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"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him. -- VIZ Media
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! -- VIZ Media
Drama swirls around the manga creators as they try to move forward after being canceled from Shonen Jump. Moritaka and Akito work hard on a new comedy story pitch while Aoki and Nakai struggle with some personal issues. But when Kaya uncovers Akito’s meetings with Aoki and Iwase, things might never be the same. -- VIZ Media
Light--working as Kira, the newest member of the NPA intelligence bureau, and L--has nearly succeeded in creating his ideal world. But the years of uncontested victory have made him complacent, and he is unprepared for a new attack close to home. With his younger sister Sayu kidnapped and the NPA's Death Note demanded as ransom, Light must travel across the world and confront two new adversaries, each with a very different agenda. Will Light's quick wits be a match for this new challenge, or will he be forced to choose between Kira's ambitions and his own family's lives? -- VIZ Media
A delinquent’s gotta do what he’s gotta do…in the afterlife. Yusuke Urameshi was a tough teen delinquent until one selfless act changed his life...by ending it. When he died saving a little kid from a speeding car, the afterlife didn't know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the behest of Botan, the ferrywoman of the River Styx, and Koenma, the pacifier-sucking judge of the dead. Dr. Ichigaki's ultimate biological weapons are in the ring, but Team Urameshi is suddenly having a severe attack of conscience. After Kuwabara's enlightening reverie about how Dr. Ichigaki implanted blood-slaver nodes in the brains of Master Mitamura's martial-arts students, Yusuke and company just don't have the heart to conduct their demon-slaying business as usual. Meanwhile, the Shadow Channelers--the ninjas of the Demon Plane--are on deck. With their fiendish adrenaline pumped up to the max, Team Urameshi better pray that Yukina the Ice Maiden, who came to watch, turns out to be their lucky charm.
Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! -- VIZ Media
A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit! Ichigo knows that to retrieve Rukia from the Soul Society, he'll have to enter that world himself. But his fight with Rukia's brother Byakuya showed, in no uncertain terms, that Ichigo still has a great deal of rigorous study and training ahead of him. Deep beneath Kisuke's Urahara Shoten, Ichigo practices his fighting and hones his spiritual energies, and now he must face the most daunting challenge of all: prevent his Chain of Fate from consuming itself, or be forever transformed into a soul-devouring Hollow!
 HOW DO YOU FIGURE? To everyone’s surprise, Japan turns out to be connected to a fantasy world called the Holy Eldant Empire via a mysterious warp hole. The Japanese government sets up a company called Amutech to facilitate cultural exchange with their new neighbors by creating a fresh market for otaku culture. Lately, magically-animated figures have been all the rage in the empire. Combined with some incredible stuff he sees at a dwarven workshop, Shinichi resolves to develop a brand-new, uber-otaku technology the likes of which Eldant has never seen, all for the Empress, Petralka. Meanwhile, the world’s elves and dwarves must confront a new danger!