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Put on your thinking cap and get inventive! Make a musical instrument from glass bottles, use a drop of water to create a microscope, develop your own computer programming language, and more! Filled with interesting fun facts and entertaining activities, this book will inspire you to create your own inventions.
Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.
A fun and quirky picture book featuring a feisty and inspiring female protagonist with an inventive mind and curious spirit.
Do you have what it takes to be an awesome inventor? Yes, of course you do - and this action-packed book will prove it! Doodle the designs for your own egg parachute before testing it out; fix the plans for an over-engineered car by crossing out the bits that aren't needed; and build the world's greatest marshmallow catapult! While you're drawing, making, and playing, you'll be learning all kinds of exciting facts and ideas about the world of S.T. E.M - science, technology, engineering, and maths. This book supports the key stage 1 (KS1) and key stage 2 (KS2) curriculum and is great for home learning. An awesome book for both boys and girls, aged 7+.
Do you have some crazy inventions up your sleeve?! This book is jam-packed with Andrew Rae's amazing drawings showing all sorts of real inventions that seem too weird to work. How about a dog umbrella? A submarine that looks like a plane... or even a shark. A swimming machine where you don't get wet? A car wash for people? Someone has even made a device to charge your phone using a hamster! There is plenty of inspiration to get kids' minds going, and plenty of room to add their own crazy inventions to the mix. They can design the best dune buggy ever, create a brand new sweet to share with the world, or even draw their very own Transformer dinosaur! Includes a patent certificate for their very own crazy invention!
A wizard from the start, Thomas Edison had a thirst for knowledge, taste for mischief, and hunger for discovery—but his success was made possible by his boundless energy. At age fourteen he coined his personal motto: “The More to do, the more to be done,” and then went out and did: picking up skills and knowledge at every turn. When learning about things that existed wasn't enough, he dreamed up new inventions to improve the world. From humble beginnings as a farmer’s son, selling newspapers on trains and reading through public libraries shelf by shelf, Tom began his inventing career as a boy and became a legend as a man.
From the ranging curiosity of Leonardo da Vinci to the dedication and sacrifice of Marie Curie, Inventors Who Changed the World is a young child's first introduction to the brilliant people who taught us the meaning of perseverance and innovation. Simple text and adorable illustrations tell the contributions of nine renowned inventors from around the world: Cai Lun, Leonardo da Vinci, Marie Curie, Thomas Edison, Orville and Wilbur Wright, Grace Hopper, Johannes Gutenberg, and Louis Pasteur. Inspire your own little inventor with the words of these inventive heroes who changed the world.
This DK children's book aged 11-14 is brimming with exciting, educational activities and projects that focus on electronics and technology. Keep your siblings out of your room with a brilliant bedroom alarm, power a propellor motorboat, make a stereo from pipes, build your own AM radio, and construct a night light by following step-by-step instructions and using affordable equipment. Inventor Lab will engage budding scientists and engineers as they experiment, invent, trial, and test technology, electronics, and mechanics at home. Simple steps with clear photographs take readers through the stages of each low-cost project, with fact-filled "How it works" panels to explain the science behind each one, and to fascinate them with real-world examples. With an increasing focus across school curricula on encouraging children to enjoy and explore STEM subjects (science, technology, engineering, and maths), Inventor Lab is the perfect companion for any inquisitive child with an interest in how the worlds of science experiments and technology work, and why.
Do you have what it takes to become a science sleuth? Of course you do! Discover how to gather clues and collect evidence to catch a thief, follow instructions to extract DNA from strawberries, take your own fingerprints, analyze handwriting, and much more. While you're having fun inspecting, detecting, and experimenting, you'll be learning all about the intriguing world of forensic science and its important role in real life.
"Supersmart machines and wacky gadgets you never knew you wanted"--Cover.