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A full-color, hardcover collector’s edition of the landmark webcomic. Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe. A young man stands in his bedroom. It just so happens that he’s about to embark on an adventure involving birthday cakes, magic chests, hammers, arms (detachable and otherwise), harlequins, imps, eccentric architecture, movable home furnishings, bunnies, and a video game that will destroy the world.
A full-color, hardcover collector’s edition of the landmark webcomic. Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe. As the game sessions tick down into their final hours, the players spin up into frenzied action. Their rivalries and ridiculously elaborate competing plans entail 2pooky paranormal phenomena, random teleportation murders, grimdarkness, crazy suicide missions, silly conversations, password nonsense, lipstick chainsaw retribution, wrecking some havoc, and being santa.
Tales of dubious authenticity. Ten years ago, a young man stood in his bedroom. The events set in motion that day would change his and his friends' lives forever, for the better and the worse (and the ridiculous). Now, in the aftermath, he has to make a choice: Meat or Candy?
During a fire at the Crandal Animal Clinic, the Pony Pals help remove all the animals unharmed--but Anna's kitten is missing. A pony named Acorn comes to the rescue in a thrilling search.
Kabibbles 1-2-3 is a learning book for toddler and early pre-school levels. Mrs. Connelly, a pre-school teacher, uses rhyme, repetition and silly critters to catch a child’s attention and help in the recognition of their first numbers. Snuggle close and enjoy.
What Bodie Troll lacks in ferocity, he makes up in spirit! ALL FEAR THE GUARDIAN OF HAGADORN! Bodie Troll is a fearsome creature. The villagers of Hagadorn whisper tales of his ferociousness and tread lightly when they cross his bridge. At least . . . that’s what Bodie would like to think. Despite his desires to strike fear in the hearts of others, Bodie is a cute and cuddly grump of a troll. But what he might lack in ferocity, he makes up for in spirit. Alongside his Fairy Godmother and his best friend Cholly, Bodie has a habit of finding trouble and adventure. Whether it’s protecting the village from spellbound beasts or performing shape-changing theater, Bodie Troll is up for the challenge. If he’s lucky, he just might scare someone along the way. Written and illustrated by Jay Fosgitt (Rocket Raccoon & Groot), Bodie Troll is a rollicking fantasy adventure celebrating the importance of stalwart friendships and being true to oneself.
20 years in the making, the long-awaited graphic novel masterpiece from acclaimed cartoonist Jordan Crane.
The beloved webcomic collected in its entirety for the first time in a beautiful deluxe edition! Author Alec Robbins is deeply in love with his wife, 1930s cartoon superstar Betty Boop. And wouldn't you know it, she loves him back! It's the perfect marriage, and nothing will ever go wrong. They'll be happy together forever and nothing will ever come between them--not other famous cartoon characters, not intellectual property law, and certainly not Alec's own towering insecurities. Basically, they're just both really happy together and everything's good and nice and that's the end of it. No more questions. Don't even bother reading this comic. Absurdist humor, a middle finger to corporate IP, and a sweetly romantic heart blend together into one of the most inventive comics of the Twitter age.
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.