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When her younger sister uses the family computer with its special wizard software to travel to worlds light years away, Nita uses her wizardry to try to find her. Book three in the Young Wizards series
The first three novels in Diane Duane's Young Wizards series are now available in digest size that are ideal for middle grade fans of all things magical.
Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
Advanced Wizardry is a book for both the beginning student of Magic and the practicing Wizard. Within you will find answers to the elusive nature of Magic, to what it really is and how is it that it manifests in the physical realms. It will be a helpful guide to the solitary student for it proposes a way to study Magic and to properly use it. In its pages you will find valuable information regarding the nature of Magic, definitions that up to now had been reserved and kept away from the world in general. It will provide the student with ample knowledge regarding the various levels of reality, the various magical laws and all the necessary information needed to kindle the prized Philosophical Sphere of the Wizard. With this Sphere, the Apprentice and Wizard will be able to delve into the magical realms unhindered by the events, situations and dealings of the ordinary world and will allow him/her to reach into higher states of consciousness and awareness. With this Sphere the aspiring student will be able to cast Magic the marvelous incantations found inside and will raise him/her towards the realms of angels and celestials. Also, this grimoire holds in its pages those powerful and potent magical words that had been kept secret for a limited few and will give you the power to shape your destiny for the better. Finally, it possess a very fine and detailed view on the Tarot, the Runes and how to use them as it teaches you how to scry, use the crystal ball and the smoking censer to peruse into the invisible realms.
A Tor.com Reviewers' Choice Best Book of the Year Sparks fly in this enchanting fantasy novel from the author of Unnatural Magic when a down-and-out fire witch and a young gentlewoman join forces against a deadly conspiracy. Dellaria Wells, petty con artist, occasional thief, and partly educated fire witch, is behind on her rent in the city of Leiscourt—again. Then she sees the “wanted” sign, seeking Female Persons, of Martial or Magical ability, to guard a Lady of some Importance, prior to the celebration of her Marriage. Delly fast-talks her way into the job and joins a team of highly peculiar women tasked with protecting their wealthy charge from unknown assassins. Delly quickly sets her sights on one of her companions, the confident and well-bred Winn Cynallum. The job looks like nothing but romance and easy money until things take a deadly (and undead) turn. With the help of a bird-loving necromancer, a shapeshifting schoolgirl, and an ill-tempered reanimated mouse named Buttons, Delly and Winn are determined to get the best of an adversary who wields a twisted magic and has friends in the highest of places.
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
Book Three of the Magic Kingdom of Landover Series It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. It was his spell that had turned Abernathy into a Wheaten Terrier—though with hands and able to talk. All went well—until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp. It had been in the collection of Michael Ard Rhi, former King of Landover, now exiled to Earth. Abernathy must now be a part of that collection! High Lord Ben Holiday set forth for Earth, taking his green but beautiful love, Willow, with him. Unfortunately, they were long in returning. And without the soil in which to root as a tree at times, Willow could not long survive. That left it up to Questor Thews to save them. Grimly he set out to seek help, knowing himself to be incompetent. And to make things worse, the imp had escaped and sought the help of the evil witch Nightshade, now back from exile in Faerie. Questor's only idea seemed impossible, but . . .
Originally published in 1968, Ursula K. Le Guin's A Wizard of Earthsea marks the first of the six now beloved Earthsea titles. Ged was the greatest sorcerer in Earthsea, but in his youth he was the reckless Sparrowhawk. In his hunger for power and knowledge, he tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tumultuous tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
Determined to become a wizard, twelve-year-old Randal is delighted to be accepted into the famed School of Wizardry, but his apprenticeship is marred when he realizes that one of the master wizards is using evil spells to destroy the school and gain supreme power.