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From Rose Estes, the bestselling author of Master Wolf, comes a thrilling tale of intergalactic fantasy. In the this second installment to the Hunter series, Braldt the Gladiator must battle feral horrors from the stars.
First published in 1973, Arena discusses the Year AD 80, when the Colosseum opened with quite the longest and most nauseating organized mass orgy in history. It was a mammoth celebration on the grandest scale, a fitting inauguration for an arena built to epitomize all the majesty and power of the Roman Empire, a building which also held the seeds of that Empire's decay and destruction. As well as his vivid account of the erection of the Colosseum, Mr Pearson discusses the origins of death spectacles and their evolution into highly organized games intended to enhance imperial prestige and provide the populace with an effective substitute for politics and war. 'Butchered to make a Roman holiday', the victims of this lust for slaughter were slaves and criminals, the human surplus of their day, coached for an almost certain death. One chapter highlights the perverted death-wish of many early would-be martyrs and decisively establishes that there is no evidence for the death of a single Christian martyr in the Colosseum. The book concludes with a brief survey of the building's subsequent history; looted and despoiled yet still the embodiment of Rome's spirit and greatness, it became a sublime romantic ruin, now exposed by slum-clearance as a gigantic traffic island. Mr Pearson is acutely aware of the violence that was endemic in Roman society, and in his shrewd analysis he draws disturbing parallels with the twentieth-century situation.
An exciting book based on the game Star Wars: Hunters! On the planet Vespaara lies the Arena—a series of battlefields where fighters known as Hunters face off in teams to compete in front of roaring crowds. Newest to their ranks is Rieve, a Force-sensitive orphan from Corellia with abilities she can barely control, and a past she desperately wants to leave behind. But Rieve gets off to a rocky start, strugging with her lack of confidence both inside the Arena and with her fellow Hunters. And when a mysterious stranger begins stalking the Arena, Rieve fears her troubled past has finally caught up with her.... Includes original illustrations based on the game characters!
This original, fast-paced tale catapults us into the seedy underworld of a country whose violent past still echoes into a fractured present. "Prisoners" meets "The Deer Hunter."
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
NEW YORK TIMES BESTSELLER • Obi-Wan Kenobi and Anakin Skywalker must stem the tide of the raging Clone Wars and forge a new bond as Jedi Knights in a high-stakes adventure set just after the events of Star Wars: Attack of the Clones. ONE OF THE BEST BOOKS OF THE YEAR: USA Today The Clone Wars have begun. Battle lines are being drawn throughout the galaxy. With every world that joins the Separatists, the peace guarded by the Jedi Order is slipping through their fingers. After an explosion devastates Cato Neimoidia, the jewel of the Trade Federation, the Republic is blamed and the fragile neutrality of the planet is threatened. The Jedi dispatch Obi-Wan Kenobi, one of the Order’s most gifted diplomatic minds, to investigate the crime and maintain the balance that has begun to dangerously shift. As Obi-Wan investigates with the help of a heroic Neimoidian guard, he finds himself working against the Separatists who hope to draw the planet into their conspiracy—and senses the sinister hand of Asajj Ventress in the mists that cloak the planet. Amid the brewing chaos, Anakin Skywalker rises to the rank of Jedi Knight. Despite the mandate that Obi-Wan travel alone—and his former master’s insistence that he listen this time—Anakin’s headstrong determination means nothing can stop him from crashing the party, and bringing along a promising but conflicted youngling. Once a Padawan to Obi-Wan, Anakin now finds himself on equal—but uncertain—footing with the man who raised him. The lingering friction between them increases the danger for everyone around them. The two knights must learn a new way to work together—and they must learn quickly, to save Cato Neimoidia and its people from the fires of war. To overcome the threat they face they must grow beyond master and apprentice. They must stand together as brothers.
AD 63: The long arm of the Roman Empire stretches across the European continent and the gladiatorial games are awash in blood and glory. For Quintus Honorius Romanus, son of one of the richest men in Rome, everything is as it should be—as long as he can sneak off to the arena for a little entertainment. Things go drastically wrong, however, when Quintus loses his family, his social standing, and his name to an imposter. Faced with a life of menial slavery, Quintus joins a gladiatorial school instead and begins a game of high stakes as he vows to bring down the usurper who stole his life.
Eric J. Goldberg traces the long history of early medieval hunting from the late Roman Empire to the death of the last Carolingian king, Louis V, in a hunting accident in 987. He focuses chiefly on elite men and the changing role that hunting played in articulating kingship, status, and manhood in the post-Roman world. While hunting was central to elite lifestyles throughout these centuries, the Carolingians significantly altered this aristocratic activity in the later eighth and ninth centuries by making it a key symbol of Frankish kingship and political identity. This new connection emerged under Charlemagne, reached its high point under his son and heir Louis the Pious, and continued under Louis's immediate successors. Indeed, the emphasis on hunting as a badge of royal power and Frankishness would prove to be among the Carolingians' most significant and lasting legacies. Goldberg draws on written sources such as chronicles, law codes, charters, hagiography, and poetry as well as artistic and archaeological evidence to explore the changing nature of early medieval hunting and its connections to politics and society. Featuring more than sixty illustrations of hunting imagery found in mosaics, stone sculpture, metalwork, and illuminated manuscripts, In the Manner of the Franks portrays a vibrant and dynamic culture that encompassed red deer and wild boar hunting, falconry, ritualized behavior, female spectatorship, and complex forms of specialized knowledge that united kings and nobles in a shared political culture, thus locating the origins of courtly hunting in the early Middle Ages.
In-depth research meets great storytelling in the history of an organization that has been a talking point and newsmaker for 100 years. The National Hockey League--born in a Montreal hotel room on November 26, 1917--has much to celebrate as it approaches its centenary. Millions of fans from Montreal to Miami and Edmonton to Anaheim attend NHL games each year, millions more watch on TV and the league pays its best players multi-million annual salaries. Over the course of its first century, the NHL's fortunes have ebbed and flowed. It has experienced setbacks and triumphs and innumerable crises. The league has awarded many franchises only to see some of them falter, fail and fold. The board of governors--which has included rich eccentrics and at least one future convict--has sometimes been fractured by men who loathed each other. How on earth has the NHL survived? The answer lies in the remarkable fact that it has had only five presidents and one commissioner. Two of these chiefs were stop-gaps. For the balance of league's ninety-plus years, four men have shaped and guided its fortunes and controlled the tough, hard-nosed, sometimes unruly owners who constituted the board of governors. This is the story of two perpetual struggles--the one on the ice and the one going on behind the scenes to keep the whole enterprise afloat. D'Arcy Jenish was granted unprecedented access to previously unpublished league files, including revelatory minutes of board meetings, and conducted dozens of hours of interviews with league executives, including commissioner Gary Bettman and former president John Ziegler, as well as well as owners, coaches, general managers and player representatives. He now reveals for the first time the true story behind some of the most significant events of the contemporary era. This is a definitive, revelatory chonicle that no serious hockey fan will want to be without.