Download Free I Can Play That Book in PDF and EPUB Free Download. You can read online I Can Play That and write the review.

The first title in a brand-new preschool series about friendship and emotions Set in a preschool for mini monsters, this fantastic new series stars four lovable characters who are learning valuable lessons about friendship and how to get along. In Can I Play?, Sparkle is getting ready to put on a magic show with her best friend, Arthur. But when Scout tries to join in, Sparkles loses her temper and cancels the show. She soon learns that some games are much better with all your friends! A colourful and energetic picture book from the exceptional new pairing of Caryl Hart and Tony Neal.
Readers make athletes splash, sprint, or score just by wiggling their fingers! Then, with two sets of hands, readers help the athletes unite as a team in the gatefold finale. Active and adorable characters model independence and teamwork, making this innovative board book perfect for interactive reading and playtime fun!
Brian's older brother thinks he's too small to play ball with them, but he shows them he's not.
Gerald the elephant and Piggie learn to play catch with their new friend Snake, even though Snake doesn't have any arms! By the author of the Theodor Seuss Geisel Medal-winning book, Are You Ready to Play Outside?
"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
Inclusive, uplifting and celebratory, I Can Play with Anything! empowers children to challenge age-old assumptions about 'girls' toys' and 'boys' toys' - and to have lots of fun playing with whatever toys they like! Susann Hoffmann has included a range of fun games and toys that all toddlers and pre-school kids will delight in, and her simple language and inclusive artwork will ensure I Can Play with Anything! becomes a firm favourite with both little and big readers.
Presents a children's book that focuses on playing fair at home, school, and in the community and gives examples of good sportsmanship, being a good winner as well as a good loser, and taking turns.
This narrative nonfiction title shows kids how playing computer games can help them learn new math, art, and science skills. The domain-specific vocabulary provides numerous opportunities for acquisition.