U.S. claim to the Canadian prairie. Lewis discovered the Plains Indians were hostile and would block settlement and trade up the Missouri. Lewis took to drink, engaged in land speculation, piled up debts he could not pay, made jealous political enemies, and suffered severe depression. High adventure, high politics, suspense, drama, and diplomacy combine with high romance and personal tragedy to make this outstanding work of scholarship as readable as a novel.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.
Have you always wanted to search for secret treasure? Try geocaching! You can get outside and search for hidden treasure in your very own neighborhood. Learn about geocaching around the world, the supplies you'll need, and the fun that awaits you in this exciting activity!
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
With over 10 million copies sold, the Adventure Bible brand is beloved by Christian schools, churches, and families alike. Now the #1 Bible for kids, including all of the trusted essentials loved by parents, is available in an exciting polar exploration theme! Ready for a frosty Adventure? Embark on a fun, exciting trek through God’s Word with the NIV Adventure Bible, now in an all-new polar exploration theme! While on this arctic adventure readers meet all types of people, see all sorts of places, and learn all kinds of things about the Bible. And most importantly you’ll grow closer in your relationship with God. Features of the NIV Adventure Bible, Polar Exploration Edition include: The same trusted content in a frosty new theme Full color images of polar animals, arctic outposts, and icy landscapes throughout make learning about the Bible even more engaging Life in Bible Times—Articles and illustrations describe what life was like in ancient days Words to Treasure—Highlights great verses to memorize Did You Know?—Interesting facts help you understand God’s Word and the life of faith People in Bible Times—Articles offer close-up looks at amazing people of the Bible Live It!—Hands-on activities help you apply biblical truths to your life Twenty polar-themed pages focus on topics such as how to know you are a Christian, famous people of the Bible, highlights of the life of Jesus, and how to pray. Book introductions feature arctic art and important information about each book of the Bible Dictionary/concordance for looking up tricky words Color map section to help locate places in the Bible Complete text of the New International Version (NIV) of the Bible The NIV Adventure Bible is recommended by more Christian schools and churches than any other Bible for kids!
Have you ever wanted to build your very own theme park in Minecraft? This guide will show you how it’s done! Inside you’ll find build ideas for everything from a classic carousel and a haunted mansion ride to thrilling jungle river rapids and a terrifying alternate dimensions roller coaster. Just follow the steps for each build, and before you know it, you’ll have an entire theme park to enjoy with your friends! This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners
Praise for the previous editions: Booklist/RBB "Twenty Best Bets for Student Researchers"
Grab your parka and compass and get ready for a thrilling trek through God’s Word! This 365-day devotional is filled with exciting daily devotions inspires readers to read about, write about, and, most importantly, live out their faith. The Adventure Bible is #1, recommended by more Christian schools and churches than any other Bible for kids. The illustrated, full-color NIrV Adventure Bible Book of Devotions for Early Readers: Polar Exploration Edition takes kids on a thrilling, enriching quest through the Bible. This 365-day devotional with all-new content includes topics on self-esteem, courage, friendship, and many more! Boys and girls will learn more about God and the Bible and be inspired to live a life of faith, the greatest adventure of all. A companion to the NIrV Adventure Bible for Early Readers, Polar Exploration Edition, this devotional book is written at a 3rd grade reading level just for developing readers. NIrV Adventure Bible Book of Devotions for Early Readers: Polar Exploration Edition includes: Trusted, #1 Adventure Bible brand content in a frosty new theme Full-color images of polar animals, arctic outposts, and icy landscapes throughout Devotional topics on self-esteem, courage, friendship, and many more Topical and Scripture indexes
Many standard reading assessment approaches fail to capture the strengths and needs of students from diverse sociocultural, linguistic, and academic backgrounds. From expert authors, this book guides educators in planning and conducting meaningful, equitable assessments that empower K–5 teachers and students, inform responsive instruction, and help to guard against bias. The book's holistic view of reading encompasses areas from text comprehension and constrained skills to building trusting relationships and promoting students’ agency. Twenty-eight assessment strategies are explained in step-by-step detail, including helpful implementation examples and 32 reproducible forms that teachers can download and print in a convenient 8 1/2" x 11" size.