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There Lurks a Dragon in Hollowdeep Where the Sun Fears to Shine.For hundreds of years, the bleak valley of Hollowdeep has rotted beneath ash and smoke. For hundreds of years, the dragon Shelolth has plotted terrible plans in the darkness.Into this wasteland Jasiah and his friends--Emily the archer, Daniel the rogue, Leland the dog, and Talon Wyvern--must go to recover the Dragonsbane Horn. Moaning ghosts, undead pirates, and their own worst fears pursue their every step.All the while, Shelolth prepares her troops for war.
Pat Spain is used to doing things that he acknowledges are not normal — such as lying in a pit of 200,000 snakes or having a pygmy village take excessive interest in his bathroom habits. /Sea Serpents: On the Hunt in British Columbia/ chronicles the coolest thing this host of multiple wildlife-adventure TV series has done yet — traveling 1,000 feet underwater in a three-man sub. Follow Spain, and the National Geographic film crew that went with him, as he sets sail on a commercial fishing boat with a dozen angry men; plays a dangerous, absolutely bonkers sport; almost falls off a mountain while drunkenly hiking; and then some. Spain puts his marine biology degree to good use by getting drunk off the fumes of a pickled specimen of the largest bony fish on Earth, all in an effort to track down the truth behind stories of a giant Canadian sea serpent. The answer to the mystery probably isn't what you're thinking.
Dragons fear but one thing: The Dragonsbane Horn.For now the Horn sleep, broken into four pieces and scattered throughout the land. But its power is calling.Ghostly shaddim prowl the night, slinking like shadows in search of the Horn. Fiendish foes claim its magic for themselves.It's a race against time for the young heroes from Tiller's Field as they set out in search of the lost pieces of the Horn. Their first stop--Silvermight, a legend buried in the desert wastes of the Sandy Sea.
Spells are going haywire. Potions are floating like jellyfish through the air. The wizard himself has been turned into a child. It's up to Gidget and her amazing gadgets to save Castle Ninespire. Along with AnnaBell, a young jester with more than a few tricks up her sleeves, Gidget must chase down the wild experiment. The journey takes the two into the darkest heart of Everleaf Woods where the experiment awakens a dreadful beast that should have never been disturbed.
Noah and his sister Naomi think they have problems. When bullies chase them into the deadly needlespine pines, one loud noise could be their last. A boy named Ian rescues them, but he has his own troubles. He has lost his memories and been turned into a werewolf by a terrible curse. To break the curse, the kids set off across the frozen wastes of Neverthaw, land of ice and storm. They hope to make a deal with a dragon. But dragons are cunning and their deals always have a price.
Josh and Jozlyn try to save their town from an evil spell, but along the way they are forced to deal with a hungry ogre, a creepy swamp, a mischievous cat, and worst of all a witch.