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This book on performance fundamentals covers UNIX, OpenVMS, Linux, Windows, and MVS. Most of the theory and systems design principles can be applied to other operating systems, as can some of the benchmarks. The book equips professionals with the ability to assess performance characteristics in unfamiliar environments. It is suitable for practitioners, especially those whose responsibilities include performance management, tuning, and capacity planning. IT managers with a technical outlook also benefit from the book as well as consultants and students in the world of systems for the first time in a professional capacity.
This book constitutes the refereed proceedings of the 12th International Conference on High-Performance Computing Systems and Technologies in Scientific Research, Automation of Control and Production, HPCST 2022, held in Barnaul, Russia, during May 20–21, 2022. The 23 full papers included in this book were carefully reviewed and selected from 116 submissions. They were organized in topical sections as follows: hardware for high-performance computing and signal processing; information technologies and computer simulation of physical phenomena; computing technologies in data analysis and decision making; and computing technologies in information security applications.
In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.
Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
This book contains the results of an Advanced Research Workshop that took place in Grenoble, France, in June 1988. The objective of this NATO ARW on Advanced Information Technologies for Industrial Material Flow Systems (MFS) was to bring together eminent research professionals from academia, industry and government who specialize in the study and application of information technology for material flow contro!' The current world status was reviewed and an agenda for needed research was discussed and established. The workshop focused on the following subjects: The nature of information within the material flow domain. Status of contemporary databases for engineering and material flow. Distributed databases and information integration. Artificial intelligence techniques and models for material flow problem solving. Digital communications for material flow systems. Robotics, intelligent systems, and material flow contro!' Material handling and storage systems information and contro!' Implementation, organization, and economic research-issues as related to the above. Material flow control is as important as manufacturing and other process control in the computer integrated environment. Important developments have been occurring internationally in information technology, robotics, artificial intelligence and their application in material flow/material handling systems. In a traditional sense, material flow in manufacturing (and other industrial operations) consists of the independent movement of work-in-process between processing entities in order to fulfill the requirements of the appropriate production and process plans. Generally, information, in this environment, has been communicated from processors to movers.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Mrs.B.Karthicsonia, Guest Lecturer, Department of Computer Science, Government Arts College for Women, Sivagangai, Tamil Nadu, India. Mrs.G.Pramela, Assistant Professor, Department of Computer Science, A.V.P. College of Arts and Science, Tirupur, Tamil Nadu, India. Dr.P.Geetha, Assistant Professor(SG), Department of Computer Science and Engineering, Saveetha School of Engineering, Saveetha Institute of Medical and Technical Sciences, Chennai, Tamil Nadu, India. Dr.T.Saju Raj, Assistant Professor (SG), Department of Computer Science and Engineering, Vel Tech Rangarajan Dr.Sagunthala R&D Institute of Science and Technology, Chennai, Tamil Nadu, India. Dr.R.Balamanigandan, Professor, Department of Spatial Informatics, Institute of CSE, SIMATS Engineering, Saveetha University, Chennai, Tamil Nadu, India.
Is this finally the year of the Virtual Desktop Infrastructure (VDI)? There doesn't seem to be a straight answer to that question. A VDI can be designed to work perfectly in your environment, but could also be a big pain in the butt.This guide will help you design a VMware Horizon VDI, based on the VMware Certified Design Expert (VCDX) methodology. It will help you understand what steps need to be taken to bring a project to a successful result. It contains examples of real-world design projects, requirements & constraints which will help you make the right decision in a great variety of scenarios. As sizing does matter, you will also be guided through the complete sizing process.Other topics that will be covered: Windows 10, multi-site architectures, NSX, vSAN, profile strategies, application delivery strategies, assessments, monitoring, security, GPUs, and remote protocols.