Download Free How To Play The Opening In Backgammon Book in PDF and EPUB Free Download. You can read online How To Play The Opening In Backgammon and write the review.

This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!
A comprehensive and fun guide to Backgammon! Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years – and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day. Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year. In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online. Suitable for both beginners and experienced player looking for more tips and techniques, Backgammon For Dummies includes coverage on: Starting and Playing the Game Handling the Middle Game Bearing Off (The Last Lap) Varying the Play About the author
This book will put the chaos of cube action strategy into order. It teaches an intuitive way of mastering the cube. Humans have an exceptional gift of pattern recognition, so we don't always have to rely on math. The book presents 333 reference positions from which we will deduce useful rules. These rules can be applied in any given cube action position you'll face in the future.Highly ranked on the Giants of Backgammon list, grandmaster Marc B. Olsen is one of the most experienced backgammon teachers in the world. Apart from the book you're holding right now, Marc is the author of the previous two bestsellers From Basics to Badass and Backgammon Pure Strategy. On top of that, he is working tirelessly on creating highly educational content for the BackgammonGalaxy.com Youtube channel. Needless to say, you are in good hands.The book consists of 14 chapters:- Early blitz.- Middle game.- Race and bear off.- Holding games.- One man back.- Late game contact.- Post late hit.- 6-prime.- Prime vs. prime.- Prime vs. blitz.- Blitz vs. prime.- Action cubes.- Crunch positions.- Backgames.After reading this book and applying the rules to your cube actions, you'll see an immediate and dramatic increase of your skill level. And not only that, it will also make it easier for you to absorb knowledge in a much more efficient way in the future. What are you waiting for? Let's cube like a boss!
This book is designed to improve your Backgammon skills by using proverbs made up by myself. They represent the basic concepts in backgammon and play a major role in the book. You solve problems by applying suitable proverbs, then you will find the essence of the positions.In chapter 1 & 2, Beginner level, announcing 12 basic proverbs, which I really hope you will memorize.In chapter 3 & 4, Intermediate level, introducing you to 6 advanced proverbs. Together, these 18 proverbs cover most of the opening phase.In chapter 5, 6 and 7, Advanced level, I confront another 3 important concepts, tough even for advanced players.Appendix, Basics: If you are a new comer, you really should start from this chapter. I explain the basic and important three actions in backgammon. In my opinion, the more you understand Backgammon, the more you will enjoy it. I really hope this book helps you feel better while playing Backgammon, an unbelievably well-crafted game.
Originally a series of articles that appeared online at GammonVillage.com. Every aspect of the game is covered, from the most fundamental to the most advanced.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
This book constitutes the proceedings of the 8th Hellenic Conference on Artificial Intelligence, SETN 2014, held in Ioannina, Greece, in May 2014. There are 34 regular papers out of 60 submissions, in addition 5 submissions were accepted as short papers and 15 papers were accepted for four special sessions. They deal with emergent topics of artificial intelligence and come from the SETN main conference as well as from the following special sessions on action languages: theory and practice; computational intelligence techniques for bio signal Analysis and evaluation; game artificial intelligence; multimodal recommendation systems and their applications to tourism.