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A. L. Graziadei's Icebreaker is an irresistible YA debut about two hockey players fighting to be the best—and the romance that catches them by surprise along the way. Seventeen-year-old Mickey James III is a college freshman, a brother to five sisters, and a hockey legacy. With a father and a grandfather who have gone down in NHL history, Mickey is almost guaranteed the league's top draft spot. The only person standing in his way is Jaysen Caulfield, a contender for the #1 spot and Mickey's infuriating (and infuriatingly attractive) teammate. When rivalry turns to something more, Mickey will have to decide what he really wants, and what he's willing to risk for it. This is a story about falling in love, finding your team (on and off the ice), and choosing your own path.
From the author of the wonderful Keepers series comes a vividly exciting fantasy-adventure, the first in the 'Hidden' series. Petrel leaned on the rail, watching the ice cave and stamping her feet for warmth. The berg came closer. That's when she saw him. Laid out on the ice like a dead fish, with a scattering of snow covering his face. A boy, where there should have been nothing but the memory of winter. A frozen boy. Twelve-year-old Petrel is an outcast, the lowest of the low on an ancient icebreaker that has been following the same course for three hundred years. In that time, the ship's crew has forgotten its original purpose and broken into three warring tribes, the Cooks, the Officers and the Engineers. Everyone has a tribe except Petrel, whose parents committed such a terrible crime that they were thrown overboard, and their daughter ostracised. But Petrel is a survivor. She lives in the dark corners of the ship, trusting no one, speaking to no one except two large grey rats, Mister Smoke and Missus Slink. That is, until a boy is discovered, frozen on an iceberg, and brought onto the ship. No one knows where he has come from, and when he recovers consciousness he claims to have forgotten even his name. The tribes don't trust strangers; they haven't seen one for three hundred years. But Petrel saves him and hides him away in the forgotten corners of the ship, hoping he will be her friend. What she doesn't know is that for the last three hundred years, the ship has been guarding a secret. A secret that could change the world. A secret that the boy has been sent to destroy, along with the ship and everyone on it.
The New York Times bestseller author of Dangerous Minds has a new way to engage students LouAnne Johnson's newest book is a collection of fun and simple educational icebreaker activities that get students excited and engaged from the very first minute of class. These activities are great to use with students at all levels, and many of the activities include variations and modifications for different groups. Research has shown that the use of icebreakers increases student motivation by creating an emotional connection between the student and school. In as little as five minutes, a creative icebreaker can engage students' brains, encourage critical thinking, and much more. Includes a fun-filled collection of icebreakers that get students thinking and keeps them engaged Written by LouAnne Johnson, a teacher and acclaimed author of eight books Contains ideas for promoting creativity, unifying the classroom community, preventing disruptive behavior, and creating positive attitudes towards school and learning No matter what your students' age group this book will give you the tools you need to create a classroom environment that promotes learning.
How effective a meeting will be depends on the tone set in the first few minutes...and it’s up to the person running it to set that tone. Quick Meeting Openers for Busy Managers gives readers the tools, activities, and advice they need to create the kind of open, energetic, and relaxed atmosphere that lead to effective meetings and serious results. Designed to take the anxiety out of meetings and encourage creative and practical discussion, the book contains meeting starters that will help managers, team leaders, and facilitators: ease introductions for people who don’t know each other • warm up the group before moving them into more difficult territory • generate lively dialogue and sharing of ideas • effectively split attendees up into work groups • expedite brainstorming and promote problem-solving • and more For anyone charged with the task of running meetings, this book is the answer.
Edda is a Valkyrie (an ancient Norse goddess who guides and protects heroes). She lives in a magical land called Asgard where she has everything she wants. Well . . . almost everything. Edda wants to find a friend her own age. Edda's wise papa knows of a place where she can make friends: a place on Earth called "school." School is very different from Asgard. Edda's not sure if she likes it at first. But then she remembers that Valkyries are very brave. Even little Valkyries. Edda learns that being different is what makes her special and she begins to make new friends. A Christy Ottaviano Book
Between 1/3 and 1/2 of individuals are considered introverted, a nebulous and often misunderstood label that can summon images of silent, antisocial misfits. In reality, the introverted temperament has a great deal of value in society- and can have particular value in the field of student affairs, where it can often be ignored as a viable way of being. Featuring the stories of nearly twenty higher education professionals and considerable research on introversion, THE I'S HAVE IT strives to demystify several elements of introversion, call attention to how it is masked in our daily dealings with one another, and how to best manage it in a variety of roles that one may encounter in the field of student affairs. This book is perfect for those who are navigating the field as introverts, those who understand themselves but want a way to explain their style to others, and even the extrovert seeking understanding on how to work with an introverted employee, coworker, or student.
An official, original James Bond adventure from a writer described by Len Deighton as a 'master storyteller'. Now with a new introduction from thriller author Tim Glister, to celebrate the book's 40th anniversary. Bond reluctantly finds himself recruited into a dangerous mission involving an equally dangerous and treacherous alliance of agents from the CIA, the KGB and Israel's Mossad. The team dubbed 'Icebreaker' waste no time double crossing each other, as they try to root out the leader of the murderous National Socialist Action Army, Count Konrad von Gloda, a one time SS officer, who now perceives himself as the New Adolf Hitler. Icebreaker is the third gripping instalment of John Gardner's Bond series.
(Shawnee Press). For any choir, team, or class to work together in a positive manner, the members must be comfortable with each other. Long-time educator Valerie Lippoldt Mack gives us some of her favorite team-building activities in her IceBreakers series. Tried and true, these 60 IceBreaker activities come directly from her classroom and teach life lessons of respect, tolerance, and patience. The book is divided into sections that include communication, energizers, problem-solving, trust-building, goal-setting, and building respect. This simple and affordable book packs the punch you need for dynamic success with your choir, ensemble and classroom! All ages.
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution