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Rock Star!Things were starting to look up for Magelord Minalan the Spellmonger - the magic mountain in his domain not only made him a wealthy man and the most powerful mage in history, it also produced a lode of magical gemstones with unique properties - properties the Alka Alon, the masters of magic on Callidore, are fascinated by. When Minalan gets his chance to trade some of his magic rocks for irionite, he finds himself in a position to raise hundreds more magi with the stones . . . making them High Magi.But as valuable as that bargain is for prosecuting the war with the Dead God and his sinister armies, such power comes with a hefty price. Every new High Mage Minalan raises presents potential new problems. The Magelords have inspired fear in their neighbors. The warmagi invent deadly new spells. The lower orders of magi are getting restless. The mage-led Sevendor Town wants a new charter. King Rard and the royal court are pressuring the nascent Arcane Orders politically. Some magi are crossing the Penumbra and taking stones from the goblins, as well as taking their service. And some are just starting to get a little crazy.It makes a nice, normal little raid on his lands seem refreshing in its simplicity.In trying to balance the needs of the war with the needs of a well-ordered Order, Minalan finds himself making compromises, cutting deals, and bargaining what power he has in a high-stakes game where Chaos seems to be the only player who knows the rules. The temptations of his position and the power he wields are great, but so, he discovers, are the responsibilities. But when his patience seems nearly exhausted and his alliances seem ready to crumble, a massive army emerges from the shadowy realms and strikes south, forcing the High Magi to rally around the Spellmonger in defense of the kingdom. As the genocidal goblin army marches toward the once-prosperous cottonlands of Gilmora, Minalan and his High Magi must defend a single bridge against them at all costs. And they are ready to. But the plans of magi count little when the powerful and subtle mind of the Dead God opposes them. For when the die is cast and the first blow is struck, it becomes clear that nothing is as Minalan had foreseen. As disaster looms for the humani kingdom and even the Alka Alon are threatened, only a desperate appeal to divinity, a dangerously risky adventure and a little classy enchantment offer any hope against calamity. For the day has come when all that stands between ruin and survival is the bravery and cunning of the Spellmonger and his High Magi!
Of course, Magic is Magic wherever. But Ceremonial Magic - with or without a k ending - is perceived as largely European in origin and practice. The Golden Dawn, Aurum Solis, O.T.O were European and even AMORC, B.O.T.A., G.B.G. were mostly European inspired. As valid as these esoteric orders were and are, they are at best schools and the knowledge taught is now widely available. What is key is not the knowledge but the self-accomplishment that comes only through personal experience (otherwise known as ''self-initiation''). The essence of Magic is a simple formula based on the exercise of Will, Imagination, and Gnosis or Magical Trance. It is a ''technology'' and must be mastered like any technology through understanding and practice. Like playing the piano, it takes discipline to continue practicing basic exercises until it all becomes second nature and can function as an art as well. "And, what for? " Not to perform tricks or miracles. Not to wear fancy robes and chant barbarous words. Not to reach high degrees with grand titles in a secret order. No, it is to transform and transmute your own self and thus to become more than you were, not merely to accelerate normal human evolution but to actually move beyond and be a co-creator. And to finally answer those questions: "Who am I? Where did I come from? Where am I going?" High Magic is an active program for self-discovery and Self-Realization. This book by a famed contemporary German magician self-instructs the student through a series of basic exercises and real magical practices that train the magician through a consistent program combined with examples and explanations. Each step isthorough without extravagance; the program is effective and entirely self-directed (as must be all real learning); the book is encyclopedic in depth and inclusive even of chaos and cyber magic. Tables and Charts simplify the learning process. The system starts with immediate immersion in ritual practice starting with the Kabbalistic Cross and Lesser Banishing Ritual of the Pentagram and moves through beginning to advanced levels of Practical Sigil Magic, Ritual Magic, Elemental Magic, the Greater Ritual of the Pentagram, Planetary Magic, the Hexagram Ritual, Mantra Meditation, the Magical Gaze, Magical Trance, the Pan Ritual, Money Magic, Talisman Magic, Moon Magic, Chaos Magic and Cyber Magic. In each case, practice is used to instruct - nothing is presented as ''theory only.'' You will find everything analyzed, explained and justified with refreshing and truly uncommon common sense! The author fully dispels the myths and subterfuges of archaic magical orders and explores the role of the Unconscious Mind, the issues of Religion and Mysticism, the nature of High and Low Magic, the function of Myth and the role of Drama in Ritual, the Magical Nature of Reality and Magical Perception, Dream Work in relation to Magical Training, the Magical Imagination and training for Visualization, Psychic Protection, Invocation and Evocation, the Calling and Movement of Energies, Charging, Paradigm Shifting, what is really means ''to Keep Silent, '' the power of Intention & definition of Magical Goals, the ritual use of Symbols and Gestures, the power of Words, the Magician''s Universe, the magical pronunciation of Hebrew Letters, the Magician''s Tools, Mantric Sigils, the IAO formula, andmuch more. High Magic is as central to Western culture as are science, technology, the rule of law, democracy and the entrepreneurial economy. Its practice and application should be part of your daily life starting now.
Join Elin and her friends in this coming-of-age epic fantasy trilogy and find magic, adventure, and romance In an empire where magic can only be accessed using special Crystals and all such mages bow to the High Mage, Elin is different. Shunned for her out-of-control powers, she is found by Kamaria, a mage with issues of her own. Together they will begin a journey that will take them to a land almost forgotten, through betrayal and battles with deadly mythical creatures, renegade mages, and assassins. Along the way Elin will find friendship and love to help fill the loneliness within her. Will Elin fulfil the destiny her parents foresaw for her or will evil be unleashed across the world?
MINALAN GETS MEDIEVAL! When you defeat the invading goblin army, get knighted on the field of battle, gifted with lands and gold, usually your happily-ever-after is . . . happy. But now that Minalan the Spellmonger has been ennobled and enfiefed, Sire Minalan has a task cut out for him that makes defeating goblins seem like child's play: moving his very pregnant bride and a few thousand refugees from Boval Vale into the remote, sparsely-peopled Domain of Sevendor. But when he arrives, he finds the land withered from neglect, filled with superstition and suspicion, a third of his domain has been conquered before he got there, and the castle he now owns hasn't been maintained in decades. As Minalan manages the challenges of being a noble, being a mage knight, being the lord of the manor, being a landlord, and fending off a belligerent (and well-armed) neighbor, he also has to learn how to be a husband, father, and a leader of a people. Then the fateful night his son is finally born, Minalan learns the nature of fear, as he, his family, and his very realm are forever changed when the spell he casts to save their lives transforms the land. Minalan, his apprentices Sir Tyndal and Sir Rondal, his dour but efficacious castellan Sir Cei, and his moody wife struggle through the winter and defend their domain in his attempt to prove what a Magelord can do for his people when he puts magic in their service. But in the distance, the threat of a renewed war with the goblins looms as they approach the Riverlands, the Gilmoran baronies that are the heart of the Duchies. The contentious High Magi convene to constitute the new Arcane Orders, while the fanatical Royal Censorate of Magic plots defeat them and the thousands of hedgemagi, witches and footwizards they terrorized now see Minalan as a hero. The sinister Family schemes to promote Duke Rard II to become King Rard I of the newly-united Kingdom of Castalshar - over a pile of bodies, if necessary. And suddenly, out of the sky fall dragons in the service of the Dead God to strike at the strength of the nascent Kingdom. How can Sire Minalan fight goblins, plots, poverty and politics, all from his remote and rustic vale while keeping the peasants in line and the Warbird of West Fleria at bay? With wit, courage, determination, and a healthy dose of magic. And when the new King tasks him to find a way to slay a dragon, an ordinary knight might shy away from the quest. For Sire Minalan, it's just another day on the job as a MAGELORD!
