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In the Mercantile Free State of Sarenza, lives change hands as freely as coin, and the harsh desert sun beats down on slave and master alike. There, commerce is a cutthroat trade, and merchants are always on the lookout for another easy target. As far as Noor is concerned, it sounds like the perfect travel destination! So how can he say no when a chance to venture there falls into his lap? Bandits, hidden agendas, legendary monsters... What’s all that compared to the sight of the ocean and the greatest markets in the world?
The Kingdom of Clays faces a dire crisis: an assassination attempt has just been made on its own Princess Lynneburg, and its neighboring countries eye the aftermath like starving vultures, plotting the Kingdom’s downfall. The ensuing conflict will shape the face of the continent for centuries to come...but Noor doesn’t have a clue about any of that! Having freshly arrived at the royal capital after over a decade of rigorous, isolated training at his mountain home, he’s dead set on achieving his childhood dream of becoming an adventurer, even if the only skills he possesses are useless ones. Sure, he can [Parry] thousands of swords in the span of a single breath, but everybody knows you need more than that if you want to be an adventurer! Our hero’s road to making his dream come true will be long(?) and arduous(?)—but if there’s one thing Noor’s not afraid of, it’s some good ol’ fashioned hard work!
A sinister plot three centuries in the making comes to fruition, and the truth behind Holy Mithra finally rears its monstrous, skeletal head. The earth has shattered and spews forth monsters, the sky has turned the crimson color of blood, and a threat unlike any humanity has seen in millennia blankets the holy city. Our heroes face their greatest trial yet, but even with the help of some unexpected allies, are they truly up to the task? No matter the outcome, one thing’s certain: for Noor, this is bound to be a holiday to remember!
Freshly returned from his first-ever goblin hunt, Noor is tasked with accompanying Lynne and Ines to the nearby nation of Mithra. But with sinister forces acting behind the scenes, will they even manage to get there? Is the royal capital ready to withstand the nefarious schemes that threaten to destroy it? And, above all else, do poisonous toads make for good eating?! Whatever the case, our humble hero is just glad to be riding in a coach for the very first time—and he’s not about to let a little thing like a deadly assassin get in his way!
At the end of a winter-long journey into manhood, Little Hawk returns to find his village decimated by a white man's plague and soon, despite a fresh start, Little Hawk dies violently but his spirit remains trapped, seeing how his world changes.
The story's not over yet! The Pathfinder Chronicles detail exploits and discoveries from members of the Pathfinder Society from all over Golarion. These include tales of great heroes capable of fabulous feats of might, magical relics that grow in strength alongside the heroes that wield them, and forgotten magic locked away due its dangerous power. Pathfinder Player Companion: Chronicle of Legends is your chance to make these tales a reality with powerful new options for your character! This player-focused volume provides new class options, capstones, spells, and magic items to help you make the most of your character.
My Secret Super-Powers 2 The hilarious Adventure book for Kids and teens of all Ages .... just gets more crazy ... Hi there! My name is Charlie Hammond and I have a Secret! I kept it hidden well - not even my parents know about it. "Psst, come closer. No! I mean much, much closer! I have - Secret SUPER-POWERS!" I thought I was just a normal kid until I realized that I can do things no one else can, but every child would wish it could! So exciting! Come with me on my hilarious adventures. And, if you ever get into trouble - keep your eyes open! Maybe I am already near - to help you out! "My Secret Super-Powers 2" is the second part of the funny, awesome illustrated adventure story for kids of all ages (6-18 years). In this entertaining and highly imaginative book for children, middle school students and adults, who are still able to dive into exciting adventures and ... dream. Our little Hero and his friends must use their powers to .... safe our planet. In my second adventure I suddenly realize, there are others like me. Kids who can do amazing things with their own Super-Powers. And -of course- there are those bad guys. They want to use my powers for their own hilarious plan. - To rule the world. So - it is my "duty" to get my friends together and become the heroes ... that the world needs... in these crazy days. NEW RELEASE *** Part Two of this amazing adventure series: NEW RELEASE *** We wish all of you who have been waiting for so long - HAPPY READING! The book is illustrated by the comic and cartoon artist MOT. You can find his awesome work via the links at the end of the book and on facebook: https: //www.facebook.com/MOT.ComicKunst/ Adventure books for Children, Short Stories, Funny books, illustrated books, books for kids, books for children, books for teens, fantasy stories, books about super powers, heroes, adventure books for kids, adventure books for boys
This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.