Download Free How Chess Games Are Won And Lost Book in PDF and EPUB Free Download. You can read online How Chess Games Are Won And Lost and write the review.

Traditionally, chess games have been divided into three stages - opening, middlegame and endgame - and general principles presented for how to handle each stage. All chess-players will be well aware that these principles all too frequently fail to help in their selection of the best move. In this important work, Lars Bo Hansen, grandmaster and professional educator, presents chess as a game of five phases, and explains the do's and don'ts in each: * the opening * the transition to the early middlegame * the middlegame * strategic endgames * technical endgames * With a wealth of examples from both his own practice and that of his colleagues, Hansen discusses the typical mistakes and pitfalls, and shows how to handle the subtleties unique to each stage. He also advises on how to work on your chess in each aspect of the game. Of special value is his explanation of how to study typical middlegames, and that middlegame preparation - a neglected area for most players - is both possible and necessary.
A large proportion of chess games are decided in the endgame or in the transition to the endgame, but chess literature has provided relatively little guidance for players seeking to improve their skill in making the vital decisions in these phases of the game. Building on the ideas introduced in his ground-breaking work Foundations of Chess Strategy, Lars Bo Hansen provides a thought-provoking and convincing treatise on general endgame strategy. He explains how players can maximize the practical problems for their opponents while emphasizing the strengths of their own position. Under his guidance, chess-players will more easily focus on the key elements in the position, devise plans for exploiting them to the full, and develop a better understanding of which pieces need to be exchanged, and which weaknesses really matter. Part 1 of the book discusses the basic principles of endgame strategy and the thinking methods associated with them. In Part 2, Hansen moves on to consider a wealth of examples by the great masters of chess, showing how they have handled endgames in practice, often making difficult tasks appear simple, and in many cases bamboozling their opponents into self-destruction. Lars Bo Hansen is a well-known grandmaster from Denmark. He has won the Danish Championship on two occasions, and represented his country in four olympiads, winning a bronze medal for his individual performance in 1990. His many tournament victories include first prize in the strong Copenhagen Open in both 1997 and 2000. Away from the board, he teaches and lectures on business studies, with a particular focus on marketing, organization and strategy. This is his second book for Gambit.
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
"If you want to reach the heights, you should study the entire history of chess. I can't give any clear logical explanation for it, but I think it is absolutely essential to soak up the whole of chess history." - VLADIMIR KRAMNIK In this book Lars Bo Hansen shows how chess understanding has evolved and explains how and why a study of the great champions of the past and present will significantly improve your chess. Although modern chess is a highly concrete game where calculation is paramount and principles often appear to take a back seat, Hansen argues that the principles have become implicit at top level: "you cannot win games only by following Steinitz's or Nimzowitsch's principles, but you will certainly lose games if you don't know these principles!" Hansen shows that pattern recognition - one of the most vital aspects of chess mastery - is built up highly effectively by studying historic games, and cites many examples which will immediately form part of your armoury. Building upon the structure of his acclaimed work How Chess Games are Won and Lost, Hansen also argues that the transitions opening-to-middlegame and middlegame-to-endgame are best understood by studying the games of the great champions. Throughout the book, the emphasis is firmly on improving your chess, and equipping you to improve your chess further by studying on your own. At the same time, you will enjoy a feast of the most instructive chess games of all time - both classical and modern. The final chapter discusses the future development of chess style.
An updated edition of Paul Keres' classic endgame instructor, designed specifically for practical players with over 500 extra diagrams to facilitate learning and memorisation of critical lines of endgame play. It is an essential practical book, for all chess players, from one of the world's greatest grandmasters. Keres remained an elite grandmaster throughout his life and is widely regarded as one of the s strongest ever players not to have won the world chess champion. His book is a comprehensive guide to the precise handling of all basic endgame positions. It features logical step-by-step explanations of procedures required to obtain the best possible results from frequently occurring queen, rook, bishop, knight and pawn endings. It includes commentaries on the final stages of selected tournament games, which demonstrate the art of favourable transposition from complex to clear-cut endgames.
Chess is a cruel game. We all know that feeling when your position has gone awry and everything seems hopeless. You feel like resigning. But don’t give up! This is precisely the moment to switch to swindle mode. Master the art of provoking errors and you will be able to turn the tables and escape with a draw – or sometimes even steal the full point! Swindling is a skill that can be trained. In this book, David Smerdon shows how you can use tricks from psychology to marshal hidden resources and exploit your opponent’s biases. In a lost position, your best practical chance often lies not in the computer’s best moves, but in playing your opponent – however bad the evaluation! With an abundance of eye-popping examples and training exercises, Smerdon identifies the four best friends of every chess swindler: your opponent’s impatience, their hubris, their fear, and their need to stay in control. You’ll also learn about such cunning swindling motifs as the Trojan Horse, the decoy trap, the berserk attack, and ‘window-ledging’. So, come and join the Swindlers’ Club, become a great escape artist and dramatically improve your results. In this instructive and wildly entertaining guide, Smerdon shows you how.
Charles Hertan, an experienced chess coach from Massachusetts, has made an astonishing discovery: the failure to consider key winning moves is often due to human bias, since your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. Charles Hertan?s radically different approach is: use COMPUTER EYES and always look for the most forcing move first! By studying forcing sequences according to Hertan?s method you will develop analytical precision, improve your tactical vision, overcome human bias and staleness, and enjoy the calculation of difficult positions. By recognizing moves that matter, you will win more games!
Every chess player knows that some moves are harder to see than others. Why is it that, frequently, uncomplicated wins simply do not enter your mind? Even strong grandmasters suffer from blind spots that obscure some of the best ideas during a game. What is more: often both players fail to see the opportunity that is right in front of their eyes. Neiman and Afek have researched this problem and discovered that there are actually reasons why your brain discards certain ideas. In this book they demonstrate different categories of hard-to-see chess moves and clearly explain the psychological, positional and geometric factors which cloud your brain. Invisible Chess Moves with its many unique examples, instructive explanations and illuminative tests, will teach how to discover your blind spots and see the moves which remain invisible for others. Your results at the board will improve dramatically because your brain will stop blocking winning ideas.
Learn to develop a more powerful strategic game. Key squares, bad bishops, pawn structures, other examples appear in ascending difficulty, with cross-references. For players at every level. 495 black-and-white illustrations.