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"Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an "Idea File " sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book"--Publisher's description.
Explore the vast universe of Space Art through this comprehensive book, delving into the historical significance, artistic interpretations of celestial bodies, human impact on space exploration, cosmic imaginations, technological innovations, cultural perspectives, environmental awareness, education and outreach initiatives, profiles of visionaries and pioneers in the field, and challenges and opportunities shaping the future of space art. Immerse yourself in a creative journey across galaxies, planets, and beyond, and discover the intersection of art, science, and imagination in the realm of space exploration. A must-have for space enthusiasts, artists, educators, and anyone with a fascination for the mysteries of the cosmos.
This is a highly practical guide for budding artists who want to create their own extreme sci-fi worlds. Core elements of sci-fi art are taught through ingenious exercises and eleven detailed step by step projects. Subjects covered include aliens, robots, space ships, weapons, space stations and strange planets.
Provides descriptions and color illustrations of a variety of aliens, mutants, and other mysterious creatures, and includes advice and instructions on how to draw them.
Your guide to drawing sci-fi characters! From post-apocalyptic Earth to extraterrestrial civilizations, get ready to explore the farthest reaches of your imagination and evoke your own original sci-fi worlds. With Sci-Fi Fashion Art School you will learn to draw everything from scavenger-wear and exosuits to alien garb and space explorer uniforms. Starting with simple guidelines, you'll discover how to create distinct characters just by varying facial features, body mass and hair. Beyond the mechanics of drawing, you'll learn to make strategic creative choices by asking questions like: What drives your characters? Do they dress for survival or social status? What materials are at their disposal? The answers help you develop fashions, weapons and accessories uniquely suited to the environmental and cultural conditions of your particular world. The Sci-Fi genre has no limits. With the instruction and inspiration inside, neither will you. Launch Yourself Into New Worlds! • Learn how to draw clothing, hairstyles, tools, weapons, jewelry, prosthetic parts, and more. • Create characters, settings and scenes with 21 step-by-step demonstrations • Explore several different sci-fi world scenarios: The Wasteland, Urban Dystopia, iRobots and The Final Frontier. • Develop a diverse cast of characters, including enforcers, scientists, survivors, rulers, rebels, servants, bad guys and others.
From robots and spaceships to aliens, Beginner's Guide to Sketching: Robots, Vehicles & Sci-fi Concepts is a perfect book for hobbyists and sci-fi fans.
SCARED! How to Draw Fantastic Horror Comic Charactersis a response to the rise in interest in the horror genre in film, comics, and graphic novels. Readers are given a brief history of horror comics-like EC, Vertigo, and DC Comics-and the influence of legendary horror genre artist Bernie Wrightson, before all manner of horror creatures are unleashed. In-depth step-by-step instructions are provided for drawing such horror subgenres asBring on the Monsters(werewolves, wolfman, and teenage werewolf);Love at First Bite(vampires, vampire bats, and vampire slayers);Up From the Depths(killer sharks, piranhas, and the swamp and its inhabitants); andSome Things Are Best Left Buried(the crypt, the mummy, and the ancient curse). Contributing artists include: • Legendary Master of the horror genre Bernie Wrightson Highlights of Wrightson's work include: Films (Ghostbusters, Batman, The Faculty, Spiderman) • Book Illustration (Stephen King'sThe Stand, Cycle of the Werewolf, Creepshow, the Dark Towerseries; Bernie Wrightson'sFrankenstein) • Comic Book Series (Swamp Thing, The Punisher, House of Mystery) • Mitch Byrd (White Wolf) • Arthur Adams (Creature from the Black Lagoongraphic novel) • Vince Locke (Sandman, Dead World)
This collection of essays examines various forms of dystopian fiction in literature, television, and digital games. It frames the timely trend of dystopian fiction as a thematic field that accommodates several genres from societal dystopia to apocalyptic narratives and climate fiction, many of them examining the hazards of science and technology to human societies and the ecosystem. These are genres of the Anthropocene par excellence, capturing the dilemmas of the human condition in the current, increasingly precarious epoch. The essays offer new interpretations of classical and contemporary works, including the canonised prose of Orwell, Atwood and Cormac McCarthy, modern pop culture classics like Battlestar Galactica, Fallout and Hunger Games, and the work of Johanna Sinisalo, a pioneer of Finnish speculative fiction. From Thomas Pynchon to Watership Down, the volume’s multifaceted approach offers fresh perspectives to those already familiar with existing research, but it is no less accessible for newcomers to the ever-expanding field of dystopian studies.
Think dinosaurs are kid stuff? Think again. Remember Walking with Dinosaurs, The Lost World and Jurassic Park? Everyone is fascinated with dinosaurs - and the more realistic, the better. Here at last is a dinosaur drawing book for adults, focusing on anatomy and encompassing the latest scientific research to show serious artists exactly how to draw the most realistic and compelling dinosaurs possible. THUNDER LIZARDS, the third instalment in the Fantastic Fantasy Characters series covers everything from the terrifying Tyrannosaurus Rex, to mega-dinosaur Argentinosaurus, to wiry Velociraptors, to plodding Apatosaurus. More than 50 dinosaurs in all including avian and aquatic kinds are illustrated in this book. Miller also adds tips on drawing dynamic dinosaur sequences. So many dinosaurs in one complete drawing book? It's dino-mite!
In SOMEWHERE OUT THERE: ALIENS AND UFOs, Dr. Meinberg takes the reader on an up-to-date tour of 35 topics that surround the vast subject of Ufology: UFOs, Alien Species (Arcturians, The Blues, The Greys, Little Green Men, The Whites, Nordics, Pleiadians, Praying Mantises, Reptilians, and Shapeshifters), Contact, Close Encounters, Famous People Who Actually Saw UFOs or Aliens, Mass UFO Observations, Schoolyard Encounters, Abductions and Abductees, Have You Been Abducted?, Alien Implants, Men in Black, Animal Mutilations, Crop Circles, Astronauts, The Moon, Mars, Area 51, Secret Bases, NASA, SETI, Computers/AI, and Technology/Reverse Engineering. With our present understanding of the cosmos, we must consider the possibility of other life forms beyond the planet Earth. SOMEWHERE OUT THERE provides a nudge, a push, a shove, to widen readers' awareness. Within these chapters, Dr. Meinberg invites readers to come out of their comfort zones, to enlarge their understanding of the Universe, and simply consider the possibilities. There are references to historical persons, and bizarre situations that most people have never heard of or read about. Varying theories, viewpoints, and topics of debate, are included, regarding the UFO phenomenon. Each issue is intended to evoke critical thinking and logic, while sifting and sorting through the evidence. Readers are cautioned to challenge everything, keeping an open mind, while questioning theories and interpretations. This book is meant to introduce readers to realities and experiences that they might have mistakenly assumed to exist only in fictional stories and films. Remember, the science fiction of our yesterdays have become the science facts of today.