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Action recognition technology has many real-world applications in human-computer interaction, surveillance, video retrieval, retirement home monitoring, and robotics. The commoditization of depth sensors has also opened up further applications that were not feasible before. This text focuses on feature representation and machine learning algorithms for action recognition from depth sensors. After presenting a comprehensive overview of the state of the art, the authors then provide in-depth descriptions of their recently developed feature representations and machine learning techniques, including lower-level depth and skeleton features, higher-level representations to model the temporal structure and human-object interactions, and feature selection techniques for occlusion handling. This work enables the reader to quickly familiarize themselves with the latest research, and to gain a deeper understanding of recently developed techniques. It will be of great use for both researchers and practitioners.
This edited volume contains technical contributions in the field of computer vision and image processing presented at the First International Conference on Computer Vision and Image Processing (CVIP 2016). The contributions are thematically divided based on their relation to operations at the lower, middle and higher levels of vision systems, and their applications. The technical contributions in the areas of sensors, acquisition, visualization and enhancement are classified as related to low-level operations. They discuss various modern topics – reconfigurable image system architecture, Scheimpflug camera calibration, real-time autofocusing, climate visualization, tone mapping, super-resolution and image resizing. The technical contributions in the areas of segmentation and retrieval are classified as related to mid-level operations. They discuss some state-of-the-art techniques – non-rigid image registration, iterative image partitioning, egocentric object detection and video shot boundary detection. The technical contributions in the areas of classification and retrieval are categorized as related to high-level operations. They discuss some state-of-the-art approaches – extreme learning machines, and target, gesture and action recognition. A non-regularized state preserving extreme learning machine is presented for natural scene classification. An algorithm for human action recognition through dynamic frame warping based on depth cues is given. Target recognition in night vision through convolutional neural network is also presented. Use of convolutional neural network in detecting static hand gesture is also discussed. Finally, the technical contributions in the areas of surveillance, coding and data security, and biometrics and document processing are considered as applications of computer vision and image processing. They discuss some contemporary applications. A few of them are a system for tackling blind curves, a quick reaction target acquisition and tracking system, an algorithm to detect for copy-move forgery based on circle block, a novel visual secret sharing scheme using affine cipher and image interleaving, a finger knuckle print recognition system based on wavelet and Gabor filtering, and a palmprint recognition based on minutiae quadruplets.
This book constitutes the refereed proceedings of the workshops held with the 17th International Conference on Image Analysis and Processing, ICIAP 2013, held in Naples, Italy, in September 2013. The proceedings include papers from the five individual workshops focusing on topics of interest to the pattern recognition, image analysis, and computer vision communities, exploring emergent research directions or spotlight cross-disciplinary links with related fields and / or application areas.
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.
The seven-volume set comprising LNCS volumes 7572-7578 constitutes the refereed proceedings of the 12th European Conference on Computer Vision, ECCV 2012, held in Florence, Italy, in October 2012. The 408 revised papers presented were carefully reviewed and selected from 1437 submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification, visual features and image matching, visual monitoring: action and activities, models, optimisation, learning, visual tracking and image registration, photometry: lighting and colour, and image segmentation.
This book presents an overview of the guidelines and strategies for transitioning an image or video processing algorithm from a research environment into a real-time constrained environment. Such guidelines and strategies are scattered in the literature of various disciplines including image processing, computer engineering, and software engineering, and thus have not previously appeared in one place. By bringing these strategies into one place, the book is intended to serve the greater community of researchers, practicing engineers, industrial professionals, who are interested in taking an image or video processing algorithm from a research environment to an actual real-time implementation on a resource constrained hardware platform. These strategies consist of algorithm simplifications, hardware architectures, and software methods. Throughout the book, carefully selected representative examples from the literature are presented to illustrate the discussed concepts. After reading the book, the readers are exposed to a wide variety of techniques and tools, which they can then employ to design a real-time image or video processing system.
This book constitutes refereed proceedings of the Second International Workshop on Deep Learning for Human Activity Recognition, DL-HAR 2020, held in conjunction with IJCAI-PRICAI 2020, in Kyoto, Japan, in January 2021. Due to the COVID-19 pandemic the workshop was postponed to the year 2021 and held in a virtual format. The 10 presented papers were thorougly reviewed and included in the volume. They present recent research on applications of human activity recognition for various areas such as healthcare services, smart home applications, and more.
The potential of consumer depth cameras extends well beyond entertainment and gaming, to real-world commercial applications. This authoritative text reviews the scope and impact of this rapidly growing field, describing the most promising Kinect-based research activities, discussing significant current challenges, and showcasing exciting applications. Features: presents contributions from an international selection of preeminent authorities in their fields, from both academic and corporate research; addresses the classic problem of multi-view geometry of how to correlate images from different viewpoints to simultaneously estimate camera poses and world points; examines human pose estimation using video-rate depth images for gaming, motion capture, 3D human body scans, and hand pose recognition for sign language parsing; provides a review of approaches to various recognition problems, including category and instance learning of objects, and human activity recognition; with a Foreword by Dr. Jamie Shotton.
The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physicsbased vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action activity and tracking; 3D; and 9 poster sessions.
Nowadays, the technological advances allow developing many applications on different fields. In this book Motion Tracking and Gesture Recognition, two important fields are shown. Motion tracking is observed by a hand-tracking system for surgical training, an approach based on detection of dangerous situation by the prediction of moving objects, an approach based on human motion detection results and preliminary environmental information to build a long-term context model to describe and predict human activities, and a review about multispeaker tracking on different modalities. On the other hand, gesture recognition is shown by a gait recognition approach using Kinect sensor, a study of different methodologies for studying gesture recognition on depth images, and a review about human action recognition and the details about a particular technique based on a sensor of visible range and with depth information.