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Science fiction is more popular now than it has ever been, as seen by the number of interesting and imaginative science-fiction books, magazines, movies, and television shows produced each year. The scale modeling world has embraced the science-fiction phenomenon by offering a number of detailed and creative scale-model spaceship and diorama kits. In How To Build Sci-Fi Model Spacecraft, author Richard Marmo guides readers through a number of step-by-step buildups of styrene and resin kits. He offers helpful advice on subjects from basic kit assembly to more advanced methods like combining kits and customizing kits with unique, scratch-built pieces. Readers will learn the creative methods that allow them to add a personal touch to their kit and increase its overall detail, quality, and accuracy.
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Come explore an incredible LEGO® universe in LEGO Space: Building the Future. Spaceships, orbital outposts, and new worlds come to life in this unique vision of the future, built completely from LEGO bricks. A selection of step-by-step building instructions will have you constructing your own cosmic creations to play with at home. Marvel at interstellar battlecruisers, space pirates, charming robots, and other stunning builds from an amazing future!
Rockets and spacecraft were among the very first models made as commercial kits, and although never as numerous as aircraft, ships or road vehicles, the many kits produced over the years provide a fascinating niche in the world of model-making. The build-ups in this book reflect the current situation with spacecraft modelling; although there are still a number of conventional all-plastic kits available, there is also a growing range that uses more specialist materials, especially resins. The book explains the various techniques required when dealing with these non-traditional materials. Scale Spacecraft Modelling also covers scratch building and adaptation, the techniques needed to make those pristine models really dirty to match the ones you see in the movies, and the design and construction of realist dioramas and settings.
Ladies and gentlemen, start your spaceships with this book that explores an exciting new era of space travel—the perfect science gift! Personal space travel is no longer the stuff of science fiction. The future is here: Civilians are launching into orbit. How to Build Your Own Spaceship takes readers on a fun and quirky trip to the forefront of commercial space travel-the latest technology, the major business players, and the personal and financial benefits that are ripe for the picking. Science-writer Piers Bizony's breadth of knowledge, quick wit, and no-nonsense explanations of the hard science in this emerging arena will satisfy even the most dedicated space fanatics. With practical advice (from picking the best jet fuel to funding your own fleet of space crafts), unbelievable space facts, and fascinating photos, Bizony's user-friendly guide to blasting off is a must-have ticket to the final frontier.
Build 52 galaxy-hopping LEGO spacecraft that can fit in the palm of your hand! Complete with step-by-step instructions and stunning full-color photography. LEGO Space Projects rocket right past the standard science-fiction tropes, taking you to the edge of galactic design. The models in this book are built for enlightened celestial ambitions, like botanical research, comet mining, solar sailing, and experimental drive testing. Get inspired by real-life spacecraft as you transform a handful of bricks into NASA-grade propulsion systems, heat shields, and solar collectors. Or let your imagination soar as you snap together an explorer mecha with maneuvering thrusters and hypersonic Cloud Skimmer. LEGO fans of all skills and ages will have a blast building dozens of cleverly styled models, from sleek to comical, from retro to futuristic, from space stations to flying saucers—and beyond. Projects range from 8 bricks to 100, and are brought to life by stunning full-color photography, witty descriptions, and detailed technical specs. Build them using the book’s clear, step-by-step instructions, or use the techniques as a launchpad for your own designs!
A New York Times bestseller! The historic race that reawakened the promise of manned spaceflight A Finalist for the PEN/E. O. Wilson Literary Science Writing Award Alone in a Spartan black cockpit, test pilot Mike Melvill rocketed toward space. He had eighty seconds to exceed the speed of sound and begin the climb to a target no civilian pilot had ever reached. He might not make it back alive. If he did, he would make history as the world’s first commercial astronaut. The spectacle defied reason, the result of a competition dreamed up by entrepreneur Peter Diamandis, whose vision for a new race to space required small teams to do what only the world’s largest governments had done before. Peter Diamandis was the son of hardworking immigrants who wanted their science prodigy to make the family proud and become a doctor. But from the age of eight, when he watched Apollo 11 land on the Moon, his singular goal was to get to space. When he realized NASA was winding down manned space flight, Diamandis set out on one of the great entrepreneurial adventure stories of our time. If the government wouldn’t send him to space, he would create a private space flight industry himself. In the 1990s, this idea was the stuff of science fiction. Undaunted, Diamandis found inspiration in an unlikely place: the golden age of aviation. He discovered that Charles Lindbergh made his transatlantic flight to win a $25,000 prize. The flight made Lindbergh the most famous man on earth and galvanized the airline industry. Why, Diamandis thought, couldn’t the same be done for space flight? The story of the bullet-shaped SpaceShipOne, and the other teams in the hunt, is an extraordinary tale of making the impossible possible. It is driven by outsized characters—Burt Rutan, Richard Branson, John Carmack, Paul Allen—and obsessive pursuits. In the end, as Diamandis dreamed, the result wasn’t just a victory for one team; it was the foundation for a new industry and a new age.
Building Sci-fi Moviescapes provides a rare, behind-the-scenes examination of how the digital city and space-scapes in science fiction movies are created-through the eyes of directors, producers, production designers, and visualization artists. This is a stunning showcase of some of the most impressive digital city and space-scapes to come out of the movies, from Hollywood, as well as the Japanese and European film industries. From seminal movies of the 1980s such as Tron and Bladerunner, to classic series such as The Matrix and Star Wars, to recent films such as Sky Captain and the World of Tomorrow, this book is the definitive guide to the imagined aesthetics of the future. Through authoritative commentary and interviews with key directors, producers, production designers, and 3D visual artists, Building Sci-fi Moviescapes explores trends and digital visualization methods in science fiction films from the last three decades. * A celebration in design and creativity in Sci-Fi filmmaking for the CG artist * Access to reavealing interviews with key 3D industry professionals * Rich creative inspiration for Sci-Fi filmmakers
From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.