A new fantasy masterpiece from Garth Nix, bestselling author of the Old Kingdom series. More than a century has passed since Liliath crept into the empty sarcophagus of Saint Marguerite, fleeing the Fall of Ystara. But she emerges from her magical sleep still beautiful, looking no more than nineteen, and once again renews her single-minded quest to be united with her lover, Palleniel, the archangel of Ystara. It's a seemingly impossible quest, but Liliath is one of the greatest practitioners of angelic magic to have ever lived, summoning angels and forcing them to do her bidding. Four young people hold her interest: Simeon, a studious doctor-in-training; Henri, a dedicated fortune hunter; Agnez, a glory-seeking musketeer; and Dorotea, icon-maker and scholar of angelic magic. The four feel a strange kinship from the moment they meet but do not suspect their importance. And none of them know just how Liliath plans to use them, as mere pawns in her plan, no matter the cost to everyone else . . . Fans of Cassandra Clare, Holly Black, and Leigh Bardugo will fall in love with Angel Mage, a feminist fantasy that takes place in an alternate European world ruled by fearsome magic and deadly passions. * PW Best Books 2019 * Bank Street College of Education Best Children's Book of the Year (2020) *
Daine must confront a powerful leader in this third book of the Immortals series, featuring an updated cover for longtime fans and fresh converts alike, and including an all-new afterword from Tamora Pierce. When Daine is sent to Carthak as part of a Tortallan peace delegation, she finds herself in the middle of a sticky political situation. She doesn’t like the Carthaki practice of keeping slaves, but it’s not her place to say anything—she’s only there to heal the emperor’s birds. Her worries only expand once she learns that her own power has grown in a dark and mysterious way. As the peace talks stall, Daine puzzles over Carthak’s two-faced Emperor Ozorne. How can he be so caring with his birds, and so cruel to his people? Daine is sure he’s planning something—a terrible, power-hungry scheme. And she knows that she must fight this powerful Emperor Mage; the life of her beloved teacher is at risk.
Minalan's Summer Vacation! What does the most powerful wizard in the world do after the war is over? Despite the hordes of goblins still ready to ravage human lands, King Rard has signed a treaty with them, so Minalan is forbidden from taking advantage of their weakened state. Most would take a well-deserved rest over the summer . . . but Minalan and his household are busy repaying a favor owed to the tribal Kasari for their help in the war, and the Spellmonger pays his debts. So Minalan spends his summer sneaking two thousand Kasari children through enemy lines, goblin territory, hostile Wilderlords, and through some of the roughest territory in the Five Duchies toward salvation. But the Spellmonger soon learns that not even the help of a goddess is going to be sufficient to contend with the realities of the quest. Despite his best efforts and some of the most advanced magic seen since the Magocracy, the march attracts enemies . . . and far too many friends. For when the desperate refugees of the war-torn Alshari Wilderlands see the well-fed legions of Kasari march by, they cannot help but follow, even if they have no idea of the destination. Any life is better than the hopeless existence they've lived avoiding starvation and the goblins' stewpot. And the promise of hope the great march of the Spellmonger's children offers is just too good to pass up. Security and the promise of a brighter future lie just on the other side of the border with the duchy of Castal. The problem is that the Duke of Castal, Prince Tavard, who is also Minalan's titular overlord, is dead-set against a single Alshari refugee crossing his frontier - and he's assembled a small army to stop any from doing so. With political pressure high and the very gods maneuvering behind the scenes, it's going to take some clever magic, some inspired legal maneuvering, and some serious effort to pull off this miracle . . . but that's the kind of job the Spellmonger does in Journeymage!
When EVIL rises, GOOD needs a Hero. A thousand years ago, on the world of Claire-Agon, a war raged between men and dragons, destroying the creatures and the land’s many civilizations. The saga continues as a simple Ulathan family faces mad wizards, crazed undead, bloodthirsty barbarians and the world's most noted thieves and assassins. The planet Dor Akun, known as Father Death, approaches with the great Pentium Passing occurring only once every thousand years, and promises to fulfil age old prophecies, revealing a secret that will resurrect ancient evils to the world of Claire-Agon... Dragons. Can Targon free his family and help stem the tide of darkness that threatens to cover the land before it's too late?
Discover a land of enchantment, legend, and adventure in this first book of the Immortals series, featuring an updated cover for longtime fans and fresh converts alike, and including an all-new afterword from Tamora Pierce. Thirteen-year-old Daine has always had a special connection with animals, but only when she’s forced to leave home does she realize it’s more than a knack—it’s magic. With this wild magic, not only can Daine speak to animals, but she can also make them obey her. Daine takes a job handling horses for the Queen’s Riders, where she meets the master mage Numair and becomes his student. Under Numair’s guidance, Daine explores the scope of her magic. But she encounters other beings, too, who are not so gentle. These terrifying creatures, called Immortals, have been imprisoned in the Divine Realms for the past four hundred years—but now someone has broken the barrier. And it’s up to Daine and her friends to defend their world from an Immortal attack.