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A guide to hundreds of symbols associated with 224 popular holidays from around the world, covering foods, places, people, legends, and other aspects.
A guide to the legend and lore behind the traditions, rituals, foods, games, animals, and other symbols and activities associated with holidays and holy days, feasts and fasts, and other celebrations.
It is fun to celebrate holidays. Most holidays have symbols. A heart is for Valentine’s Day and a jack-o-lantern is for Halloween. Let’s learn about other holiday symbols. Paired to the fiction title The Perfect Jack-O’-Lantern.
Provides facts about eight holidays, as well as step-by-step instructions for drawing cartoons of symbols associated with each one.
A guide to the legend and lore behind the traditions, rituals, foods, games, animals, and other symbols and activities associated with holidays and holy days, feasts and fasts, and other celebrations, covering calendar, ethnic, religious, historic, folkloric, national, promotional, sporting, and ancient events, as observed in the United States and around the world.
A fascinating look at national symbols worldwide and the important role they play in creating and maintaining individual and collective identity.
Describes the origins of more than 300 holidays observed in the United States and around the world. Explains where, when, and how each event is celebrated, with detailed information on the symbols and customs associated with the holiday. Includes contact information and web sites for related organizations.
Used world-wide as a definitive technology curriculum, this six-volume series (Fourth Edition, 2011) is the all-in-one solution to running an effective, efficient, and fun technology program whether you re the lab specialist, IT coordinator, classroom teacher, or homeschooler. It is the choice of hundreds of school districts across the country, private schools nationwide and teachers around the world. Each volume includes step-by-step directions for a year's worth of projects, samples, grading rubrics, reproducibles, wall posters, teaching ideas and hundreds of online connections to access enrichment material and updates from a working technology lab. Aligned with ISTE national technology standards, the curriculum follows a tested timeline of which skill to introduce when, starting with mouse skills, keyboarding, computer basics, and internet/Web 2.0 tools in Kindergarten/First; MS Word, Publisher, Excel, PowerPoint, Google Earth, internet research, email and Photoshop in Second/Fifth. Each activity is integrated with classroom units in history, science, math, literature, reading, writing, critical thinking and more. Whether you're an experienced tech teacher or brand new to the job, you'll appreciate the hundreds of embedded links that enable you to stay on top of current technology thinking and get help from active technology teachers using the program. Extras include wall posters to explain basic concepts, suggestions for keyboarding standards, discussion of how to integrate Web 2.0 tools into the classroom curriculum and the dozens of online websites to support classroom subjects.
Hundreds of proven hands-on activities, carefully outlined and using inexpensive materials, emphasize learning by doing, encourage creativity, and afford opportunities to develop responsibility. Organized into 19 thematic units (from "Marvelous Me" to "Summertime and the Sun") and correlated to the school-year calendar, the activities cover key curriculum areas such as language arts, math, and science; they also involve art, music, cooking, movement, block play, and role plays. Jargon-free and clearly written, the book is also a great resource for parents. Grades preK-K. 302 pages. Good Year Books. Second Edition.
Practice writing strategies to help prepare students for current standardized tests.