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An illustrated collection of six horror stories featuring the classic Lovecraft story "The Call of Cthulhu."
The first in a new range of novels of eldritch adventure from the wildly popular Arkham Horror; an international thief of esoteric artifacts stumbles onto a nightmarish cult in 1920s New England. Countess Alessandra Zorzi, international adventurer and thief, arrives in Arkham pursuing an ancient body freshly exhumed from a mound in Oklahoma, of curious provenance and peculiar characteristics. But before she can steal it, another party beats her to it. During the resulting gunfight at the Miskatonic Museum, the countess makes eye contact with the petrified corpse and begins an adventure of discovery outside her wildest experiences. Now, caught between her mysterious client, the police, and a society of necrophagic connoisseurs, she finds herself on the trail of a resurrected mummy as well as the star-born terror gestating within it.
Explore the witch-cursed, legend-haunted world of Arkham Horror with an expansive tome that showcases material from the hit tabletop games and each of their expansions! Inspired by the works of H.P. Lovecraft, the bizarre and terrifying town of Arkham, Massachusetts, is peopled with courageous townsfolk, wise mystics, and curious academics who seek to understand the unknowable ancient entities that dwell at the edge of our reality. This full color hardcover collection showcases dynamic illustrations of the investigators and their allies, as well as the monsters directly inspired by the Cthulhu Mythos—even the Ancient Ones themselves! Alongside the eldritch creatures and intrepid investigators, each brooding location is beautifully rendered in a large, lush format so that readers can examine every amazing detail. Dark Horse Books and Asmodee join forces to present The Art of Arkham Horror! This volume is a must-have for any fan of table-top gaming or H.P. Lovecraft lore!
Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror The mysterious disappearance of a gifted student at Miskatonic University spurs his troubled roommate, Elliot Raslo, into an investigation of his own. But Elliot already struggles against the maddening allure of a ceaseless chant that only he can hear… When Elliot’s search converges with that of a Greenland Inuk’s hunt for a stolen relic, they are left with yet more questions. Could there be a connection between Elliot’s litany and the broken stone stele covered in antediluvian writings that had obsessed his friend? Learning the answers will draw them into the heart of a devilish plot to rebirth an ancient horror.
Nestled along the Massachusetts coast, the small town of Arkham has existed for centuries. It is the source of countless rumors and legends. Tales of Arkham are whispered by those who have visited it, each telling a different and remarkable account. Reports of impossible occurrences, peculiar happenings and bizarre events, tales that test the sanity of the reader are to be found here. Magic, mysteries, monsters, mayhem, and ancient malignancies form the foundation of this unforgettable Eastern town. Collected in this volume are the strange and terrifying stories of the legend-haunted city.
"Something monstrous has come to Arkham, Massachusetts. There have always been shadows here, but now a new hunger has risen from the depths and threatens those who dwell here. But there are heroes too--people who stand up and fight to stem the tide, even when it costs them everything."--
A mad surrealist’s art threatens to rip open the fabric of reality, in this twisted tale of eldritch horror and conspiracy, from the wildly popular world of Arkham Horror. Aspiring painter Alden Oakes is invited to join a mysterious art commune in Arkham: the New Colony. When celebrated Spanish surrealist Juan Hugo Balthazarr visits the colony, Alden and the other artists quickly fall under his charismatic spell. Balthazarr throws a string of decadent parties for Arkham’s social elite, conjuring arcane illusions which blur the boundaries between nightmare and reality. Only slowly does Alden come to suspect that Balthazarr’s mock rituals are intended to break through those walls and free what lies beyond. Alden must act, but it might already be too late to save himself, let alone Arkham.
The Horror at Oakdeene and Others is another of Brian Lumley's collections of short stories, with many of them involving the Cthulhu Mythos. Stories included in this collection: The Viking's Stone Aunt Hester No Way Home The Horror at Oakdeene The Cleaner Woman The Statement of Henry Worthy Darghud's Doll Born of the Winds
A gathering evil, as revealed by an indescribable color, haunts a lake in present-day New England