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Getting started with your PC. Getting stated with BASIC. Introduction to the tutorial. Medium-resolution graphics - the PSET statement. The POINT function. The LINE statement. Ellipses, arcs, and wedges - the CIRCLE statement. The PAINT statement - the artist's brush. A pie chart program. Animation from BASIC - the GET and PUT statements. Blockbuster - an arcade-style game. The DRAW statement - a language within a language. A character generation package. High-resolution graphics mode. A function-graphing program. Text-mode graphics. Racecar - an arcade-style game. Summary of the tutorial. A grab bag of graphics tricks. Inside PC graphics. The set of characters available from BASIC. The full 255 character set of the IBM PC. Decimal, hexadecimal, and binary conversion table. Glossary.
Presents features of Pentium architecture and key instructions. The book trains readers to understand hardware, machine-language code and hexagonal format, writing programs in assembly language, trace element execution, writing macro instructions and linking separately assembled programs into one.
Praised by experts for its clarity and topical breadth, this visually appealing, one-stop source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80x86 assembly language programming and PC architecture. Offering students a fun, hands-on learning experience, it uses the Debug utility to show what action the instruction performs, then provides a sample program to show its application. Reinforcing concepts with numerous examples and review questions, its oversized pages delve into dozens of related subjects, including DOS memory map, BIOS, microprocessor architecture, supporting chips, buses, interfacing techniques, system programming, memory hierarchy, DOS memory management, tables of instruction timings, hard disk characteristics, and more.* Covers all the x86 microprocessors, from the 8088 to the Pentium Pro. * Combines assembly and C programming early on. * Introduces the x86 instructions with examples of how they are used, and covers 8-bit, 16-bit and 32-bit programming of x86 microprocessors. * Uses fragments of programs from IBM PC technical reference. * Shows students a real-world approach to programming in assembly. * Ensures a basic un
The challenges faced by IBM's research and development laboratories, the technological paths they chose, and how these choices affected the company and the computer industry.
This introduction to the organization and programming of the 8086 family of microprocessors used in IBM microcomputers and compatibles is comprehensive and thorough. Includes coverage of I/O control, video/graphics control, text display, and OS/2. Strong pedagogy with numerous sample programs illustrates practical examples of structured programming.
Now updated to cover the latest assembler versions, with more code than ever, this bestselling classic is for every programmer who wants to build complete, full-scale assembly language programs. Includes disk containing complete chapter examples and full-fledged diskpatch program.
Explores the Micro's Internal Organization, Instruction Set, Programming Techniques, Input/Output & Register Management