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The secrets of drawing diabolical, spine-tingling characters pack this entertaining, how-to title designed for artists, and even kids, who aspire to be working cartoonists.
Instructions for drawing many of the latest styles of bad guys appearing in comic books today.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
This book offers step-by-step instructions for drawing all kinds of evil manga villains.
Collects Marvel Feature (1971) #4-10, Power Man #24-25, Black Goliath #1-5, Champions (1975) #11-13, Marvel Premiere #47-48 and material From Iron Man (1968) #44. Because you demanded it! Marvel Masterworks is proud to bring you the continuing adventures of Ant-Man — and not just one Ant-Man, either! Hank Pym’s MARVEL FEATURE series with the Wasp leads the way. Then comes Pym’s former assistant, Bill Foster, who becomes an all-new Giant-Man under the codename Black Goliath! Bill’s adventures continue into CHAMPIONS, in a story featuring the power of the Infinity Gems. Next comes the debut of Scott Lang, the man who stole the mantle of Ant-Man — literally! With work by Marvel icons including John Byrne, P. Craig Russell, Roy Thomas, Ross Andru, Herb Trimpe and more, this Masterworks is as big on talent as it is on adventure!
Supercharge your drawings with the power of photo reference! Almost every professional comic artist uses photo reference. Finding really good photo reference is crucial to capturing accurate lighting, foreshortening and body language in your drawings. Sure, you can surf the 'net or flip through catalogs to find a few poses . . . or consult generic photo reference books with static poses and flat lighting. But to draw a character consistently and convincingly over an entire issue or series, you need a serious reference library. In this book, you get over 1,100 awesome-quality, color photos—500+ in the book and 600+ on the CD-ROM—all created specifically for you, the professional or aspiring comic artist. Inside you'll find: Handsome, muscular men and gorgeous, fit women in dynamic poses Extreme angles, foreshortening and complex body mechanics Poses including jumping, kicking, punching, standing, ducking, lifting, flying, sitting, smoking, drinking, kissing, screaming, laughing, cowering, shooting, sword-fighting and more Superior lighting that creates dramatic, muscle-revealing shadows 7 fantastic art demos by professional comic artists Unless you have a team of superheroes willing to pose for you, Comic Artist's Photo Reference: People and Poses will be the most important tool in your photo reference library. Get started today drawing the pictures that will launch or advance your comic book career!
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Clear, supportive how-to-draw instructions give kids the skills to render warriors in the fantasy worlds they see in their beloved digital games, movies, and comics. Tips for drawing faces, features, and figures, as well as simple concepts useful in drawing, ensure that young artists have the direction to actualize finished drawings.
Bridgman's excellent photographs and progressive drawings provide students and other beginning artists with a suitable alternative to the use of costly live models for drawing exercises and studies of musculature and light. 32 black-and-white photographs; 37 drawings.