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The art of the human image arose millennia ago as a way beyond impermanence and, especially, to keep the dead among us. The pictorial object - the icon - often carried a charge as ritual or ceremonial artifact and, indeed, as a thing with a certain power. The artist Heide Hatry has extended this tradition by creating realistic portraits made out of the actual ashes of the departed person portrayed. Are the results reminiscent of ancient sacred and secular traditions and their complex, even mysterious function to, say, calm, enrich or transform our experience? Icons in Ash includes twenty of Hatry's portraits and twenty-seven contemporary writers who explore this phenomenon in original and engaging meditations on death, the dead body, art, relics, psychology, philosophy, religion, mourning, evolution, transformation, and immortality. Contributors include, among others, Hans Belting, Mark Dery, Eleanor Heartney, Siri Hustvedt, Jonas Mekas, Rick Moody, Mark Pachter, Steven Pinker, Wolf Singer, Luisa Valenzuela, and Peter Weibel. Normal0falsefalsefalseEN-USJAX-NONE
Ro murmurs into my ear. "Don't be afraid, Dol. They're not coming for us." Still, he slips his arm around me and we wait until the sky is clear. Because he doesn't know. Not really. Everything changed on The Day. The day the Icon appeared in Los Angeles. The day the power stopped. The day Dol's family dropped dead. The day Earth lost a war it didn't know it was fighting. Since then, Dol has lived a simple life in the countryside with fellow survivor Ro-safe from the shadow of the Icon and its terrifying power. Hiding from the one truth she can't avoid. They're different. They survived. Why? When the government discovers their secret, they are forced to join faint-hearted Tima and charismatic Lucas in captivity. Called the Icon Children, the four are the only humans on Earth immune to the power of the Icons. Torn between brooding Ro and her evolving feelings for Lucas, between a past and a future, Dol's heart has never been more vulnerable. And as tensions escalate, the Icon Children discover that their explosive emotions-which they've always thought to be their greatest weaknesses-may actually be their greatest strengths. Bestselling author Margaret Stohl delivers a thrilling novel set in a haunting new world where four teens must piece together the mysteries of their pasts-in order to save their future.
Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
A joyful celebration of the LGBTQ+ community’s development, history, and culture, packed with facts, trivia, timelines, and charts, and featuring 100 full-color illustrations. Compiled and designed by queer power couple and illustrators extraordinaire, Ashley Molesso and Chess Needham, founders of the popular stationery company Ash + Chess, The Gay Agenda is an inviting and entertaining guide that pays tribute to the LGBTQ+ community. Filled with engaging descriptions, interesting facts, helpful features—such as historical queer icons and events and LGBTQ+ acronym definitions—this fabulous compendium illuminates the transformation of the community, highlighting its struggles, achievements, landmarks, and contributions. It also salutes iconic members of the LGBTQ+ community—the celebrities, politicians, entrepreneurs and ordinary citizens who have made a notable impact on gay life and society itself. The Gay Agenda is a nostalgic look back for older generations, an archive for younger people, and a helpful introduction for those interested in learning more about the community and its contributions. From James Baldwin and Emma Goldman to Marsha P. Johnson and Jodie Foster; the Pink Triangle and the Rainbow Flag to Stonewall and the AIDS crisis; Matthew Shepard and Pulse Nightclub to Sodomy Laws and Obergefell; Drag and Transitioning to The L Word and The Kinsey Scale, Freddie Mercury and Ellen Degeneres to Laverne Cox and David Bowie, this magnificent digest is a keepsake honoring all LGBTQ+, and the ongoing fight to gain—and maintain—equality for all.
The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.
Reflections on the myriad forms that fear takes and an examination of the ways that love and fear intensify each other.
Complete edition of The Great Gatsby by F. Scott Fitzgerald. Written in and describing the decadent period of 1920's America, Fitzgerald's lyrical verse is a tragically simple love story that is strangely profound. This is a haunting classic that stays with the reader.
The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.
“One of the best [books] I’ve read about the individuals who make up a country that is all too often regarded as a monolith.” —Jonathan Fenby, Financial Times If China will rule the world one day, who will rule China? There are more than 320 million Chinese between the ages of sixteen and thirty. Children of the one-child policy, born after Mao, with no memory of the Tiananmen Square massacre, they are the first net native generation to come of age in a market-driven, more international China. Their experiences and aspirations were formed in a radically different country from the one that shaped their elders, and their lives will decide the future of their nation and its place in the world. Wish Lanterns offers a deep dive into the life stories of six young Chinese. Dahai is a military child, netizen, and self-styled loser. Xiaoxiao is a hipster from the freezing north. “Fred,” born on the tropical southern island of Hainan, is the daughter of a Party official, while Lucifer is a would-be international rock star. Snail is a country boy and Internet gaming addict, and Mia is a fashionista rebel from far west Xinjiang. Following them as they grow up, go to college, find work and love, all the while navigating the pressure of their parents and society, Wish Lanterns paints a vivid portrait of Chinese youth culture and of a millennial generation whose struggles and dreams reflect the larger issues confronting China today.