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June 12-14, 1995, San Francisco The first international conference on multiagent systems is organized as a joint effort of the North American Distributed Artificial Intelligence community, the Japanese Multiagent and Cooperative Computing community, and the European Modeling Autonomous Agents in a Multiagent World community, with support from AAAI and sanctioned by ECCAI. The Proceedings cover a broad spectrum of perspectives including artificial life, communications issues, and negotiation strategies. Topics cover: * Agent Architectures * Artificial Life (from a multiagent perspective) * Believable Agents * Cooperation, Coordination, and Conflict * Communcation Issues * Conceptual and Theoretical Foundations of Multiagent Systems * Development and Engineering Methodologies * Distributed Artificial Intelligence * Distributed Consensus and Algorithms for Multiagent Interaction * Distributed Search * Evaluation of Multiagent Systems * Integrated Testbeds and Development Environments * Intelligent Agents in Enterprise Integration Systems and Similar Types of Applications * Learning and Adaptation in Multiagent Systems * Multiagent Cooperative Reasoning from Distributed Heterogeneous Databases * Multiagent Planning and Planning for Multiagent Worlds * Negotiation Strategies (in both competitive and cooperative situations) * Organization, Organizational Knowledge, and Organization Self-Design * Practical Applications of Multiagent Systems (enterprises, robotics, sensing, manufacturing) * Resource Allocation in Multiagent Systems * Social Structures and their Signfiicance in Multiagent Systems * User Interface Issues for Multiagent Systems. Distributed for AAAI Press
This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. This book looks at multiagent systems that consist of teams of autonomous agents acting in real-time, noisy, collaborative, and adversarial environments. The book makes four main contributions to the fields of machine learning and multiagent systems. First, it describes an architecture within which a flexible team structure allows member agents to decompose a task into flexible roles and to switch roles while acting. Second, it presents layered learning, a general-purpose machine-learning method for complex domains in which learning a mapping directly from agents' sensors to their actuators is intractable with existing machine-learning methods. Third, the book introduces a new multiagent reinforcement learning algorithm—team-partitioned, opaque-transition reinforcement learning (TPOT-RL)—designed for domains in which agents cannot necessarily observe the state-changes caused by other agents' actions. The final contribution is a fully functioning multiagent system that incorporates learning in a real-time, noisy domain with teammates and adversaries—a computer-simulated robotic soccer team. Peter Stone's work is the basis for the CMUnited Robotic Soccer Team, which has dominated recent RoboCup competitions. RoboCup not only helps roboticists to prove their theories in a realistic situation, but has drawn considerable public and professional attention to the field of intelligent robotics. The CMUnited team won the 1999 Stockholm simulator competition, outscoring its opponents by the rather impressive cumulative score of 110-0.
Agents in multiagent systems are concurrent autonomous entities that need to coordinate and to cooperate so as to perform their tasks; these coordination and cooperation tasks might be achieved through communication. Communication, also called interaction by some authors, thus represents one of the major topics in multiagent systems. The state of the art of research on communication in multiagent systems is presented in this book. First, three seminal papers by Cohen and Perrault, by Singh, and by Davis and Smith present background information and introduce the newcomer to the area. The main part of the book is devoted to current research work dealing with agent communication, communication for coordination and argumentation, protocols, and dialogue games and conversational agents. Finally, the last paper deals with the future of agent communication.
Distributed and multi-agent systems are becoming more and more the focus of attention in artificial intelligence research and have already found their way into many practical applications. An important prerequisite for their success is an ability to flexibly adapt their behavior via intelligent cooperation. Successful reasoning about and within a multiagent system is therefore paramount to achieve intelligent behavior. Distributed Constraint Satisfaction Problems (DCSPs) and Distributed Constraint Optimization (minimization) Problems (DCOPs) are perhaps ubiquitous in distributed systems in dynamic environments. Many important problems in distributed environments and systems, such as action coordination, task scheduling and resource allocation, can be formulated and solved as DCSPs and DCOPs. Therefore, techniques for solving DCSPs and DCOPs as well as strategies for automated reasoning in distributed systems are indispensable tools in the research areas of distributed and multi-agent systems. They also provide promising frameworks to deal with the increasingly diverse range of distributed real world problems emerging from the fast evolution of communication technologies.The volume is divided in two parts. One part contains papers on distributed constraint problems in multi-agent systems. The other part presents papers on Agents and Automated Reasoning.
