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Originally published: You can! Draw transforming robots. San Antonio, Tex.: Antarctic Press, c2004.
While Pixar Animation Studios was creating beloved feature-length films such as Monsters Inc., Ratatouille, and WALLE, it was simultaneously testing animation and storytelling techniques in dozens of memorable short films. Andre and Wally B proved that computer animation was possible; Tin Toy laid the groundwork for what would become Toy Story; and Mike's New Car exposed Pixar's finely tuned funny bone. In The Art of Pixar Short Films, animation expert and short film devotee Amid Amidi shines a spotlight on these and many more memorable vignettes from the Pixar archive. Essays and interviews illuminate more than 250 full-color pastels, pencil sketches, storyboards, and final rendered frames that were the foundation of Pixar's creative process.
Creativity has no boundaries, geographic or otherwise, which is what the 15 international artists of The Line Art Challenge, set out to prove when they embarked on an artistic feat to each produce 100 sketches in 100 days. Based in 11 different countries, the artists used modern communication methods to share their work and motivate and inspire each other across continents to reach their collective goal of 1,000 traditional sketches. While the final drawing tally was 850, the resulting artwork from this challenge is remarkable in its diversity and complexity: fantastic warriors, menacing space beasts, Gigeresque villains, and whimsical everyday heroes are among the characters you ll meet in this unique collection."
Provides manga drawing techniques for mecha, or machines, including how to make them look realistic and how to make them look portray the different textures of their metal, plastic, glass, and rubber components using a five-stage process.
Learn to draw various Transformers.
Since the end of the Second World War—and particularly over the last decade—Japanese science fiction has strongly influenced global popular culture. Unlike American and British science fiction, its most popular examples have been visual—from Gojira (Godzilla) and Astro Boy in the 1950s and 1960s to the anime masterpieces Akira and Ghost in the Shell of the 1980s and 1990s—while little attention has been paid to a vibrant tradition of prose science fiction in Japan. Robot Ghosts and Wired Dreams remedies this neglect with a rich exploration of the genre that connects prose science fiction to contemporary anime. Bringing together Western scholars and leading Japanese critics, this groundbreaking work traces the beginnings, evolution, and future direction of science fiction in Japan, its major schools and authors, cultural origins and relationship to its Western counterparts, the role of the genre in the formation of Japan’s national and political identity, and its unique fan culture. Covering a remarkable range of texts—from the 1930s fantastic detective fiction of Yumeno Kyûsaku to the cross-culturally produced and marketed film and video game franchise Final Fantasy—this book firmly establishes Japanese science fiction as a vital and exciting genre. Contributors: Hiroki Azuma; Hiroko Chiba, DePauw U; Naoki Chiba; William O. Gardner, Swarthmore College; Mari Kotani; Livia Monnet, U of Montreal; Miri Nakamura, Stanford U; Susan Napier, Tufts U; Sharalyn Orbaugh, U of British Columbia; Tamaki Saitô; Thomas Schnellbächer, Berlin Free U. Christopher Bolton is assistant professor of Japanese at Williams College. Istvan Csicsery-Ronay Jr. is professor of English at DePauw University. Takayuki Tatsumi is professor of English at Keio University.
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In his daydreams, Jensen is the biggest hero that ever was, saving the world and his friends on a daily basis. But his middle school reality is VERY different--math is hard, getting along with friends is hard...Even finding a partner for the class project is a huge problem when you always get picked last. And the pressure's on even more once the school newspaper's dynamic duo, Jenny and Akilah, draw Jensen into the whirlwind of school news, social-experiment projects, and behind-the-scenes club drama. Jensen has always played the middle school game one level at a time, but suddenly, someone's cranked up the difficulty setting. Will those daring daydreams of his finally work in his favor, or will he have to find real solutions to his real-life problems? The charming world of Berrybrook Middle School gets a little bigger in this highly anticipated follow-up to Svetlana Chmakova's award-winning Awkward with a story about a boy who learns his own way of being brave!
In this volume, which targets all levels of manga artists, from those first starting out to the highly advanced, explanations of techniques in drawing maid uniforms and the traditional dress of miko (maiden in the service of a Shinto shrine) are provided along with copious amounts of images. Examples of explanations are those provided on the pieces making up the uniform most commonly used in illustrations. This is a unique publication, focusing on maids and miko, a topic previously attempted.