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John Tamberlain is The Tomahawk, the universe’s most feared food critic – though he himself prefers the term ‘forensic gastronomer’. He’s on a quest, in search of the much-storied Hotel Grand Skies, a secretive and exclusive haven where the rich and famous retreat to bask in perfect seclusion. A place where the waiters know their fish knife from their butter knife, their carotid from their subclavian artery, and are trained to enforce the house rules with brutal efficiency. Blurring the lines between detective story, horror and sci-fi, Hunters & Collectors is a mesmeric trip into the singular imagination of M. Suddain – a freewheeling talent whose poise, invention and sensational sentences have already earned him comparisons to Vonnegut, Pynchon and Douglas Adams.
In the 1950s, Chauncey C. Nash started collecting Inuit carvings just as the art of printmaking was introduced in Kinngait (Cape Dorset). His collection of early Inuit sculpture and prints represents a vibrant period in contemporary Inuit art. Drawing from ethnology, archaeology, art history, and cultural studies, Lutz tells the collection’s story.
Hunters and Collectors is about historical consciousness and environmental sensibilities in European Australia from the mid-nineteenth century to the present. It is in part a collective biography of amateur antiquarians, archaeologists, naturalists, journalists and historians: people who shaped the Australian historical imagination. Dr Griffiths illuminates the way these avid collectors and investigators of the Australian land and of its indigenous inhabitants contributed a sense of identity at colony-wide and eventually nationwide level. He also considers the rise of professional history, anthropology and archaeology in the universities, which ignored the efforts of the amateurs. Griffiths shows how the seemingly trivial activities of these hunters and collectors feed into the political and environmental debates of the 1990s. This book is outstanding in its originality, interpretative insight and literary flair.
With the release of The Old Hunters, Bloodborne becomes complete. And since the expansion is worthy of its own guide, here we go again: our Bloodborne Collector's Edition Guide is about to get the perfect companion. With the same understated look, unparalleled detail and luxurious extra content, these two books are designed -- inside and out -- to sit side-by-side. The original Bloodborne Collector's Edition Guide is one of the highest rated and best-received game books ever made, and we're giving The Old Hunters the same treatment. Whether you want to fully explore the new areas, learn everything there is to know about each new weapon and character, understand the intricate Lore or admire the work of FromSoftware's concept artists, you'll have a single, invaluable resource to delve into. A Whole New Game: an entire chapter dedicated to highlighting the ways Bloodborne has changed since its release and analyzing how The Old Hunters impacts progression through the full game. Hunting the Nightmare: using our unique hybrid area guide format, exclusive, beautifully illustrated maps take you through the new areas the way you want -- either follow along a route or focus on a single location -- you determine the pace of action. Twice the Arsenal: the Old Hunters almost doubles your available tools, so the possibilities in combat have increased exponentially. Find out not only how every new weapon, spell and Caryll Rune works and is used most efficiently, but how they affect Bloodborne's existing arsenal as well. The Most Lethal Enemies: new nightmare creatures are introduced in The Old Hunters, and -- here's a promise -- they're the toughest and most lethal you'll have faced in Bloodborne. We've dedicated countless hours to turn killing each of them into a science you can rely upon, no matter what play style or equipment you prefer. Interconnected Lore: detailing NPC quests and character interactions is no longer just an invaluable extra -- it's our aim to provide the most complete look at Bloodborne's story and character connections available anywhere! Every important line of text or dialog that links one place or character to another is laid out in an intuitive format for clarity and reference. Extended Art: we've made it our highest priority to showcase FromSoftware's glorious original and newly created artwork on lavishly designed pages. Each piece is displayed sharp and in full size for your viewing pleasure.
The socio-economic transformations of the 1990s have forced many people in Poland into impoverishment. Hunters, Gatherers, and Practitioners of Powerlessness gives a dramatic account of life after this degradation, tracking the experiences of unemployed miners, scrap collectors, and poverty-stricken village residents. Contrary to the images of passivity, resignation, and helplessness that have become powerful tropes in Polish journalism and academic writing, Tomasz Rakowski traces the ways in which people actively reconfigure their lives. As it turns out, the initial sense of degradation and helplessness often gives way to images of resourcefulness that reveal unusual hunting-and-gathering skills.
Classic reference by a renowned expert. Invaluable information for shooters, gunsmiths, collectors, ballisticians, and hunters. Includes new foreword.
We were all equal, but sometimes the band could be led by whoever shouted the loudest. Step inside one of Australia's most beloved and hard-working bands. For eighteen years, Mark Seymour fronted Hunters and Collectors - although he was never remotely in control of it. Together they released songs that remain Australian anthems like Talking to a Stranger, Say Goodbye, Throw Your Arms Around Me and Holy Grail. The band was also a great social experiment - an artistic collective that shared everything equally, from the drinks rider to songwriting copyright. It couldn't last. In the end, the relentless touring machine known as 'Hunnas' didn't break up so much as switch itself off. With a songwriter's eye for the perfect detail, Seymour tells the truth about the endless fried breakfasts, bewildering industry negotiations and the view from a thirteen-tonne truck on a never ending highway. More than a simple rock memoir, THIRTEEN TONNE THEORY is a dryly comic, revealing and passionate reflection on the struggle to be heard in a democracy of blokes. 'Anyone who writes of their years in rock music must know that this is the book they are going to have to trump.' Robert Forster, The Monthly 'Very funny . . . there can be no escaping the absurdity of rock'n'roll.' The Age
Believing his friends to be dead and his home overrun by vicious orcs, an isolated Drizzt Do'Urden takes on the solitary role of avenger as the Hunter, risking everything to destroy the orc king Obould.
Averalaan—the most ancient of cities, had long been the home of magics both dark and bright. For the site where this most civilized city of mortals now stood had once been a dread place indeed, a citadel of evil ruled by the Lord of the Hells. Only through the greatest of sacrifices had he been contained and cast back into his own dimension. And though the passing centuries had all but obliterated the memories of that terrible time, trouble was once again stirring in the hidden byways of Averalaan. The first warning that the Dark Lord’s minions were at work came from a pack of street rats led by a young woman gifted with the ability to see the truth even when it was hidden behind carefully spell-crafted illusions. And as she carried her warning to The Terafin, head of one of the most powerful families in the land, others, too, were rallying to Averalaan’s aid. Blessed or cursed by their Hunter God and gifted with his most unique creation, the Hunter Lord Gilliam and his huntbrother Stephen were about to do the unthinkable. Guided by the seer Evayne, they would journey beyond the borders of their kingdom, something no Hunter Lord had ever done. For only in Averalaan could they find their true destiny, even if it meant facing the Dark Lord himself…
The perfect guide for both seasoned and novice seaglunkers, The Sea Glass Hunter's Handbook reveals how to locate the best beaches and predict optimum conditions; understand coastal access laws; determine the personal and professional value of sea glass' and identify the source of individual fragments. Sea glass connects civilization and nature, often in surprising ways. This guide investigates how tiny bits of glass and ceramic have engaged generations of avid collectors throughout the world.