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REVISIT THE ORIGINAL SIXTEEN!Learn more about the sixteen magical girls from the very first Magical Girl Raising Project in this short story collection that perfectly complements the hit anime series. You'll read about the girls' normal, everyday lives, some surprising interactions, and even events that took place before the game's start! These sweet vignettes are positively bursting with magical-girl charm!
Black, queer, magical girls save the world with the power of friendship and fantastic hair.
"Inspired by the wand-wielding, crime-fighting magical girls in your favorite animes and mangas, The Magical Girl's Guide to Life teaches you how your self-care journey starts by uncovering the magical girl within. With fun exercises, journal prompts, and personality tests, you'll quickly learn everything you need to know about your magical girl self, including your magical girl name, what type of power you possess, and what cute companion will perfectly complement your magical girl journey"--Provided by publisher.
Jake Blatowski can't wait for high school--basketball, calculus, and a cafeteria that isn't under investigation by the health department.But he'll have to wait: A computer malfunction has assigned him to the fifth grade!It's bad enough that he bangs his knees on the desks or that Miss Percy is going over long division . . . again . . . but Jake has to sit next to Dana Volt, a perpetually surly troublemaker determined to make his life a living hell.Worse yet, Dana secretly belongs to a coalition of girls that protects humanity from the horde of deadly monsters plaguing the city--monsters that have chosen Jake as their next target!Jake's no hero; he just wants to make it to varsity tryouts. But now the impulsive and moody Dana is the only one who can save Jake from certain death--and Jake is the only one who can save Dana from herself.
With a new threat appearing to quash his evil plans, The Masked Sorrow sends out Taru to nip Dallas' career as a magical girl in the bud. However, Dallas is in the middle of work and can't afford to be away too long without his manager getting upset. Will he be able to take care of Taru and get back to work without getting in trouble, or will Taru and The Masked Sorrow succeed in Dallas' demise?
The violence continues in the 4th installment of Magical Girl Raising Project. Numbers dwindle as alliances grow. Do these girls have what it takes to win it all!?
Monsters versus superheroes, in a quirky mash-up of comic books and classic horror—by an award-winning Canadian SF author.
Sugar and spice--but not playing nice! The hit smartphone game Magical Girl Raising Project is not only free, but one in tens of thousands of players will win real-life powers. In N City, sixteen of these lucky girls help the city's citizens--until upper management announces that each week, the least productive magical girl will lose her gifts. But this is no ordinary contest, and as the rules become increasingly sadistic, the competition to keep their powers becomes a vicious battle for the girls' very lives...
Award-winning author James Alan Gardner returns to the superheroic fantasy world of All Those Explosions Were Someone Else's Fault with They Promised Me The Gun Wasn't Loaded. Only days have passed since a freak accident granted four college students superhuman powers. Now Jools and her friends (who haven’t even picked out a name for their superhero team yet) get caught up in the hunt for a Mad Genius’s misplaced super-weapon. But when Jools falls in with a modern-day Robin Hood and his band of super-powered Merry Men, she finds it hard to sort out the Good Guys from the Bad Guys—and to figure out which side she truly belongs on. Especially since nobody knows exactly what the Gun does . . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.