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Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
Learn the skills and strategies to play the game of checkers like a champion.
As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
Think checkers is a simple game? Are you ready to discover the incredibly deep inner game of checkers?Want to play checkers at a level you've never even dreamed of?Checkers for the Novice is definitive modern guide for the beginning Anglo-American checkers/draughts player who wishes to reach the upper 1% of the playing population and is willing to do the necessary study and training. Starting with notation and basic rules, the book takes the ambitious novice through elementary tactics and strategy, basic endgames, and a solid freestyle opening repertoire. After mastering this book a player will be a fledgling expert and well prepared for advanced study.Author Richard Pask is a grandmaster with a gift for teaching and this book is clear, lucid, and thorough. Prepare to be amazed at what a deep game checkers truly is --- and how well you're going to be playing it.
Checkers is probably the world's best known board game. In America, more than 100 million people have played at least one game of checkers. In England, the game is known as Draughts. There are 150 varieties. In America, most African-Americans play Spanish checkers or "pool," which features flying kings. In Eastern Europe and Holland, checkers is played on a 10x10 board. In Canada, it is sometimes played on a 12x12 board. This book by Fred Reinfeld is concerned with Go As You Please or GAYP Standard American Checkers. The checkers tactics that add up to a winning game - from that shrewd opening to the last triumphant jump - are all revealed in this book by Fred Reinfeld. Mr. Reinfeld shows how the unsuspected complexity of checkers makes possible subtle strategies that you can turn to your advantage. With his usual clarity, Mr. Reinfeld demonstrates winning tactical play at each stage of the game. He depicts various standard openings (the Glasgow opening, the Souter opening, the Kelso group, etc.) and points out the traps that each affords. He describes the techniques of the mid game, including the "breeches" at the corner block, and numerous three-for-two and two-for-one shots. And he paces out the closing moves of the game - how to make the kill or how to gain a draw against the odds. Mr. Reinfeld's book enables you to enjoy checkers more than ever - both helping you understand the game and by making you a consistent winner.
Champion checkers player William F. Ryan (1907-1954), known as "The Bronx Comet," provides strategies and tips for successful checkers game play in this informative book. Ryan won the American Championship in 1946, the World Championship in 1949, and the world's first blindfold tournament. Checkers is an easy game to learn, but holds its rightful place as one of the oldest and intellectually challenging board games in the world.