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A collection of games, recipes, and activities that would have delighted Meg, Jo, Beth, and Amy - the four sisters from Louisa May Alcott's novel, Little Women.
More than one hundred math activities for young children that incorporate early learning standards.
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
At a time when the poor math performance of American school children has labeled us a "nation of underachievers," what can parents--often themselves daunted by the mysteries of mathematics--do to help their children? In Games for Math, Peggy Kaye--teacher extraordinaire and author of the highly praised Games for Reading--gives parents more than fifty marvelous and effective ways to help their children learn math by doing just what kids love best: playing games.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Over 500 giggles, groans, and belly laughs! Kids can’t resist sharing jokes (even you try to stop them), so they always need a fresh supply. We’ve stuffed the pages of this little joke book with the funniest jokes we could find. Old favorites, new favorites, and a few festering stinkers, all guaranteed to make kids laugh out loud. You’ll find Q&A jokes, knock-knock jokes, riddles, and one-liners. And, of course, we’ve included entire chapters of those all-time kid-pleasers: elephant jokes, pirate jokes, and space jokes. Here’s a sampling: What's black and white, black and white, black and white? A penguin rolling down a hill. Why don’t zombies eat clowns? They taste funny. Why did the hen scold her chicks? They were using fowl language. What kind of books do skunks read? Best-smellers! How does Darth Vader like his toast? On the dark side. . . . and many more!