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Go on a drawing adventure with the Powerpuff Girls and their foes! From alien broccoli to the Amoeba Boys to slime giants, the superhero sisters find all sorts of brutes tromping through Townsville. Learn how to draw the monsters alongside Blossom, Bubbles, and Buttercup through easy-to-follow, step-by-step instructions. Packed with cool cartoon facts and helpful sketching tips, this guide makes it fun for young artists of all abilities to bring their favorite Powerpuff Girls characters to life.
"Go on a drawing adventure with the Powerpuff Girls and their foes! From alien broccoli to the Amoeba Boys to slime giants, the superhero sisters find all sorts of brutes tromping through Townsville. Learn how to draw the monsters alongside Blossom, Bubbles, and Buttercup through easy-to-follow, step-by-step instructions. Packed with cool cartoon facts and helpful sketching tips, this guide makes it fun for young artists of all abilities to bring their favorite Powerpuff Girls characters to life"--
Learn to draw your favorite pint-sized crime-fighters--Blossom, Buttercups, and Bubbles--along with Professor Utonium, etc.
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese “cool” is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monstersexplores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.
"Originally published as 'The Powerpuff Girls: Super Smash Up!' issues #1-5"--Indicia.
THE NEW YORK TIMES BESTSELLER NOW A MAJOR FILM, STARRING STEVE CARELL AND BAFTA AND GOLDEN GLOBE NOMINATED TIMOTHEE CHALAMET ‘It was like being in a car with the gas pedal slammed down to the floor and nothing to do but hold on and pretend to have some semblance of control. But control was something I'd lost a long time ago.’ Nic Sheff was drunk for the first time at age 11. In the years that followed, he would regularly smoke pot, do cocaine and ecstasy, and develop addictions to crystal meth and heroin. Even so, he felt like he would always be able to quit and put his life together whenever he needed to. It took a violent relapse one summer to convince him otherwise. In a voice that is raw and honest, Nic spares no detail in telling us the compelling true story of his relapse and the road to recovery. He paints an extraordinary picture for us of a person at odds with his past, with his family, with his substances, and with himself. Tweak is a raw, harrowing, and ultimately hopeful tale of the road from relapse to recovery and complements his father’s parallel memoir, Beautiful Boy. Praise for Nic Sheff:- ‘Difficult to read and impossible to put down.’Chicago Tribune 'Nic Sheff's wrenching tale is told with electrifying honesty and insight.' Armistead Maupin
Who are the People of New Zealand in the 21st Century? This diverse bunch of characters is easily recognisable and hilariously familiar. Sam Moore's Instagram account and Facebook page Ugly Ink went viral when he started posting images of classic Kiwi stereotypes. They're characters that every New Zealander can relate to, including everyone's gran 'Helpful Beryl', dress code-breaker 'Wedding Kane', the forever helpful 'Office Jan', and rugged 'Hilux Surf Drew' among others. Sam's humour in these images gently and affectionately pokes fun at Kiwi culture, providing many snorts of recognition.
A unique reference for creating and marketing original cartoons and comics An original American art form, comics thrill millions of people across the globe. Combining step-by-step instruction with expert tips and advice, Drawing Cartoons & Comics For Dummies is a one-stop reference for creating and marketing original cartoons and comics. While many books tend to focus on specific characters or themes, this thorough guide focuses instead on helping aspiring artists master the basic building blocks of cartoons and comics, revealing step by step how to create everything from wisecracking bunnies to souped-up super villains. It also explores lettering and coloring, and offers expert marketing advice. The book's color insert provides guidance on how to add color to cartoon creations.
This collection offers an in-depth study of children's peer talk and its potential impact on children's learning.
In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.