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These essays on various aspects of family life in ancient Rome offer an especially timely and provocative new characterization of how this most elementary component of Roman society was structured. Recognizing that a traditional nuclear model is necessary for a basic understanding of Roman family organization, Keith R. Bradley argues that a broader, more extensive context must be established if this structure is to be fully appreciated. Examining the roles of slaves, servants, and other surrogates in the upbringing and socialization of children, and concentrating on the parts played by wet-nurses and male childerminders, his book molds an entirely new framework for the study of the Roman family. He investigates the extent of serial marriage, especially among the upper-classes, and the effects of the widespread familial dislocation that resulted, and for the first time considers the prevalence of child labor in the Roman world, contrasting the experiences of upper-class and lower-class children. Bringing these themes together in a lively final section through a fresh, thorough examination of Cicero's correspondence, Bradley portrays the life of an actual Roman family. A seminal contribution to Roman social history, this book is essential reading for anyone interested in how the family worked and lived in classical times.
Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.
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In Roots Quest, sociologist Jackie Hogan digs into our current genealogy boom to ask why we are so interested in our family history. She shows how the surging popularity of genealogy is a response to large-scale social changes, and she explores the way our increasingly rootless society fuels the quest for an elemental sense of belonging—for roots.