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'Endlessly fascinating...meticulously written and thoroughly absorbing book' Financial Times Out now: *Revised and Updated* The gripping new book by the UK's most eminent forensic scientists, Angela Gallop __________ CRIME [Noun]: An action or omission which constitutes an offence and is punishable by law Forensic science is one of the most important aspects of any criminal investigation.The impartial and objective evidence it provides can help convict the guilty. It enables courts to have the confidence in their decisions and to ensure that justice is done. Professor Angela Gallop has been at the forefront of forensics for more than 45 years. During her remarkable career, she has established and run forensic science laboratories and has worked on thousands of cases in the UK and across the world. In How to Solve a Crime, she describes some of her own and her colleagues most intriguing cases and the wide range of skills and techniques used to solve them. Whether it's looking at blood patterns and footwear marks at crime scenes to work out what happened, extracting data from suspects mobile phones to discover where they were at critical times, or analysing fragments of textiles fibers, glass or paint to determine where they might have come from, Gallop shows that every contact really does leave a trace and every trace can help to solve a crime. With unparalleled access and insight across a wide range of specialisms, How to Solve a Crime is a fascinating definitive and authoritative account of real-life forensic science. _________ Praise for Angela Gallop 'An hour with Dr Angela Gallop is like a tutorial from a real-life Sherlock Holmes.' Daily Mail 'Thank God we have scientists like here.' The Times Praise for WHEN THE DOGS DON'T BARK 'Fascinating' Guardian 'Offers a chilling glimpse into her life's work. . . fascinating stuff' Sunday Times 'Compelling' Daily Mirror 'A casebook that reads like The Encyclopaedia of Murder' Daily Express 'One of the professions leading lights' Woman & Home
Looks at the investigative process of five murder cases, including the O.J. Simpson case and the Woodchipper case, detailing how the forensic evidence was used at trial, and how it was used to exonerate or convict the killers.
As gripping as it is gruesome, How to Solve a Murder is a fascinating insight into the career of a forensic scientist told by experts in the field. Includes a foreword from Dr Richard Shepherd, bestselling author of Unnatural Causes.
Uses case studies to examine how investigators collect genetic evidence and discusses how DNA has altered crime-solving and the court system as well as the ethical ramifications of cloning, genetic modification, and the death penalty.
Collect the clues to become an amazing super-sleuth! Follow each stage of the case and complete the maths exercises to track down and catch the criminal. From addition and decimals to line graphs and pie charts, these books have different challenges to be solved with a varying range of difficulty.
Describes the evidence for a burglary, presents a series of puzzles or mathematical problems allowing readers to help solve the crime, and provides an idea of how math applies to detection and forensics.
Watch the excitement ripple through your classroom as students use their intellect to find out who committed the "crime" at your school. Enliven your students as they practice critical thinking skills. Students are often taught skills such as the scientific method, scientific research, critical thinking, making observations, analyzing facts, and drawing conclusions in isolation. Studying forensic science allows students to practice these skills and see theories put into practice by using circumstances that model real-life events, meanwhile letting students explore a variety of career options. This exciting unit includes: background information on forensics, exploration of careers in forensic science and law enforcement, a simulation involving a fire in the school library, and instructions for writing your own crime scene simulation. To crack the case, students examine evidence left at the scene, interview suspects (staff members), and use critical thinking to connect all of the clues and eliminate suspects. Students will feel like real investigators with this true-to-life simulation. Let your students solve more mysteries with Mystery Disease, Mystery Science, Detective Club, and The Great Chocolate Caper. Grades 5-8
GOT A MYSTERY TO SOLVE? DON'T GET STUMPED. GET PSYCHED! You've seen him solve unsolvable crimes, stop unstoppable killers, and consume unconsumable breakfast cereals. Now Shawn Spencer, the mastermind from TV's hit show Psych, shows you how to become a fake psychic-and a real detective-using his patented methods of crime-fighting awesomeness. Along the way, he'll help you deal with whiny sidekicks (that means you, Gus), interfering police officers (including but not limited to Chief Vick, Lassiter, Henry, Buzz MacNab, and, ah, Juliet), and flashes of genius (like Evel Knievel's white leather jumpsuit). You'll discover: How to set up a totally bitchin' office, where Wednesday = Ladies Night How to convince your sidekick that he's really your partner How to pick up women at a crime scene Shawn's Stakeout Survival Guide, including sensible snacks Gus's Scream-and-Run Method for confronting criminals Unsolved mysteries like who stole Shawn's Sno-Caps in third grade The ideal sleuth car: Magnum, P.I.'s Ferrari or Knight Rider's K.I.T.T.? Who should play Shawn in the movie of his life: Christian Bale or Don Cheadle? New names for detectives, such as Rico Solvé and Sherlock Homeboy . . . and way more cool stuff. Packed with insane pop quizzes, unbelievable case studies, unflattering photos, and off-the-chart charts, this all-in-one guide will have you solving crimes and catching crooks like a pro-even if you don't have a clue.
Collect the clues to become an amazing super-sleuth! Follow each stage of the case and complete the maths exercises to track down and catch the criminal. From addition and decimals to line graphs and pie charts, these books have different challenges to be solved with a varying range of difficulty. These four titles make maths accessible and exciting by relating it to the real world. Each title includes a glossary to explain any mathematical words or terms that the reader may struggle with, to aid the learning process. The You Do The Maths series include: Design a Skyscraper: - 978-1-78171-687-8 Launch a Rocket in Space: - 978-1-78171-686-1 Fly a Jet Fighter: - 978-1-78171-688-5 Solve a Crime: - 978-1-78171-689-2
This text presents the fundamentals of criminal investigation and provides a sound method for reconstructing a past event (i.e., a crime), based on three major sources of information — people, records, and physical evidence. Its tried-and-true system for conducting an investigation is updated with the latest techniques available, teaching the reader new ways of obtaining information from people, including mining the social media outlets now used by a broad spectrum of the public; how to navigate the labyrinth of records and files currently available online; and fresh ways of gathering, identifying, and analyzing physical evidence.