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This wonderful addition to Troll's popular How to Draw series is packed with everyone's favorite Peanuts characters. Children can learn how to draw Charlie Brown, Lucy, Linus, Snoopy and the whole Peanuts gang.
After an incident regarding a crossing guard and a bottle of Martini & Rossi (and his friends), 17-year-old worrier Ben Fletcher must develop his sense of social alignment, take up a hobby, and do some community service to avoid any further probation. He takes a knitting class (it was that or his father's mechanic class) with the impression that it's taught by the hot teacher all the boys like. Turns out, it's not. Perfect. Regardless, he sticks with it and comes to discover he's a natural knitter, maybe even great. It also helps ease his anxiety and worrying. The only challenge now is to keep it hidden from his friends, his crush, and his soccer-obsessed father. What a tangled web Ben has weaved . . . or knitted.
Ben Fletcher, the master of mohair, is back . . . As part of his prize as All-UK Knitting champion, seventeen-year-old Ben Fletcher has won himself an all-expenses-paid trip to New York . . . and to the US National KnitFair. Unfortunately, his new girlfriend Megan is (somewhat suspiciously) unable to come with him, which means Ben has the dubious pleasure of being accompanied by his family and his third-choice-friend Gex. The other problem is, Ben's not really sure he wants to be known as a teenage knitting genius any more. His idea for a knitable hoodie could make him millions . . . or turn him into a laughing stock forever. An existential knitting crisis turns out to be the least of Ben's concerns though, as he quickly finds that his apparent magnetism for trouble has followed him across the pond. Join Ben for another hilarious misadventure, involving some overly eager Knitting Expo representatives, suspicious men in dark suits, some potential trouble from the Mob, a mix-up of epic proportions with Megan . . . and still rather a lot of knitting.
One of The Telegraph's Best Music Books 2011 We live in a pop age gone loco for retro and crazy for commemoration. Band re-formations and reunion tours, expanded reissues of classic albums and outtake-crammed box sets, remakes and sequels, tribute albums and mash-ups . . . But what happens when we run out of past? Are we heading toward a sort of culturalecological catastrophe where the archival stream of pop history has been exhausted? Simon Reynolds, one of the finest music writers of his generation, argues that we have indeed reached a tipping point, and that although earlier eras had their own obsessions with antiquity—the Renaissance with its admiration for Roman and Greek classicism, the Gothic movement's invocations of medievalism—never has there been a society so obsessed with the cultural artifacts of its own immediate past. Retromania is the first book to examine the retro industry and ask the question: Is this retromania a death knell for any originality and distinctiveness of our own?
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Since its first edition, in 1964, Dixon and Godrich's Blues and Gospel Records has been dubbed 'the bible' for collectors of pre-war African-American music. It provides an exhaustive listing of all recordings made up to the end of 1943 in a distinctively African-American musical style,excluding those customarily classed as jazz (which are the subject of separate discographies). The book covers recordings made for the commercial market (whether issued at the time or not) and also recordings made for the Library of Congress Archive of Folk Song and similar bodies -- about 20,000titles in all, by more than 3,000 artists. For each recording session, full details are given of: artist credit, accompaniment, place and date of recording, titles, issuing company and catalogue numbers, matrix numbers and alternate takes. There are also short accounts of the major 'race labels',which recorded blues and gospel material, and a complete list of field trips to the south by travelling recording units. Howard Rye has joined the original compilers for this thoroughly revised fourth edition. The scope has been enlarged by the addition of about 150 new artists, in addition tonewly discovered recordings by other artists. Early cylinder recordings of gospel music, from the 1890s, are also included for the first time. Previous editions of this work were applauded for their completeness, accuracy, and reliability. This has now been enhanced by the addition of newinformation from record labels and from record company files, and by listening to a wide selection of titles, and detailed cross-checking.
"Formerly known as the International Citation Manual"--p. xv.
Refined and streamlined, SYSTEMS ANALYSIS AND DESIGN IN A CHANGING WORLD, 7E helps students develop the conceptual, technical, and managerial foundations for systems analysis design and implementation as well as project management principles for systems development. Using case driven techniques, the succinct 14-chapter text focuses on content that is key for success in today's market. The authors' highly effective presentation teaches both traditional (structured) and object-oriented (OO) approaches to systems analysis and design. The book highlights use cases, use diagrams, and use case descriptions required for a modeling approach, while demonstrating their application to traditional, web development, object-oriented, and service-oriented architecture approaches. The Seventh Edition's refined sequence of topics makes it easier to read and understand than ever. Regrouped analysis and design chapters provide more flexibility in course organization. Additionally, the text's running cases have been completely updated and now include a stronger focus on connectivity in applications. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.