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This book is the product of my experience and research on the importance of unity. Years ago, my marriage was not working the way I wanted. Upon careful thought, I realized my wife and I were not Experience and research have shown that if six conditions can be met in any relationship, church, organization, or a nation, unity can be achieved and maintained. This book will show you all! If your relationship is not working well, dont give up, strive for unity. If your church is not growing or doing well dont give up, strive for unity. Even the almighty God is also working hard to unite all people to himself! This book would be good for couples, singles, Pastors and their church members, managers, Politicians and individuals. The reader will also learn that there are three main things to pursue in life in order to have a satisfactory, meaningful and complete life. Many people are not happy these days, some even end up committing suicide, this book can help! You will also learn some of the mistakes the man or the woman makes that can destroy unity in the relationship and how couples can set up financial and other guidelines in the family to bring about unity. The kind of leader a country gets depends on the lifestyle the people aspire? If the citizens want good life, they will get a good leader; if the citizens desire immoral bad lifestyle, they will get a bad leader! The book also enlists some of the mistakes church members, and Pastors make that hinder their blessings, growth, and unity in the church. How to know you have been called by God to be his servant, a pastor, a prophet, find out more! The reader will also discover that this world is heading toward a condition of harmony, peace, and unity, but science and many people have not been able to understand this process so far. Why? This is because science is limited although useful. Individuals, families and nations will benefit greatly if they turn to God for help than to live without the influence of God!
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a “real world” application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient. With more than 30 fully hands-on activities, you'll discover how to transform a simple model of an application into a fully-functional C# project, including designing the user interface, implementing the business logic, and integrating with a relational database for data storage. Along the way, you will explore the .NET Framework, the creation of a Windows-based user interface, a web-based user interface, and service-oriented programming, all using Microsoft's industry-leading Visual Studio 2010, C#, Silverlight, the Entity Framework, and more.
Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Is there an alternative to unity in uniformity or division in diversity? How can we learn not only to work harmoniously with people of different professions, races, cultures, or ways of thinking, but also take advantage of diversity to make better decisions and carry out more complex projects than what we could achieve with a group of people who think alike? This book explores the nature of unity in diversity and how it can be practiced among different: Countries Professions Teams Organizations Family members In the process it explains the need to make decisions using consultation, with an attitude of investigating truth and taking into account the well-being of all. In order to achieve this it examines the following guidelines that are necessary for productive consultation: Fomenting affection, harmony and sincerity among the members. Sharing what one's conscience dictates Expressing opinions with courtesy, dignity, care, and moderation Listening carefully to the ideas of others Not disparaging the ideas of others nor getting upset if someone contradicts one's ideas Not insisting on one's own opinion Postponing discussion of the topic if there is conflict, anger or antagonism Integrating the positive points of different opinions, striving to reach a unanimous decision, Collaborating in carrying out the decisions made It then proposes several steps that can expedite the process of coming to a decision, These include: Delimiting the topic to keep the consultation focused. Writing down the known facts and identifying further areas to investigate Identifying relevant principles Brainstorming several lines of action or possible solutions. Selecting a solution or a set of appropriate lines of action. Applying the solution or lines of action and evaluating the results The book concludes with concrete suggestions of how to deal with conflicts that may arise due to diverse cultural norms. If you want to go beyond tolerating diversity and learn to enjoy its benefits, this book is for you.
Values information from AI is a collection of information and images of values generated from an AI tool as part of The Values We Share Project to promote values. All information in this book can be used to promote values and can be used as material in values formation programs. All information in this book will also be used in The Values We Share Project videos, materials and courses in the future. Visit The Values We Share Project at http://thevaluesweshare.info.