This book presents a subselection of papers presented at the ECAI 2000 Workshop on Balancing Reactivity and Social Deliberation in Multi-Agent Systems together with additional papers from well-known researchers in the field. The 13 revised full papers were carefully reviewed and selected for inclusion in the present book. Besides two introductory survey papers, the book offers topical sections on architectures and frameworks, enhanced reactivity, and controlled social deliberation.
Autonomous agents and multi-agent systems are computational systems in which several (semi-)autonomous agents interact with each other or work together to perform some set of tasks or satisfy some set of goals. These systems may involve computational agents that are homogeneous or heterogeneous, they may involve activities on the part of agents having common or distinct goals, and they may involve participation on the part of humans and intelligent agents. This volume contains selected papers from PRIMA 2002, the 5th Paci?c Rim International Workshop on Multi-Agents, held in Tokyo, Japan, on August 18–19, 2002 in conjunction with the 7th Paci?c Rim International Conference on Arti?cial Intelligence (PRICAI-02). PRIMA is a series of workshops on - tonomous agents and multi-agent systems, integrating activities in the Asian and Paci?c Rim countries. PRIMA 2002 built on the great success of its pre- cessors, PRIMA’98 in Singapore, PRIMA’99 in Kyoto, Japan, PRIMA 2000 in Melbourne, Australia, and PRIMA 2001 in Taipei, Taiwan. We received 35 submissions to this workshop from 10 countries. Each paper was reviewed by three internationally renowned program committee members. After careful reviews, 15 papers were selected for this volume. We would like to thank all the authors who submitted papers to the workshop. We would also like to thank all the program committee members for their splendid work in reviewing the papers. Finally, we thank the editorial sta? of Springer-Verlag for publishing this volume in the Lecture Notes in Arti?cial Intelligence.
Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.
Building research grade multi-agent systems usually involves a broad variety of software infrastructure ingredients like planning, scheduling, coordination, communication, transport, simulation, and module integration technologies and as such constitutes a great challenge to the individual researcher active in the area. The book presents a collection of papers on approaches that will help make deployed and large scale multi-agent systems a reality. The first part focuses on available infrastructure and requirements for constructing research-grade agents and multi-agent systems. The second part deals with support in infrastructure and software development methods for multi-agent systems that can directly support coordination and management of large multi-agent communities; performance analysis and scalability techniques are needed to promote deployment of multi-agent systems to professionals in software engineering and information technology.
Five years ago, with excitement and uncertainty, we witnessed the birth of PRIMA (Paci?c Rim International Workshop on Multi-Agents). The ?rst PRIMA in 1998 has now grown into PRIMA 2003, the 6th Paci?c Rim Inter- tional Workshop on Multi-Agents in Seoul, Korea. During a period of ?ve years, the notion of agent research has grown so much that we hear the term agent on a daily basis. Various ?elds such as business, the Web, software engineering, on-line games and such are now using the term agent as a placeholder, just like the term object is used in the object-oriented paradigm. On the other hand, the research area has extended toward real applications, such as the Semantic Web and ubiquitous computing. The themes of PRIMA 2003 re?ected the following trends: – agent-based electronic commerce, auctions and markets – agent architectures and their applications – agent communication languages, dialog and interaction protocols – agent ontologies – agent programming languages, frameworks and toolkits – agentcities – agents and grid computing – agents and peer computing –agentsandtheSemanticWeb – agents and Web services – arti?cial social systems – con?ict resolution and negotiation – evaluation of multi-agent systems – languages and techniques for describing (multi-)agent systems – meta modeling and meta reasoning – multi-agent planning and learning – multi-agent systems and their applications – social reasoning, agent modeling, and organization – standards for agents and multi-agent systems – teams and coalitions – ubiquitous agents
"This book is a compilation of advanced research results in architecture and modeling issues of multi-agent systems. It serves as a reference for research on system models, architectural design languages, methods and reasoning, module interface design, and design issues"--Provided by publisher.